Krennic Article! - Architect of Terror

By Indy_com, in Star Wars: Legion

So dont play Imperial but Krennic seems like he would not fit my play style, reallyl ove the model though.

His 1-pip is good, not super awsome but good, really good, I like it.

The 2-pip is meant for death troopers so they get their aim token to start with. Standby is to easily played around, avoided or attack the unit, but in the right circumstance it can be great if you have set it up right, perhaps you use it on units that cover the same unit, shoot at one and get shot by the other etc, but hard to set up I think.

3- pip is a card I think is hard to get the max out of and does not fit my playstyle, I dont like cards or playstyle where I pay for stuff to do stuff, I always make the wrong choice.

What actions do you forsee yourself doing with Krennic, move of course to put him in the best postion for Compel. But what then? He does not have a rule like spotter, he oly has range 2 so perhaps not many attacks, just dodge in the back?

I have no idea personally how to play him.

30 minutes ago, landoro said:

What actions do you forsee yourself doing with Krennic, move of course to put him in the best postion for Compel. But what then? He does not have a rule like spotter, he oly has range 2 so perhaps not many attacks, just dodge in the back?

Shoot when possible, move and dodge if not. His strength is in his passive abilities and command cards, but once you're out of them, you may push him forward to the battle. His gun is not bad, actually.

13 minutes ago, Shanturin said:

Shoot when possible, move and dodge if not. His strength is in his passive abilities and command cards, but once you're out of them, you may push him forward to the battle. His gun is not bad, actually.

Pierce X is the best keyword in the game, get as much out of it as possible.

On 3/22/2019 at 4:55 AM, landoro said:

Standby is to easily played around, avoided or attack the unit

Ok let me demonstrate: free aim+ compel move + aim action+ attack+ standby...

what do you guys think of krennic and veers? Specifically using veers to recover your deathtrooper’s blast

Edited by Cleto0
22 minutes ago, Cleto0 said:

Ok let me demonstrate: free aim+ compel move + aim action+ attack+ standby...

what do you guys think of krennic and veers? Specifically using veers to recover your deathtrooper’s blast

How does that crazy action train work? You can't standby and attack in the same round. Compel only works if the unit starts it's activation suppressed after the rally step so you can only take the one action besides the compel move.

23 minutes ago, KommanderKeldoth said:

How does that crazy action train work? You can't standby and attack in the same round. Compel only works if the unit starts it's activation suppressed after the rally step so you can only take the one action besides the compel move.

My bad on the compel part, but I was talking about krennics two pip which allows you to attack and standby. Which is where the free aim comes from.

Free aim+ move + move/attack+ free standby (1 more aim) for a very solid round with plenty of area denial

Edited by Cleto0
1 hour ago, Cleto0 said:

My bad on the compel part, but I was talking about krennics two pip which allows you to attack and standby. Which is where the free aim comes from.

Free aim+ move + move/attack+ free standby (1 more aim) for a very solid round with plenty of area denial

As soon as the unit takes an action the Standby token granted by the 2 pip Standby action is removed. So turn starts, DT is given face up order token, chosen as one of the units to perform a free Standby, DT unit also gets an aim due to Ready. "If a trooper unit gains a suppression token or performs a move, an attack, or an action, it removes any standby tokens it has." So yes, at a minimum Krennic's two pip card means DTs with faceup order tokens can get free Aim tokens, even if they don't end up able to spend the Standby Token.

1 hour ago, Cleto0 said:

My bad on the compel part, but I was talking about krennics two pip which allows you to attack and standby. Which is where the free aim comes from.

Free aim+ move + move/attack+ free standby (1 more aim) for a very solid round with plenty of area denial

So it would be:

1. Deploy the Garrison gives DT a free standby and aim before they activate

2. An enemy moves into standby range and gets attacked.

3. Death troopers activate and can do their normal actions, which could include attacking or standby again.

I feel like Overwatch is going to be a pretty solid choice on these guys.

35 minutes ago, KommanderKeldoth said:

I feel like Overwatch is going to be a pretty solid choice on these guys.

Almost an auto include as they also gain an aim from standby. Great action economy