Raddus Bomb, but Differently

By DunaMoose, in Star Wars: Armada Fleet Builds

I've seen Raddus Bomb lists in all shapes and sizes, but one build didn't seem to appear at all. That is, of course, using Aspiration as the drop ship in place of Profundity . Aspiration makes the drop ship able to double arc with front+side with no worries about the shields there. Putting it on an Armored Cruiser also gives you access to the lethal combo of ACM+HIE+XI7s where you can possibly do 9 un-redirectable damage off of two dice (with Fire-Control Team). So here goes:

Name: Raddus Bomb (but differently)
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Fire-Control Team (2)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
• XI7 Turbolasers (6)
Aspiration (3)
= 131 Points

CR90 Corvette A (44)
• Admiral Raddus (26)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
Jaina's Light (2)
= 87 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Slicer Tools (7)
Quantum Storm (1)
= 28 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
Bright Hope (2)
= 27 Points

Squadrons:
= 0 Points

Total Points: 391

MW for obvious reasons, PIC for forcing certain ships into an optimal drop zone, and SC for preventing ships from running away from drop.

Suggestions welcome!

Edited by DunaMoose

An alternate version of the list is to swap Bright Hope for Tycho/Shara and delete QS.

XI7s should go. The point of bringing them is that your target dies with side shields left they would have liked to use. The point of HIEs/ACMs is shredding through those same side shields until you're hitting hull. There will also be times where the lack of dice control gives you grief/costs the game (I'd go BTs, Racks and LS personally.) Otherwise it's a solid concept with good droppers.

Edited by The Jabbawookie
17 hours ago, The Jabbawookie said:

XI7s should go. The point of bringing them is that your target dies with side shields left they would have liked to use. The point of HIEs/ACMs is shredding through those same side shields until you're hitting hull. There will also be times where the lack of dice control gives you grief/costs the game (I'd go BTs, Racks and LS personally.) Otherwise it's a solid concept with good droppers.

How about this?

Name: Raddus Bomb (but differently)
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Boarding Troopers (3)
• Reinforced Blast Doors (5)
• External Racks (3)
• Leading Shots (4)
Aspiration (3)
= 122 Points

CR90 Corvette A (44)
• Admiral Raddus (26)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
Jaina's Light (2)
= 87 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Slicer Tools (7)
= 27 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 387

Edited by DunaMoose

or this?

Name: Raddus Bomb (but differently)
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Caitken and Shollan (6)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
Aspiration (3)
= 129 Points

CR90 Corvette A (44)
• Admiral Raddus (26)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
• J aina's Light (2)
= 87 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Slicer Tools (7)
= 27 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 394

Note that with near-perfect rolls you can probably drain most if not all of a full-health VSD's hull.

Edited by DunaMoose

It is all about effective point spending, and to be honest, Engine Techs are NOT the answer. Added another ship, gave raddus a better lifeboat and gave you more fire power. Overload Pulse is to give you another good activation if you are first player on the raddus round. Will you attack with a Hammerhead or OP them to destroy all of their tokens with BT? could be potent especially if you trigger Cham (who is effectively a cheaper, better slicers) to get rid of their good command dials, like the nav they need to get out of your blockade, or the engineering they stacked on their ISD to survive your barrage of dice. Have fun!

CR90 Corvette B (39)
• Admiral Raddus (26)
• Jaina's Light (2)
= 67 Points

CR90 Corvette B (39)
• Overload Pulse (8) or SW-7 really
= 47 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Quantum Storm (1)
= 21 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Task Force Organa (1)
= 45 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
• Task Force Organa (1)
= 44 Points

MC75 Armored Cruiser (104)
• Walex Blissex (5)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• External Racks (3)
• Leading Shots (4)
• Quad Battery Turret (5) (make sure you are at a lower speed then the ship you are attacking, and you will get 2 blue dice with your double arc)
• Aspiration (3)
= 137 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 391

Edited by Cleto0
changed XI-7 to QBT because it makes sense if they have no tokens

@Cleto0 I wanted to use ETs because it allows Raddus' lifeboat to outrun squads (even TIE/in squads and RZ-1 squads), therefore making it impervious to squadron attacks, therefore preventing an early lifeboat destruction. I do agree with your new list though, and thanks!

