Scum hyperspace?

By flooze, in X-Wing Squad Lists

I was thinking of going with the initiative 3 over the pirate. The possibility to shoot before the y-wing swarms or other swarms seems worth it. Even if not using any talents.

Think about a seevor instead of the escape craft to soften the opposition. Or even the overseer for that -1 agility

8 hours ago, flooze said:

Think about a seevor instead of the escape craft to soften the opposition. Or even the overseer for that -1 agility

Seevor, Ahaav, and a bunch of Z95s could be a solid swarm.

16 hours ago, martini74 said:

I was thinking of going with the initiative 3 over the pirate. The possibility to shoot before the y-wing swarms or other swarms seems worth it. Even if not using any talents.

Well, if you want to go with the I3 Black Sun Soldiers, why not give them Intimidation to make whoever they are bumping easier to kill...

Z-95-AF4 Headhunter - Black Sun Soldier - 30
Black Sun Soldier - (27)
Intimidation (3)

Z-95-AF4 Headhunter - Black Sun Soldier - 30
Black Sun Soldier - (27)
Intimidation (3)

Firespray -class Patrol Craft - •Kath Scarlet - 80
•Kath Scarlet - Captain of the Binayre Pirates (74)
Marauder (6)

Z-95-AF4 Headhunter - Black Sun Soldier - 30
Black Sun Soldier - (27)
Intimidation (3)

Z-95-AF4 Headhunter - Black Sun Soldier - 30
Black Sun Soldier - (27)
Intimidation (3)

Total: 200/200

View in the X-Wing Squad Builder

20 hours ago, Burius1981 said:

The generic Vipers ain't too bad. It is seriously difficult for opponents to predict where they will end up and they are tough enough to get pretty decent mileage out of their 3 agility.

Go for blocks, then use their tight maneuvering to get in behind whatever you blocked.

I’ve been experimenting with two Black Sun Assassins and Emon on FlyCasual simulator. It feels super fun and seems to have potential. Not sure what upgrades are the most effective at I3 though - for now I’ve settled for Crack Shot + FCS on both.

I hope to put them on a table soon to test against a real opponent 😛

2 hours ago, darkflop said:

I’ve been experimenting with two Black Sun Assassins and Emon on FlyCasual simulator. It feels super fun and seems to have potential. Not sure what upgrades are the most effective at I3 though - for now I’ve settled for Crack Shot + FCS on both.

I hope to put them on a table soon to test against a real opponent 😛

Crackshot is solid, sometimes it's difficult to get a Target Lock because you want to Barrel Roll or Boost to get in the right position but FCS can still be useful for sure.

We already knew Boba Fett was good. But Dengar gunner in Hyperspace makes me kinda excited. Boba with marauder and dengar gunner is 98p, and a 1v1 nightmare for the opponent.

Freighter captain falcons With cluster missiles is only 51p. With the turret pointing to the sides and the missile, you can cover more than 180 degree arc, with 11HP each. Formation flying is also rather common at the moment, clusters will punish that.

1 hour ago, Fippo said:

We already knew Boba Fett was good. But Dengar gunner in Hyperspace makes me kinda excited. Boba with marauder and dengar gunner is 98p, and a 1v1 nightmare for the opponent.

Freighter captain falcons With cluster missiles is only 51p. With the turret pointing to the sides and the missile, you can cover more than 180 degree arc, with 11HP each. Formation flying is also rather common at the moment, clusters will punish that.

seems a bit pricey and its not game breaking and a little situational. nice that it triggers from the rear arc and gives u a chance to push thru a little xtra dmg but thats 12pts for title + dengar.

