Sith Infiltrator has moving wings

By dadocollin, in X-Wing

The four wings/fins on the Sith Infiltrator fold down, which was a nice surprise, for those who are interested in such things.

As with other foldie-wing ships, these aren’t perfect. One of my top fins is too loose and the one below it too tight and doesn’t fold quite as far as the others. I’m happy with the detail, though, and applaud them trying for more detail on the models.

You've got your hands on the interceptor and not posted spoilers?!

5 minutes ago, thespaceinvader said:

You've got your hands on the interceptor and not posted spoilers?!

Wasn’t everything already in the previews? But yes, my entire preorder just arrived! I hadn’t heard about moving parts on the Infiltrator, so that was a surprise.

I'd be surprised if everything was they usually leave at least one thing out.

It was demonstrated during FFG's demo stream for Wave 3 last week.

Dude if you have everything don't be afraid to show everyone the goodies that are in each expansion.

Like for the Arc what are the bases like? Do they prevent some combinations of the Uniques?

For real we need to see those ARC bases. We have plans to make!

Any photos of the quick-build cards? Those would be awesome!

7 minutes ago, KiraYamatoSF said:

Dude if you have everything don't be afraid to show everyone the goodies that are in each expansion.

Like for the Arc what are the bases like? Do they prevent some combinations of the Uniques?

3 minutes ago, TasteTheRainbow said:

For real we need to see those ARC bases. We have plans to make!

ARC bases are:

(5)Odd Ball/(3)Squad Seven Veteran

(4)Wolffe/(3)Squad Seven Veteran

(3)Jag/(2)104th Battalion Pilot

(3)Sinker/(2)104th Battalion Pilot

So you can fly all four uniques at once.

3 minutes ago, dadocollin said:

ARC bases are:

(5)Odd Ball/(3)Squad Seven Veteran

(4)Wolffe/(3)Squad Seven Veteran

(3)Jag/(2)104th Battalion Pilot

(3)Sinker/(2)104th Battalion Pilot

So you can fly all four uniques at once.

One more follow up, are there multiple pilot cards for he generics? *hopes upon hope*

4 minutes ago, dadocollin said:

ARC bases are:

(5)Odd Ball/(3)Squad Seven Veteran

(4)Wolffe/(3)Squad Seven Veteran

(3)Jag/(2)104th Battalion Pilot

(3)Sinker/(2)104th Battalion Pilot

So you can fly all four uniques at once.

****, sounds like I'll need to get 2 to fly 4 generics JUST in case...

Seriously, I have so many duplicate ships because of "just in case"... at least I'm golden for when Epic returns!

Just now, millertime059 said:

One more follow up, are there multiple pilot cards for he generics? *hopes upon hope*

Also, how many Seventh Fleet Gunner upgrade cards in the ARC expansion?

1 minute ago, millertime059 said:

One more follow up, are there multiple pilot cards for he generics? *hopes upon hope*

Unfortunatley, no. There is only one of each generic. Six total pilot cards.

1 minute ago, RStan said:

Also, how many Seventh Fleet Gunner upgrade cards in the ARC expansion?

Just one.

4 minutes ago, dadocollin said:

Unfortunatley, no. There is only one of each generic. Six total pilot cards.

Good for casual games then. Ah, was optimistic, but not surprising. Hey FFG you got like 75% of the way there, two more pilot cards is all I ask 😁

Any chance of scans of the contents lists so we know what if anything we don't know yet?

Did you get GotR or SoS?

4 minutes ago, thespaceinvader said:

Any chance of scans of the contents lists so we know what if anything we don't know yet?

Did you get GotR or SoS?

Sorry not setup to post pics from my phone on these forums. I didn’t see anything that stood out as a surprise. I do have one of everything Republic and Separatist from this wave.

I wonder if they've given up on hiding stuff now that the points aren't known.

There was a big pile of cards in both the Republic and seperatist faction pictures, any surprises there, or conversion kit stuff?

9 minutes ago, Dwing said:

There was a big pile of cards in both the Republic and seperatist faction pictures, any surprises there, or conversion kit stuff?

There are a lot of cards in both kits. The vast majority are upgrades that have already been released in other conversions and the core. I checked the previews and I think I don’t see any upgrade not in a preview. It does look like these squad packs would give you a start if you were just buying into one of these factions from scratch.

One oddity: They did put a pack of two Torrent dial pieces in with Guardians of the Republic. There is a sticker that explains they are replacements for an error found very late in production. They are marked with an “*” so make sure your kit comes with these.

The originals, which are on the main card in the kit, have a misprint. They have double 2 banks. One should be a 2 hard.

o_O

That sounds like why there has been a delay with GotR (and presumably SoS was in the same print run) then.

Dang that's a pretty major screwup and must have cost them a lot.

1 hour ago, Kehl_Aecea said:

****, sounds like I'll need to get 2 to fly 4 generics JUST in case...

Seriously, I have so many duplicate ships because of "just in case"... at least I'm golden for when Epic returns!

Same same.

2 minutes ago, thespaceinvader said:

o_O

That sounds like why there has been a delay with GotR (and presumably SoS was in the same print run) then.

Dang that's a pretty major screwup and must have cost them a lot.

It took me looking at them a second time to really see the error. You have to wonder if like a playtester found it actually flying the ship with the new dial. It hides pretty well just looking at it. I’m sure they’ll triple check them moving forward.

By any chance did SoS come with Discord Missiles?