Edited by DunaMoose
grammar
2 minutes ago, DunaMoose said:

@Cleto0 I wanted to use ETs because it allows Raddus' lifeboat to outrun squads (even TIE/in squads and RZ-1 squads), therefore making it impervious to squadron attacks, therefore preventing an early lifeboat destruction. I do agree with your new list though, and thanks!.

It also offers better speed control for avoiding certain ranges. A dial + token gets you from speed 2 to 5, or 1 to 4.

@The Jabbawookie What about this?

Name: Raddus Bomb, but Differently
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Walex Blissex (5)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
• Aspiration (3)
= 146 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
Admonition (8)
= 88 Points

CR90 Corvette B (39)
• Admiral Raddus (26)
• Engine Techs (8)
• SW-7 Ion Batteries (5)
Jaina's Light (2)
= 80 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Slicer Tools (7)
= 27 Points

GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
= 22 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 396

Edited by DunaMoose
Forgot to italicize titles

@Cleto0 How about this?

Name: Raddus Bomb, but Differently
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Walex Blissex (5)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
Aspiration (3)
= 146 Points

CR90 Corvette B (39)
• Admiral Raddus (26)
• Engine Techs (8)
• SW-7 Ion Batteries (5)
Jaina's Light (2)
= 80 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Task Force Organa (1)
= 45 Points

Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
• Task Force Organa (1)
= 44 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
• Comms Net (2)
= 22 Points

GR-75 Medium Transports (18)
• Ahsoka Tano (2)
• Comms Net (2)
= 22 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 392

10 hours ago, The Jabbawookie said:

It also offers better speed control for avoiding certain ranges. A dial + token gets you from speed 2 to 5, or 1 to 4.

Is it really worth the 24 points that is spent on ET in this list? No. speed control is a skill thing but if you play with the right objectives (aka jamming barrier, most wanted and dangerous territory) you will be fine.

8 hours ago, DunaMoose said:

Engine Techs (8)
• SW-7 Ion Batteries (5)
Jaina's Light (2)

why are you putting so many points onto your lifeboat? you realize that you need your lifeboat to be in the fight right? you cant have him go on the opposite side of the board. you need dice. why cant you use quantum storm for a 7 point reduction on a ship they will waste their time trying to kill?

8 hours ago, DunaMoose said:

• Comms Net (2)

you are spending points on nothing here. your big ship will be out of play for 2-3 turns, and so the only token management you should have is hondo and maybe ahsoka, so drop both comms nets.

10 hours ago, DunaMoose said:

ETs  because it allows Raddus' lifeboat to outrun squads

what are shara and tycho here for then??

8 hours ago, DunaMoose said:

• Caitken and Shollan (6)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)   

Way to many points in this... you also cannot get both of these crit effects off in 1 round...? Drop Caitken for BT (+3) ACMs for APTs(+2) and HIE for LS (+5)

so now you have 10 points to spend on ET or Slicers or something worth while...

Some thoughts:

I have played as raddus once. My experience with raddus is a lot greater. with Raddus, you can do some crazy things, and the only way you can do that is with 6 activations... You need to be able to have 5 ships that are running around to get the most raddus opportunities as possible. this also allows you to drag out a fight to exactly where you want it. they have no front to attack you on, because you are literally creating that. are they going to attack floatillas? only if you only give them that opportunity :) drop that raddus on their sides and trap in their main ship. give no opportunity to kill meaningful points.

Edited by Cleto0
2 hours ago, Cleto0 said:

Is it really worth the 24 points that is spent on ET in this list? No. speed control is a skill thing but if you play with the right objectives (aka jamming barrier, most wanted and dangerous territory) you will be fine  .

