When Tel Trevura's ability triggers, and he goes into reserves, then comes back, what happens to target locks on him, or condition cards like ISYTDS? Do they stay on him, or go?
What does Tel take with him?
The Rules Ref says all tokens stay on ships that go into the reserve, and round tokens still vanish and charges recharge in the End Phase.
It even says Condition cards stay in play even if the ship they're on is removed from the game (which the reserves are not , BTW).
In summary: everything stays.
Thanks
On 3/17/2019 at 11:24 PM, Quarrel said:The Rules Ref says all tokens stay on ships that go into the reserve, and round tokens still vanish and charges recharge in the End Phase.
It even says Condition cards stay in play even if the ship they're on is removed from the game (which the reserves are not , BTW).
In summary: everything stays.
So how does this effect ion tokens. They are kind of round like.
This came up in a game last night, I had an ionized Z-95 that was at range zero of my Hound's Tooth. It was not assigned a dial in the Planning Phase and docked in the System Phase prior to activation of the next turn when it was ionized. We both agreed to remove it but I thought I would see how other people handle this scenario.
Should the ion have triggered while the ship is in reserve removing the token, since it only takes one token for a small base or should it have stayed with the ship until it could move the one straight and complete the activation or should it have stayed?
I can also see how it could be ruled the other way with the following text from the rules because ion tokens are removed after it completes activation and it could be said that the ship has not completed activation.
- "After the ship finishes this activation, it removes all of its ion tokens." (rules reference pg 11 - 12)
- "A ship that docks during the System Phase does not resolve its assigned dial or activate during the Activation Phase." (rules reference pg 10)
9 minutes ago, SILENT FURY said:
So how does this effect ion tokens. They are kind of round like.
This came up in a game last night, I had an ionized Z-95 that was at range zero of my Hound's Tooth. It was not assigned a dial in the Planning Phase and docked in the System Phase prior to activation of the next turn when it was ionized. We both agreed to remove it but I thought I would see how other people handle this scenario.
Should the ion have triggered while the ship is in reserve removing the token, since it only takes one token for a small base or should it have stayed with the ship until it could move the one straight and complete the activation or should it have stayed?
I can also see how it could be ruled the other way with the following text from the rules because ion tokens are removed after it completes activation and it could be said that the ship has not completed activation.
- "After the ship finishes this activation, it removes all of its ion tokens." (rules reference pg 11 - 12)
- "A ship that docks during the System Phase does not resolve its assigned dial or activate during the Activation Phase." (rules reference pg 10)
They are not removed, it retains the tokens until it next activates, that's completely clear. Removal of ions is predicated on activating, docked ships don't activate.
17 minutes ago, SILENT FURY said:So how does this effect ion tokens. They are kind of round like.
Ion tokens are not round, either by 2e shape (the cardboard is square) or by rules (they're only "red").