Hi everyone,
In a few weeks, I ll be starting a 5th edition campaign. I am a seasoned GM playing with seasoned players, 2 of whom I would rate as moderate munchkins (as in, within their character concept, they will optimize what they can, but wont step out of character for same weird tech), and we ve had the preliminary debates about clan choices, themes and such.
Now as it is quite possible on my players will see this, I am not going to go into too much detail, but I have planned for a campaign dealing with the supernatural, the horror elements and the fantastic elements of L5R, after having had two much more mundane/pseudo-historical campaigns in the past.
As such, I have contemplated whether to include subskills. The idea is that especially the martial subskills basically turn anyone with a melee skill of 3 into an excellent allrounder in duels, battlefield situation, or with any weapon. There is a distinct lack of differentiation between a samurai living his life to perfect the spear, and one who has trained with the sword - mechanically, they can switch weapons most of the time, with just the katas to consider.
Similarly, I find the Aesthetics skills to be too broad and considered sub-skills for them, if my players intend on picking up some of these. As we will see plenty of social situations, I expect them to. I love setting up, for example, a bonsai competition or a painting session, and thus a little bit of differentiation might be helpful here.
Now, this leads to the problem of XP. If I split up martial melee into 5+ subskills, players will need to spend a lot more XP to, for example, play a duelist who needs AT LEAST 2 subskills, or any kind of multi-weapon user, which is basically any battlefield-trained samurai (bow, sword, spear I d assume). How do you think this should go? Give additional skillpoints at character creation? Give out more XP at the risk of people just dumping it into other things? Give discounts to multiple skills of the same group?
I d love to hear your opinions on this.