I wanted to confirm a conclusion... Neither Jostero or Quickdraw are "after attacking" or "after defending" effects, so they don't wait until an attack finishes to trigger & resolve. Both can trigger in the middle of an attack's effects (before the aftermath step): Jostero when a non-defending ship takes damage (e.g. Deadman's Switch, or flipping a Direct Hit with a concussion missile), and Quickdraw shoots as soon as she loses a shield from anything.
What's the timing of that attack? Or especially, what does it interrupt ? If several things are on the ability queue, I assume they all get put on hold because the new Attack effect gets inserted at the front of the queue (because it's being triggered by something at the front of the queue, e.g. suffering damage from the attack or deadman or something else). Not sure how suffering attack damage works with that though -- I assume each hit or crit damage is a separate effect in the queue.
So if Quickdraw is about to suffer 5 damage (some of which is crits), does her attack insert right after the first damage to her shield, and the rest of the hits and crits have to wait? That would matter if there's a Blinded Pilot or Weapons Failure coming.
If Concussion Missiles is going to flip a bunch of damage cards on enemies, and one flips Direct Hit on a non-defender and triggers Jostero, does that put the rest of that attack's damage on hold during Jostero's attack?
Same deal with Deadman going off when the defender is dealt the lethal damage card -- additional damage cards and other effects in the queue get put on hold?
Or am I totally off on this? Is suffering damage a single atomic step? Though.. each waiting suffered damage can be put on hold by damage cards themselves; each damage must resolve before the next queued damage is resolved (you resolve Direct Hit before suffering the Hull Breach that comes later, for example).
However, there's one bit of wording that makes me think FFG maybe still intends their timing to go after the attack, and that's in the fairly strangely-worded "Bonus Attack" section, which seems written without Jostero, Rebel Han Gunner, or Quickdraw in mind (since they don't have to trigger during or after an attack, but they do count as bonus attacks). "If a card instructs a ship to perform a bonus attack, it performs an additional attack during the Aftermath step." That's clearly nonsense for Rebel Han Gunner's bonus attack, or the bonus attack made by Jostero or Quickdraw if it's not from during an attack. BUT, maybe it's not an accidental indication that if Jostero or QD trigger during a shot, they should wait until Aftermath? That said, it's almost like FFG didn't consider Jostero's and Han's attacks to be bonus attacks until they made the FAQ ruling that Han Gunner is a bonus attack; and so that wording in Bonus Attack could just be from that old thinking (or lack of thinking) about the edge cases.
Thoughts? How are others resolving this? Or has it not come up that much?