Scum hyperspace?

By flooze, in X-Wing Squad Lists

1 hour ago, Estarriol said:

You still get to reinforce which is situationally better than evading...

yeah, that's actually really good on the fire spray and something I need to do more. with the extra action from coordinate that should increase durability quite a bit id say. im still used ti flying the 1.0 version.

Hi, I'm trying to build an hyperspace scum list, what about this:

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

StarViper -class Attack Platform - Black Sun Enforcer - 46
Black Sun Enforcer - (46)

StarViper -class Attack Platform - Black Sun Enforcer - 46
Black Sun Enforcer - (46)

Total: 188/200

View in the X-Wing Squad Builder

What to do with remaining 12pts?

Fcs on vipers and a couple of ion missiles on two Zs...

22 minutes ago, Krumok said:

Hi, I'm trying to build an hyperspace scum list, what about this:

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

StarViper -class Attack Platform - Black Sun Enforcer - 46
Black Sun Enforcer - (46)

StarViper -class Attack Platform - Black Sun Enforcer - 46
Black Sun Enforcer - (46)

Total: 188/200

View in the X-Wing Squad Builder

What to do with remaining 12pts?

Fcs on vipers and a couple of ion missiles on two Zs...

I upgrade 4 z95, on Ps 3.

Is better for me

On 4/5/2019 at 6:48 AM, meffo said:

anyone tried four starvipers yet? four black sun assasins with predator or fcs is 200 points.

It is a **** of a lot of fun! And it can hit like a truck if the dice co-operate. And if the dice don't they die in a fire. I've only tried with Predator or Trick Shot (not FCS), so as to be able to abuse the Barrel Roll-link-Focus. Predator is solid against large bases, okay against swarms, and maybe once a game against Aces; whereas Trick Shot is maybe twice per ship per game? I'm at one win in four games against four different lists, but they were all close. I'm going to give SuperGuri/2xAssassins a shot. See where I can go if I play nothing else for a couple months.

Pretty sure I’ll run something like this for hyperspace tournament in a couple weeks:

Fenn Rau (68)
Fearless (3)

Ship total: 71 Half Points: 36 Threshold: 2

Old Teroch (56)
Ship total: 56 Half Points: 28 Threshold: 2

Guri (63)
Advanced Sensors (10)

Ship total: 73 Half Points: 37 Threshold: 3


Total: 200

This or 4 fangs :)

On 4/5/2019 at 3:51 PM, Krumok said:

Hi, I'm trying to build an hyperspace scum list, what about this:

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

StarViper -class Attack Platform - Black Sun Enforcer - 46
Black Sun Enforcer - (46)

StarViper -class Attack Platform - Black Sun Enforcer - 46
Black Sun Enforcer - (46)

Total: 188/200

View in the X-Wing Squad Builder

What to do with remaining 12pts?

Fcs on vipers and a couple of ion missiles on two Zs...

You can upgrade to the Initiative 3 pilot. I would go with some fun an add Deadmans switch to the Zs. It doesnt work all the time, but when it does, it usually does a fair amoubt of damage. You need to rush in with them.

Ok i will try with ps3 z95.

Yesterday I played a the list with a little modification

StarViper -class Attack Platform - Black Sun Enforcer - 48
Black Sun Enforcer - (46)
Fire-Control System (2)

StarViper -class Attack Platform - Black Sun Enforcer - 48
Black Sun Enforcer - (46)
Fire-Control System (2)

Escape Craft - •L3-37 - 31
•L3-37 - Droid Revolutionary (26)
Elusive (3)
Tactical Officer (2)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Total: 199/200

View in the X-Wing Squad Builder

Coordinate is very useful, but I'm not convinced about FCS, vipers likes boost or barrel and red focus, target lock is not the best action for them. But what to do with remaining 4 pts?

43 minutes ago, Krumok said:

Ok i will try with ps3 z95.

Yesterday I played a the list with a little modification

StarViper -class Attack Platform - Black Sun Enforcer - 48
Black Sun Enforcer - (46)
Fire-Control System (2)

StarViper -class Attack Platform - Black Sun Enforcer - 48
Black Sun Enforcer - (46)
Fire-Control System (2)

Escape Craft - •L3-37 - 31
•L3-37 - Droid Revolutionary (26)
Elusive (3)
Tactical Officer (2)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Z-95-AF4 Headhunter - Binayre Pirate - 24
Binayre Pirate - (24)

Total: 199/200

View in the X-Wing Squad Builder

Coordinate is very useful, but I'm not convinced about FCS, vipers likes boost or barrel and red focus, target lock is not the best action for them. But what to do with remaining 4 pts?

maybe just upgrade ur starvipers to assassins with crackshot? leaves u 2 pts for an EPT on escape shuttle or upgrade it to outer rim pioneer?

