This list is going to a Hyperspace event this weekend, there is a local tournament tonight so I get another night of competitive play be for the all day event. The only space that I am unsure with this list is Luke's R2 astromech- after you execute a maneuver gain a shield and take a disarm token for 4 points.
Considering 2 options since there are whole games that I have played an not used this ability
1) Switch with R5 astro to repair card damage- Pro, don't get a weapons disabled and easily shed difficult crits, still get to pew pew. Con, takes away from action economy and have to wait for hull to take hits.
2) Break up the points to give Luke R3 Astro (maintain 2 target locks) and Wedge Predator
Appreciate the feedback
| Benthic Two Tubes — UT-60D U-Wing | 47 |
| Leia Organa | 2 |
| Perceptive Copilot | 8 |
| Pivot Wing | 0 |
| Ship Total: 57 | |
| Half Points: 29 Threshold: 4 | |
| Wedge Antilles — T-65 X-Wing | 52 |
| Proton Torpedoes | 12 |
| Servomotor S-Foils | 0 |
| Ship Total: 64 | |
| Half Points: 32 Threshold: 3 | |
| Luke Skywalker — T-65 X-Wing | 62 |
| Proton Torpedoes | 12 |
| R2 Astromech | 4 |
| Servomotor S-Foils | 0 |
| Ship Total: 78 | |
| Half Points: 39 Threshold: 3 | |