Is the card saying forge a Key at 15 minus one for every card in your hand? If so has anyone ever done it?
Key Abduction question?
31 minutes ago, ozmodon said:Is the card saying forge a Key at 15 minus one for every card in your hand? If so has anyone ever done it?
Not often because I don’t have a deck specced for it but I’ve gotten it off once in a sealed. Best bet is any deck with a good number of mars creatures and logos for either large draw or archive
Yes, that is how Key Abduction works. You may forge a key for current cost (presumably 6) +9, -1 for every card in your hand.
Yes, many people have forged this way. It isn't too difficult if you have Library Access or a bunch of creatures on the board. If you also have a Total Recall in the deck, it can make it quite easy.
That's how it works.
Yes, I've done it before. Usually when I already had enough aember to forge two keys, but miasma or something like that has put me at a turn disadvantage. You can normally only forge one key per turn, after all.
It isn't the best card, but I have used it to success. Also, just last week my opponent was able to forge a key for 2 amber.
It's also good at flinging enemy mars card back to the opponent's card, but it's occasionnal to forge. Got a double forge in the turn against me with it due to battle fleet's drawing of cards and a lucky way end of draw/redraw.
I took a deck with the Sting and Key abduction to Vault Tour. Love that combo and pulled it off couple of times in main event.
Also, lost a side pod sealed game while I was up 2 keys and 6 aember to a sick Library Access, Reverse Time, Phase Shift and Key Abduction combo. He forged three keys for free in one turn. Coolest thing I saw all weekend.
6 hours ago, Palpster said:Also, lost a side pod sealed game while I was up 2 keys and 6 aember to a sick Library Access, Reverse Time, Phase Shift and Key Abduction combo. He forged three keys for free in one turn. Coolest thing I saw all weekend.
That was me 🙂
It's not as bad as it sounds. If you have 4 mars creatures on the board, key abduction pulls them into your hand first. If you reap with those creatures, that's 4 aember. +4 aember and being able to forge for the normal 6 out of turn.
Yeah 4 living mars creatures is not common
But even base cost key abduction (no mars creatures, 5 cards in hand after playing key abduction) lets you forge for 10. That's slightly better than key of darkness in it's worst case.
On 3/22/2019 at 1:27 PM, saluk64007 said:It's not as bad as it sounds. If you have 4 mars creatures on the board, key abduction pulls them into your hand first. If you reap with those creatures, that's 4 aember. +4 aember and being able to forge for the normal 6 out of turn.
Yeah 4 living mars creatures is not common
But even base cost key abduction (no mars creatures, 5 cards in hand after playing key abduction) lets you forge for 10. That's slightly better than key of darkness in it's worst case.
Incubation chamber is good with it. I've also pulled it off once using a bunch of reap effects before the mars guys bounce back. I've got one deck, it's one win was when I had a Blypyp stick on the table (why is't it evasive?). Used them to reap then key abducted for my 2nd key. Then replayed him ready to set up chains and get enough aember for my 3rd key next turn.