As someone who has played Raddus ET CR90s, I disagree (so does last year’s Nova winner, it would seem.) Only one of those objectives helps you alleviate the risks of inferior speed control, and it harms your ranged firepower too. The ability to rush Pryce users and carrier fleets, flank ISDs, pull a near u-turn at 2+1 and even double ram flotillas (or ships if you can bring enough to bear) is well worth 8 points on any number of CR90s. You certainly don’t have to bring them, but it’s great general utility and I would happily spend 24 points for 3 sets any day.

1 hour ago, The Jabbawookie said:

As someone who has played Raddus ET CR90s, I disagree (so does last year’s Nova winner, it would seem.) Only one of those objectives helps you alleviate the risks of inferior speed control, and it harms your ranged firepower too. The ability to rush Pryce users and carrier fleets, flank ISDs, pull a near u-turn at 2+1 and even double ram flotillas (or ships if you can bring enough to bear) is well worth 8 points on any number of CR90s. You certainly don’t have to bring them, but it’s great general utility and I would happily spend 24 points for 3 sets any day.

I believe there is a skill gap between you and the op... I think you could effectively use et, but I think having an extra raddus ship is more helpful for newer players

1 minute ago, Cleto0 said:

I believe there is a skill gap between you and the op... I think you could effectively use et, but I think having an extra raddus ship is more helpful for newer players

Flattery is the final word... Well played haha. Also a fair point.

5 hours ago, Cleto0 said:

I believe there is a skill gap between you and the op... I think you could effectively use et, but I think having an extra raddus ship is more helpful for newer players

I'm rather experienced, but right now I'm trying to be a bit of an anti-meta hipster, so my skill level appears to have decreased.

9 hours ago, Cleto0 said:

Is it really worth the 24 points that is spent on ET in this list? No. speed control is a skill thing but if you play with the right objectives (aka jamming barrier, most wanted and dangerous territory) you will be fine.

why are you putting so many points onto your lifeboat? you realize that you need your lifeboat to be in the fight right? you cant have him go on the opposite side of the board. you need dice. why cant you use quantum storm for a 7 point reduction on a ship they will waste their time trying to kill?

you are spending points on nothing here. your big ship will be out of play for 2-3 turns, and so the only token management you should have is hondo and maybe ahsoka, so drop both comms nets.

what are shara and tycho here for then??

Way to many points in this... you also cannot get both of these crit effects off in 1 round...? Drop Caitken for BT (+3) ACMs for APTs(+2) and HIE for LS (+5)

so now you have 10 points to spend on ET or Slicers or something worth while...

Some thoughts:

I have played as raddus once. My experience with raddus is a lot greater. with Raddus, you can do some crazy things, and the only way you can do that is with 6 activations... You need to be able to have 5 ships that are running around to get the most raddus opportunities as possible. this also allows you to drag out a fight to exactly where you want it. they have no front to attack you on, because you are literally creating that. are they going to attack floatillas? only if you only give them that opportunity :) drop that raddus on their sides and trap in their main ship. give no opportunity to kill meaningful points.

Well, if I manage to get a double-arc, then I can use HIEs on the first attack, and ACMs on the second.

Shara/Tycho are there as a light screening force so the MC75 can drop without having to worry about squads.

What about this?

Name: Raddus Bomb, but Differently
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Walex Blissex (5)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
Aspiration (3)
= 146 Points

CR90 Corvette B (39)
• Admiral Raddus (26)
• Engine Techs (8)
Jaina's Light (2)
= 75 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

GR-75 Medium Transports (18)
• Hondo Ohnaka (2)
= 20 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 392

9 hours ago, The Jabbawookie said:

As someone who has played Raddus ET CR90s, I disagree (so does last year’s Nova winner, it would seem.) Only one of those objectives helps you alleviate the risks of inferior speed control, and it harms your ranged firepower too. The ability to rush Pryce users and carrier fleets, flank ISDs, pull a near u-turn at 2+1 and even double ram flotillas (or ships if you can bring enough to bear) is well worth 8 points on any number of CR90s. You certainly don’t have to bring them, but it’s great general utility and I would happily spend 24 points for 3 sets any day.

