As much as I have a low personal oppinion of the "skill mastery" bundles in Ascention there is really not that much broken about them from a game mechanics standpoint. They homogenize character skill lists in annoying ways, but for the most part it doesn't really kill the theme of the game. I would have been much happier with adding a +30 skill tier and it would have been IMO much cleaner to do so, but the book is written already...
That said, "Forbidden Lore Mastery" just makes me jump up and down in a tantrum and scream "OH HELL NO! Not in my game you don't!"
So your characters wake up one day and they are now rank 9. Suddenly every secret of the 40K universe is wide open to them. Every deep dark forbidden secret of the Ordo Malleus, yeah it is right here in the brochure! Every throne agent suddenly has Eldar Harlequins following after them to collect overdue fees from the Black Library! The most sacred secrets of the Adeptus Mechanicus? Hacked them with a dataslate this moring while having breakfast....
For obvious story and game universe continuity reasons I am disallowing this particular Skill Mastery bundle in my game. But now I need to come up with some sort of compensation for the brainy character careers that are losing a big cookie... The plan is to allow characters to buy individual Forbidden Lore skills in the usual trained/+10/+20/specialist progression when this Skill Mastery shows up in their career listings as long as they can justify the newfound learning in-game.
This leads to the part I am seeking help on. PRICING the individual skills in a way that is fair to the affected careers. Forbidden Lore Mastery seems to weigh in somewhere between 500-800xp so obviously it would be punitive to charge 100xp per step (as was my original thought). Perhaps 100 to learn the trained level of skill and then 50 per step, concluding with the usual 100 for specialization (the effective +30 level)? This first idea makes a single skill from unknown to +20 for effectively 200xp, which seems pretty attractive. Maybe a flat 75 per step prior to specialization? The idea is to keep the darn skills SEPARATE while not penalizing the characters who would make use of such knowledge with excessive XP costs in comparison to other career options.
Have any of you come up with anything for this on your own? Have any thoughts, ideas, useful rants?