Old Teroch (56)
Predator (2)

Ship total: 58 Half Points: 29 Threshold: 2

Black Sun Assassin (48)
Crack Shot (1)

Ship total: 49 Half Points: 25 Threshold: 3

Black Sun Assassin (48)
Crack Shot (1)

Ship total: 49 Half Points: 25 Threshold: 3

Zealous Recruit (44)
Ship total: 44 Half Points: 22 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!98:127,:;150:116,,,,:;150:116,,,,:;102::&sn=Unnamed Squadron&obs=

This might fun. its close enough to 4 fang fighters in power and adds some unpredictability with the starvipers. zelous recruit is a good blocker. could run them as two separate wings with 2 fangs on one flank?

Edited by Da_Brown_Bomber
7 hours ago, Da_Brown_Bomber said:

This might fun. its close enough to 4 fang fighters in power and adds some unpredictability with the starvipers. zelous recruit is a good blocker. could run them as two separate wings with 2 fangs on one flank?

I like this. Points are so tight but Swarm Tactics is my go to when running a Recruit wingman. Might be that dropping those EPTs for it (and a 1pt bid!), takes too much away for it though.

3 hours ago, Cuz05 said:

I like this. Points are so tight but Swarm Tactics is my go to when running a Recruit wingman. Might be that dropping those EPTs for it (and a 1pt bid!), takes too much away for it though.

I think the star vipers, specifically BSA are perhaps a good meta call right now as they can move after and fire b4 a lot of generics commonly seeing the table right now.

Edited by Da_Brown_Bomber

I watched a game locally, Starviper x4. All had FCS. I never saw him take a TL action. Barrel roll or focus seemed to always be a batter option. I would think of going with Predator, Marksmenship, or Crackshot ove FCS.

4 hours ago, Da_Brown_Bomber said:

I think the star vipers, specifically BSA are perhaps a good meta call right now as they can move after and fire b4 a lot of generics commonly seeing the table right now.

Yeah. I just meant maybe swapping 2x Crack Shot and Predator for Swarm Tactics on Teroch. I've got a bunch of Init kills with Recruit wingman this way.

11 hours ago, martini74 said:

I watched a game locally, Starviper x4. All had FCS. I never saw him take a TL action. Barrel roll or focus seemed to always be a batter option. I would think of going with Predator, Marksmenship, or Crackshot ove FCS.

Toss Trick Shot on them and have a blast dancing around at range 3. 😁

Been trying guri, an assassin and two recruits today. Felt good. Is also easy on equipment since it's only four cards and two shield tokens

Changed it to two assassins, Fenn (swarm tactics) and escape craft with the pioneer (tactical officer). Liked that one too.

But I think I will put in Lando since he is only 1 point more. Not sure about swarm tactics though, predator could be nice for Fenn...

23 minutes ago, flooze said:

Been trying guri, an assassin and two recruits today. Felt good. Is also easy on equipment since it's only four cards and two shield tokens

Changed it to two assassins, Fenn (swarm tactics) and escape craft with the pioneer (tactical officer). Liked that one too.

But I think I will put in Lando since he is only 1 point more. Not sure about swarm tactics though, predator could be nice for Fenn...

im not sold on swarm tactics. i think it dictates how you fly a bit much meaning ur predictable. fenn needs to do what he wants when he wants. just my thought process.

i like how generic starvipers are now getting some love. hyperspace legal now so it makes sense to work them into ur scum squads.

im leaning towards black sun assassins more than guri because i think old t is a bit cheaper and is pretty even in terms of damage output and survivability.

Predator is good value on Fenn too, his 5 die shot needs more than just focus if you don't want to be stung by variance too much and don't get time to grab a lock. Fearless is not where I want to put him.

The plus for swarm is on early and possibly late engages. It needs more leverage than a solo Fang hammer. But the 3pt, plus Fangs being fine with no EPT generally, is well worth it for flipping a Recruit Init kill on its head. I normally seperate them and pincer, as the situation demands, rather than stick them permanently close. The fact that you can pass Swarm to a different ship, if the opportunity arises can also be neat.

That ties in with the way you're expected to try and maximise Swarm in your flight pattern. It can play into your hands when you deviate from it.

