Unit (20)
3 Spider riders
3 Gutter Runners
3 Lobber Crew
3 Shades
3 Snotling Pump Wagon
3 Vile Sorceress
2 Ugrok Beardburna
Tactic (15)
3 Hate
3 Chillwind
3 We Need Your Blood
3 Caught the Scent
3 Pillage
Support (15)
3 Mind Killer
3 Warpstone Excavation
3 Contested Village
3 Har Ganeth
3 Orc/Dark Elf Alliance
this deck has been made to make have a bad beggining to the opponent (scout, destruction of support and unit, har ganeth)
Any idea or comment are welcome
DE-ORC : The Bad beginning
What is your capital? Orc or DE?
Hate, WMYB, Har Ganeth, Mind Killer, and Shades is a pretty good base for early-game control.
Need some guys that can go to Quest (you only have nine one-hammer supports and Vile Sorc, plus Lobbers and Har Ganeth if you want to blank them). I might cut the Orcs altogether (or to just Crews and Riders) and play Burn It Down instead of Pillage, and then Lokhir to take advantage of those BF developments (Walking Sacrifice and Mind Killer gives you six free loyalty icons for an early Lokhir).
Gutter Runners without Deathmasters is bad since they are pumping your opponent's Deathmaster and are just inferior versions of Shades for you. I would cut them or run at least 12 total Skaven.
Something like that
Unit (21)
3 Walking Sacrifice
3 Harpies
3 Lobber Crew
3 Shades
3 Vile Sorceress
3 Corsairs of Ghrond
3 Lokhir Fellheart
Tactic (15)
3 Hate
3 Chillwind
3 We Need Your Blood
3 Burn it Down
3 Caught the Scent
Support (14)
3 Mind Killer
3 Warpstone Excavation
3 Contested Village
3 Har Ganeth
2 Word of Pain
Hi,
i would keep the gutters (more scouts are always welcome), but most of the orcs could go. Moulder's Elite seems much better than Snotlings imho, or you could go with Naggaroth Spearman/Crosairs + Lokhir for a more DE aproach.
I also think that quest-able support are enought in the deck. Maybe some Dark Visions could smooth card draw.