New to the game, and have a few questions / confirmations

By Kombat2, in Runewars

Hello all.

So I just resently brought Runewars and tried a 3 player game and a 2player game and it raised a few questions.

I'm fairly sure that I'm playing correct but just want this confirmed to be sure.

  • Concerning battle with Mobilize/Conquer: as far as I can rad on page 18 of the rulebook i may bring any number of units to a battle with theese card, so I bacly just wanted to get it confirmed that this senerio is correct: Playing with Elfs and Undead, Undead forced are defeding with 8 units in a Hex, I as Elf have 2 adjecent Hexes each with 8 units in (totaling 16 units) So i play Mobilize an activate the undead hex, I may then bring all 14 units from ajecent hexes (or up to 2 away as the card allows) right? Leaving my 2 ajecent hexes still controlled with 1 unit each so that after the battle i can Retreat surviving units to these hexes (If i win the battle)
  • Asuming the above is correct, this also means that the defending force can never be more than 8 units, and the attacker can have as many units as it posible for him/her to move, right?
  • Activation token: The undead attacked with a mobilize order and has 1 activation token on a hex, the elf player was defeated and undead now controls the hex, now the Elf can attack back on that same hex that they just lost right? (asuming that the hex didnt have a activation token on when the undeads attacked) - Further more asuming that this attacked happened in Spring then there can be no more battles on this hex until next spring when tokens are returned, right? ofcourse asuming there isnt a 3rd or 4th player.
  • Strongholds: may I build a stronghold on a hex with a City on it? (still working city)
  • When a stronghold is attacked, its the winning player(undead) then removes it and put's one of his Damaged strongholds in the hex, what happens when the opisit player (the defending from before) then attacked the newly taken, but damaged stronghold, is it then replaced with the Elfs stronghold(damaged), or is it destroyed? - I know there is tactic cards that destroys strongholds, so i asume the stronghold stays in play.

I think that pretty much covers my questions for now, although I still got this:

Have anyone played a 2 vs 2 game? ie, Good vs Evil? and is it posible, me and my friends talked about it a little when we played the first game and thought it would be an awsome thing, but we are a bit concerned about game mechanics beeing ruined, and ofcourse the limit as to number of controlled Rune tokens to be controlled by one team would have to be raised to atleast 10-12.

Also **** I can have an really unfair advantage knowing all the rules and not telling about them :s like: all players may look at the discarded pile of fatecards at any time by any player to judge diplomacy and so on, so every player kind of needs to know that, and also the number of fatecards with a "success" on it, but okey i gues my friends would go wtf are you doing if i looked through the discard pile without telling them why hehe.

So I hope you can help me with these questions / confirmations.

Thanks in advance.

Kombat said:

Concerning battle with Mobilize/Conquer: as far as I can rad on page 18 of the rulebook i may bring any number of units to a battle with theese card, so I bacly just wanted to get it confirmed that this senerio is correct: Playing with Elfs and Undead, Undead forced are defeding with 8 units in a Hex, I as Elf have 2 adjecent Hexes each with 8 units in (totaling 16 units) So i play Mobilize an activate the undead hex, I may then bring all 14 units from ajecent hexes (or up to 2 away as the card allows) right? Leaving my 2 ajecent hexes still controlled with 1 unit each so that after the battle i can Retreat surviving units to these hexes (If i win the battle)

Everything concerning the battle is correct as you described it. The only thing I would point out is that you may only retreat to ONE hex after a battle. Even if there are more than one to choose from and even if the number of units you are retreating would take a single hex over 8 units. So in the case you describe, you would have your choice of one of two hexes to retreat to, but you can only send units to one, and depending on how many survivors you have, you may end up needing to destroy some units there anyway. Still, if the undead hex is tactically important, it may be worthwhile.

Kombat said:

Asuming the above is correct, this also means that the defending force can never be more than 8 units, and the attacker can have as many units as it posible for him/her to move, right?

The defender can never have more than 8 units in the hex at the moment you attack. They might be able to create more during the battle (ie: necromancers.) And if there's a stronghold there it would push up the defender's strength beyond 8 as well. But basically you are correct.

