1 hour ago, JBento said:
Ok, this confuses me a bit, because the best way to power game L5R is to go all-out on Honour/Glory/Status* gains. The rules actually enforce this via the Bushido code. If your GM isn't enforcing the Bushido code, plus the consequences of low H/G/S, then that's a different problem.
*My character has the Playful advantage, and my ultimate goal is to reach the H/G/S level that'll let me make fun of ANYONE that isn't Emperor Hent, er, Hantei, without consequences.
the GM cannot make a player lose honor, it is always ultimately the player's choice. So being a honor paragon is just, easy.
sure, you can put the players in situations that they have to lose honor or they FAIL at a specific task, but again, if that happens too often, it just creates bad vibes. That is basically saying to the players that they cannot succeed by being honorable, so you create that weird mood.
losing Glory is also very hard. The only way to make them lose glory is mostly if they FAIL something. But players shouldn't FAIL that much, otherwise it isn't much fun for anyone.