I'm in the early stages of a campaign and my PCs are now in Nabat, about to go through Long Arm of the Hutt, assuming they don't just try to steal a ship and leave. I'm allowing FaD characters and I'd like to let them meet a mentor type to kick off their journey with the force. The problem is this group always wants to recruit pretty much every PC they can (we are an old D&D 3.5 group) so I don't want them to be too powerful, and also need an excuse to not have them join up, etc. I don't want someone that would be powerful-enough to solve all their problems (like an Obi Wan). Maybe someone who has studied the lore but isn't too powerful themselves?
I also realized I was being a little thick-headed in assuming the character would be Human or Twilek (since we're on Ryloth) but then I realized it could be something else maybe.
Anyways, just hoping to workshop some ideas for this character here, or even generate some useful NPCs. I'm also going to need some contacts for "jobs" at some point.