This is what I've pieced together from the Rules Ref, all in one place for easy review. Corrections appreciated!
A ship that can dock in another may start the game either docked or separate. This decision is made after placing obstacles but before placing ships. [This probably goes to First Player for timing instead of using Initiative since it’s a “before Step X”-style effect. -ed.]
A docked ship may deploy voluntarily in the System Phase. Use the docked ship’s Initiative for timing. It may deploy from either the front or rear tabs of its carrier, and it may use any maneuver on its dial except Stationary and Reverse maneuvers. Deploying is executing a maneuver.
- If the ship cannot be placed anywhere on the template without overlapping other ships, the deploy fails and the ship remains docked.
- If the deployed ship leaves the map, it flees as normal.
- If the deployment is successful, the ship may perform one action . (Note: As written, this is not a Perform Action Step and still happens if the deploying ship overlaps an asteroid or only partially executes the maneuver.)
A ship at Range 0 of its carrier may dock during the System Phase. Use the docking ship’s Initiative for timing. Remove the docked ship from the map and put it in the reserves.
A ship that docks or undocks in the System Phase does not activate in that round's Activation Phase.
A ship cannot both deploy and dock in the same System Phase.
If a carrier is destroyed while carrying any docked ships, those ships may emergency deploy before the carrier model is removed. This works like voluntary deploying, except:
- The deploying ship first suffers 1 Critical damage.
- The deploying ship doesn’t get an action.
Docked ships that don't deploy are destroyed with their carrier.
An emergency-deploying ship may or may not get a chance to attack that round, depending on whether its place in the Initiative order has been fully processed already.
A docked ship cannot emergency deploy if its carrier flees because fleeing is a distinct event from destruction in 2.0.
A ship is in reserves while docked. Ships in reserve maintain all tokens, and they lose round tokens and regain standard and Force charges as normal each End Phase.
Edited by Quarrel