Kombat said:

Activation token: The undead attacked with a mobilize order and has 1 activation token on a hex, the elf player was defeated and undead now controls the hex, now the Elf can attack back on that same hex that they just lost right? (asuming that the hex didnt have a activation token on when the undeads attacked) - Further more asuming that this attacked happened in Spring then there can be no more battles on this hex until next spring when tokens are returned, right? ofcourse asuming there isnt a 3rd or 4th player.

Yes, this is correct. You can't reactivate a hex with one of your OWN tokens on it already, but you CAN activate a hex that another player has previously activated. When counterattacking, remember that any units in a nearby hex you've previously activated will be unable to move out to join this battle.

Kombat said:

Strongholds: may I build a stronghold on a hex with a City on it? (still working city)

When a stronghold is attacked, its the winning player(undead) then removes it and put's one of his Damaged strongholds in the hex, what happens when the opisit player (the defending from before) then attacked the newly taken, but damaged stronghold, is it then replaced with the Elfs stronghold(damaged), or is it destroyed? - I know there is tactic cards that destroys strongholds, so i asume the stronghold stays in play.

These questions I'm too sure about. I don't think you can build a stronghold on a hex with a city, but I'm not 100% sure.

Kombat said:

Have anyone played a 2 vs 2 game? ie, Good vs Evil? and is it posible, me and my friends talked about it a little when we played the first game and thought it would be an awsome thing, but we are a bit concerned about game mechanics beeing ruined, and ofcourse the limit as to number of controlled Rune tokens to be controlled by one team would have to be raised to atleast 10-12.

In theory it's certainly possible. You just agree not to attack the other guy with the same alignment. I'm not sure if the factions are properly balanced for this sort of 2v2 combat though - one side might have a decided advantage.

Kombat said:

Also **** I can have an really unfair advantage knowing all the rules and not telling about them :s like: all players may look at the discarded pile of fatecards at any time by any player to judge diplomacy and so on, so every player kind of needs to know that, and also the number of fatecards with a "success" on it, but okey i gues my friends would go wtf are you doing if i looked through the discard pile without telling them why hehe.

That's true of any game. Of course, it's only fair to explain ALL the rules to all players. If you want to skip some of the more advanced stuff when teaching it and not do those things yourself, that's fine, but then later you should explain the rest. Access to these forums is not restricted to the people who own the game. =P

Thank you very much for the clearyfication Steve-O and good to know that i got the general things about right.

Concerning the fatecards success and that you can look at them at anytime i defently have to tell my friends about that, there is only 4 success card of 30 cards totalt, witch means that there is a 13% cance of getting a success card, and that also means that if you "want to be sure" when using deplimacy you have to spend atleast 4-5 tokens to get the neutral units (if you havent looked at the discarded pile or playing with a fresh fate card deck)

I've just look at the "Runewars Corey Answers" and found this:

Q: If a city is destroyed during the game, does it still prevent players from building a stronghold there?
A: If the city is destroyed, the city token is removed from the game board; thereafter, a player may build a stronghold
in that area.

Reading the question and answer there it would seem that its not allowed to build Strongholds on city hex'es unless the city is destroyed, kind of also makes sence now that i think about it.

you make a good point about the retreating to only one hex in a "owerpowered" battle and units not being able to join a new battle from allready activated hexes, have to be sure to tell my friends about that. But yes it was a very important hex in the game I played, it devided the playing area in 2 duo to mountains so there whare only once access route for each side, so you defentaly wanted to control that hex.

About a 2 vs 2 game I think its douable, alto i think the "good" side will have an unfair advantage in the start of the game dou to the fact that they have 7 influence token where the "evil" only have 3. But again the tactics card are also critical, and the evil forces start with 7 of these, my last game was won by a tatical card played by the elf's with forced the undeads to retreat, and therefore could not get hold the winning rune token since it was last yeah. And as long as you play the tactic cards and infuence bids as "normal" i dont think there will be much of a problem. Ie the "establish trade route" witch tell you to choose 1 opponent and you both get 1 of each resource type, as long as you play these cards so you have to target an opponent and not your allied friend i think it will still work. (then you cant use the "favorable alliance" on the player you are allied with and have to choose an opponent)

Kombat said:

  • Strongholds: may I build a stronghold on a hex with a City on it? (still working city)

No, the rules specifically say that a Stronghold may not be build in an area with a City token on it. However, as you discovered, if the City is destroyed, the area is then free to build Strongholds on.

Welcome to the game, it's definitely an awesome one!