Took the words out of my mouth.

No, I'm not joking.

13 hours ago, DunaMoose said:

I'm rather experienced, but right now I'm trying to be a bit of an anti-meta hipster, so my skill level appears to have decreased.

Your builds betray you...

13 hours ago, DunaMoose said:

Well  , if I manage to get a double-arc, then I can use HIEs on the first attack, and ACMs on the second. 

That is quite an idea

13 hours ago, DunaMoose said:

Shara   /Tycho are there as a light screening force so the MC75 can drop without having to worry about  squads.    

Obliviously if they do not go for your command ship you can use them to tie up fighters elsewhere, but you want as few as possible squads in the area when you drop so you have a lot of room to place your 75.

Your latest build: why are you so anti quantum storm, but seem to love et? Also drop acms and hie or put in fct...

Edited by Cleto0
10 hours ago, Cleto0 said:

Your builds betray you...

That is quite an idea

Obliviously if they do not go for your command ship you can use them to tie up fighters elsewhere, but you want as few as possible squads in the area when you drop so you have a lot of room to place your 75.

Your latest build: why are you so anti quantum storm, but seem to love et? Also drop acms and hie or put in fct...

Not anti-QS. I love it, in fact. If you want it in, here you go:

Name: Raddus Bomb, but Differently
Faction: Rebel
Commander: Admiral Raddus

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Walex Blissex (5)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
Aspiration (3)
= 143 Points

CR90 Corvette B (39)
• Admiral Raddus (26)
• Engine Techs (8)
Jaina's Light (2)
= 75 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

CR90 Corvette A (44)
• Engine Techs (8)
• Turbolaser Reroute Circuits (7)
= 59 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
Quantum Storm (1)
= 26 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 395

And I haven't played in ages...(since Wave 7)

Edited by DunaMoose
4 hours ago, DunaMoose said:

and I haven't played in ages...(since Wave 7)

That's when I started competitively... only been playing for ``~1.5 years

4 hours ago, DunaMoose said:

MC75 Armored Cruiser (104)
• Walex Blissex (5)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Heavy Ion Emplacements (9)
• Quad Battery Turrets (5)
Aspiration (3)
= 143 Points

am I talking to a brick wall? It legitimately makes ZERO sense to have ACMs AND HIEs without FCT... put in FCT or take out HIEs and put in LS. Does that make sense to you? I'm not trying to ruin your fun for a build, but you just can't activate both crits, or like you said earlier:

On 3/21/2019 at 7:26 PM, DunaMoose said:

Well, if I manage to get a double-arc, then I can use HIEs on the first attack, and ACMs on the second.

You are still wasting about 7points, and a very valuable slot. Since you do not have black dice on side, you should drop HIEs and drop ACMs for APT or EX racks, which will apply more direct damage, and will probably be better in the long run. it is also cheaper.

4 hours ago, DunaMoose said:

Not   anti-QS. I love it, in fact. If you  want it in, here you go:

It isn't that I want it in, it just makes more sense then an expensive ET, and it works very well with raddus. Yes, it can only go straight, but you can get a very good raddus drop with Quantum Storm.

Edited by Cleto0
added last bit
23 minutes ago, Cleto0 said:

am I talking to a brick wall? It legitimately makes  ZERO sense to have ACMs AND HIEs without FCT... put in FCT or take out HIEs and put in LS. Does that make sense to you? I'm not trying to ruin your fun for a build, but you just can't activate both crits, or like you said earlier  :

Technically there is a justification for it; it offers +3 on the first shot (side) and +2 on the second (front.) The problems being that it’s expensive, it’s very unreliable, and the Ordnance Cruiser straight up does more damage in that position. If it’s about shield shredding crits, Kuats are better because they can get dice control from a commander (Vader/Screed + IF!)

I would forget about trying to trigger black crits (External Racks rock) or switch variants.

Edited by The Jabbawookie
3 minutes ago, The Jabbawookie said:

(External Racks rock)

Most safe, cheapest and probably most consistent with LS. 10/10 will use external racks again