[Rebellion] [Hyperspace] Lando, Dutch, and Ben

By Redd9, in X-Wing Squad Lists

Lando Calrissian (80)
Nien Nunb (5)
Millennium Falcon (6)

Ship total: 91 Half Points: 46 Threshold: 7

"Dutch" Vander (39)
Ion Cannon Turret (4)
R3 Astromech (3)
Veteran Turret Gunner (6)

Ship total: 52 Half Points: 26 Threshold: 4

Benthic Two Tubes (47)
Tactical Officer (2)
Perceptive Copilot (8)
Pivot Wing (0)

Ship total: 57 Half Points: 29 Threshold: 4


Total: 200

So the goal is maximum mods as often as possible. Is the falcon title worth it? Ben moves and coords or double focus (passing one likely to Dutch). Dutch moves, locks and gives a lock to Lando or Ben if necessary. Lando moves and uses pilot ability to get Ben focused and passing focus / coord if better positioning post moves, OR evade himself, OR focus, OR what ever Dutch needs. Then Lando action is repositioning or filling in missing mod.

Thoughts, changes, advice?


View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v6!h=200!43:,,,52,,,154,:;27:,138,,4,,,90:;36:,,61,54,,140:&sn=Lando%2C Dutch and Ben hyperspace&obs=

Also I'd like to encourage people to use bracketed tags, make searching easier for us dirty netlisters! ;)

Hmmm. I feel like TacOff is unnecessary on Benthic - he'll be focusing all the time anyway. I would use Leia instead. Falcon title, R3, and VTG all seem like perfectly decent choices, but not staples. I don't know what I'd replace them with - maybe Magva on Lando? A bomb?

agreed with above about Leia. Also, with Dutch, you probably don't need R3 since he's always going to be locking anyway. You could keep it for a bid, or upgrade elsewhere.

I do like the fact that all 3 ships can basically focus/lock, if you choose. It's very consistent damage. And you still have double mod options if a ship is taken off the board.

I'm also a big fan of the double tap y's. They're tough ships.

I've tried a very similar list.

It works very nicely until you run into a dodgy ace or 4 - Resistance 5s in particular.

I would drop the title, the R3, and Tac Officer for Leia crew and a bid. I would also be very tempted to drop the VTGunner to take Proton Torpedoes on Dutch. With a decent bid, plus using Lando's extra action for Dutch's Lock at I5, you should be able to take down quite a chunk of an enemy ship in the opening engagement.

Swap Tactical Officer for Leia, and this is the list I've been flying lately. Being able to Leia stop, Stop, 1 forward rinse and repeat with Benthic is great for setting where the battle takes place.

I've debated between Falcon title and Vet turret gunner on Lando. Title is better if Lando is getting multiple shots on him in a turn, and I found folks in my area are better at playing around the Lando double tap than I am at making it happen.

While it is often ideal to be concentrating all shots on the same target, that doesn't always happen. R3 on Dutch is great for letting him lock the target he wants, and get one of the others a lock on the target they want. I haven't swapped VTG/Ion turret for Proton Torps, but I can see the argument for them. For my play style, the turret feels better. but, I'm probably just not so great at range controll with Dutch.

It is a fun, resilient list. losing any one ship doesn't break the synergy, and at 8+ health each, it takes effort to take one down. However, because it is entirely dependent on actions for what it does, block (both from your opponent and your own accidental ones) are devastating,