I've run it with both Fenn and Teroch, Fenn obviously gets extra mileage on Init kills at I6.

It's a list thing though, it's not gonna sit right everywhere.

Edited by Cuz05

Thanks for the thoughts, good points here!

I didn't force the swarm tactics usage, so it was fine when I could trigger it but didn't affect my flying. Which should be the case I think, overly forcing upgrades can lead to very bad decisions overall.

The escape craft played more of a role in flight planning, since I usually want to be able to coordinate, most likely Fenn.

I liked flying guri, but mostly because she was the last ship to move. And the free focus of course! But she is so much more expensive... But I felt like using her without any upgrade is fine, which is new at least for me, last times I flew her she was more like 100pts...

In the end I also prefer the assassin, even without using the talent slot. Initiative 3 is quite contested, so a bid can make the difference. I think ini 2 will fly first most of the time, so the enforcer is the clear blocker choice. While the assassin can be an arc dodger in some match ups.

Edited by flooze

I flew this both days at the UK system open:

(63) Guri [StarViper-class Attack Platform]
(10) Advanced Sensors
(6) Outmaneuver
(7) Hull Upgrade
Points: 86

(68) Fenn Rau [Fang Fighter]
(3) Swarm Tactics
Points: 71

(30) Captain Seevor [Modified TIE/ln Fighter]
(1) Crack Shot
Points: 31

Total points: 189

went 4-2 on day one with the fourth highest MoV of the 4-2s and then 3-2 in the hyperspace the next day. It’s good fun and my aim was to get guri to the end game while taking out any I6’s. Got wrecked twice by double firesprays with bombs though ><

Well done!

Tell us more - could you use swarm tactics properly? Bid that large needed?

Anybody tried foreman proach? I'd be interested in your experience with his pilot ability.

I like removing green dice, he is one option. Haven't tried him myself yet

Edited by flooze
On 4/16/2019 at 11:42 PM, flooze said:

Well done!

Tell us more - could you use swarm tactics properly? Bid that large needed?

Got swarm tactics off a reasonable amount. My first game was vs rebel torp alpha strike and swarm tactics-ing seevor up to 6 stopped some clutch torps on fenn giving me a decent win. Got it off a couple of times on guri too to initiative kill I5s. Overall I’m pretty happy with it but fenns positioning takes priority

The biggest bid I came up against was imp aces at 190 so pretty handy there but other than that the lowest was about 195!

Update from my side for the lovers of pirates and bounty hunters.

Flew this list a few times and I like it. Swarm tactics works nicely for me. Still haven't tried foreman proach yet. Bid would drop to 1 point, not sure what to spend it on. I like that this list moves nicely and packs some punch. Haven't tried it against ordnance heavy lists or fat han or other hardcore meta monsters, but I think I will try this for our hyperspace trial in a few weeks.

Black Sun Assassin (48)

Black Sun Assassin (48)

Fenn Rau (68)
Swarm Tactics (3)

Captain Seevor (30)
Total: 197

View in Yet Another Squad Builder 2.0

32 minutes ago, flooze said:

Update from my side for the lovers of pirates and bounty hunters.

Flew this list a few times and I like it. Swarm tactics works nicely for me. Still haven't tried foreman proach yet. Bid would drop to 1 point, not sure what to spend it on. I like that this list moves nicely and packs some punch. Haven't tried it against ordnance heavy lists or fat han or other hardcore meta monsters, but I think I will try this for our hyperspace trial in a few weeks.

Black Sun Assassin (48)

Black Sun Assassin (48)

Fenn Rau (68)
Swarm Tactics (3)

Captain Seevor (30)
Total: 197

View in Yet Another Squad Builder 2.0

looks solid, id play this list myself. some options to consider. crackshots on the assassins - hard to pull off with lower init? switching out a BSA for a Zelous Recruit gives you 3 more points to put Juke on Seevor or perhaps Trickshot and still keep a small bid? An Init 1 zelous recruit gives you a dedicated blocker that can handle itself at range one thanks to concordia dawn (if you focus and take a range one shot from something its not going be the end of the world.

Changing Capt. Seevor for a cheap escape craft with tactical officer gives you the ability to grab a target lock on one of ur attacking ships before they move into a focus attack which is nice option. Can also barrel roll or boost something before it moves which is pretty much an advanced sensors effect which i think could really open up some nice options for you to either avoid obstacles, set up some unexpected blocking with ur assassins or grab a focus before you K-Turn one of your attacking ships.

Edited by Da_Brown_Bomber