should speeders get breaks?

By TylerTT, in Star Wars: Legion

14 hours ago, TauntaunScout said:

Neither do I but, I've seen worse! Mandatory moves of variable speeds depending on how fast you moved the previous turn!

Gaslands spins also around that and it's a pretty rad and fun game!

51 minutes ago, Andreu said:

Gaslands spins also around that and it's a pretty rad and fun game!

True, but, everything I say has the caveat of 25mm (or 85mm or whatever we've crept up to now). Below 25mm there's lots of good vehicle rules out there.

2 hours ago, TylerTT said:

I hardly play at all and have not bothered collecting the stuff needed for a meta list.

I thought parking would be cool for a few reasons

1. Repairing a moving speeder is silly! Breaks my immersion a bit

2. Not being able to park is also kind of silly

3. being able to do park gives them a reasonable way of contesting objectives.

4. Air speeders specifically benefit from slow roll deployment so that other forces can deal with or distract the things that hard counter air speeders.

i honestly don’t think people would park speeder bikes as losing the free cover would be awful for them in particular.

1) Repairing a vehicle in the field at all in whatever immensely short period of time a single action is, restoring a person to a battle ready state that same period of time, the battlefield being smaller than the size of a football field/pitch in scale, named heroes of the Rebellion and Empire being involved in almost every "skirmish," the Force in general, repulsor vehicles in general, the base going slightly over the edge of the board causing your miniature to "be defeated," and impossible weapons are fine though?

2) During the course of a relatively short battle, vehicles shouldn't park though, especially not that close to the enemy. Combat choppers don't touch down in the middle of a battlefield (by which I mean gunships, not transports) unless they are shot down as far as I know anyway. Recall that none of our models are ever "killed" according to the wording if the RRG, they are defeated. So it is not that the T-47 is being shot down, it is forced to fly back to base for repairs.

3) All that's really needed for them to be able to contest objectives is more objectives that make vehicles relevant, or a change of claiming. Breakthrough is relatively easy to ensure a living Speeder is in your opponent's deployment zones(s), key positions is a bit trickier but possible. None of the other objectives even care about vehicles, Speeder or not. Adding "parking" doesn't suddenly make vehicles relevant.

4) This is a fair bit of added complexity for very little real benefit, keeping the T-47 out of combat would make things even worse for the rest of the army, since you now are fighting an 800 point-ish force with only 600-ish points, and all the DLTs that would normally target the T-47 are now shooting your more relevant trooper units.