Slave 1, Qi'ra and Trickshot on boba is 92pts with room for 6 more points for upgrades to ur list.

upgrade card packs are confirmed. could be in wave5. fingers crossed.

deleted

Edited by Redd9
Not paying attention to the THREAD TITLE
3 hours ago, Redd9 said:

Sol Sixxa (46)
Dorsal Turret (2)
Skilled Bombardier (2)
Seismic Charges (3)
Proton Bombs (5)
Havoc (4)
"Genius" (2)

Ship total: 64 Half Points: 32 Threshold: 5

Torani Kulda (50)
Cluster Missiles (5)
R3 Astromech (3)

Ship total: 58 Half Points: 29 Threshold: 5

Captain Jostero (43)
Ship total: 43 Half Points: 22 Threshold: 3

Captain Seevor (30)
Juke (5)

Ship total: 35 Half Points: 18 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!145:,137,,88,71,69,,149:U.-1,U.1;129:,,98,4,,:;122:,,,,:;247:123,:&sn=Brawlers%2C Bawlers and Bastards&obs=

The Torani eats swarms casually, cluster missiles procs her pilot ability two times. Juke Seever flanks and works as a great finisher and blocker, don't bother with trick shot, jam and juke will do more damage consistently. Sol with turret pointed backwards and genius makes for a big threat area that can really hurt if ignored. Jostero triggers off Torani pilot ability, bombs, rocks and debris damage and likes playing at the R3 sniping game following Sol if she's doing bombing runs, or beside Torani for bullseye antics.

Thus far I'm 4-0 against a mirror match, v19 swarm, CIS swarm and a big ship scum good stuff list. YMMV.

This was a question about Hyperspace list and you can only use one of these ships in Hyperspace - might be a good list though :)

29 minutes ago, Fudwicket said:

This was a question about Hyperspace list and you can only use one of these ships in Hyperspace - might be a good list though :)

Oh how embarrassing. Perhaps I'll just move this to a more appropriate thread...

I posted this on the ' Kath Swarms ' thread, but as it's hyperspace legal and I like it, I'm posting it here as well.

StarViper -class Attack Platform - Black Sun Assassin - 51
Black Sun Assassin - (48)
Intimidation (3)

Firespray -class Patrol Craft - •Kath Scarlet - 96
•Kath Scarlet - Captain of the Binayre Pirates (74)
Trick Shot (2)
•Qi’ra (2)
Marauder (6)
•Han Solo (12)

StarViper -class Attack Platform - Black Sun Assassin - 51
Black Sun Assassin - (48)
Intimidation (3)

Total: 198/200

View in the X-Wing Squad Builder

@theBitterFig was proposing something similar with Fangs. The gist of it is as follows:

- Against low initiative lists you've got ships with great stats and repositioning, so you fly it like an aces list

- Against aces you're looking for blocks and the repositioning of the StarVipers helps there (*really* helps, they can get to all kinds of spots)

- My Kath build is expensive but I wanted Marauder / Han for the double modded shots enough to pay the points. Qi'ra opens up some great movement options.

- I get that I could have four Z95s or MGTs instead but my fear with that is it's a one trick show. I've not tried it and I'm sure others here can tell me I'm wrong. What I've enjoyed about this is that the StarVipers are a threat in their own right.

I tried Kath plus 4 binayre pirates. Proplem is, getting them into range 0 of higher initiative pilots. The deadman switch does cause the opponent to fly different, they dont want to be in range 1. It does break up tie swarms that need that range one to synergize. However, it doesnt have the punch needed. Played 4 games, all close, but zero wins.

I did have Dengar on kath, and that was alot of fun.

I am not scrapping this idea, but I am sticking with my 3 ship Rebel list for upcoming hyperspace tournament. I am toying around with Starvipers a bit.

I ran a Black Sun list last night: two Assassins with Predator and Collision, three Soldiers with Trick Shot come in at 199. Played against a couple Rebel Beef lists. Han and two Partisan U's with Leia (of course), and Norra(Arc), Arvel, two Ion Gold Y's. Both games very close losses, and basically came down to dice variance. Both games went to time, and were lost by under 20 points. The second list in particular was not particularly optimized and poorly flown, and I still only barely managed to stave off disaster.

When I think about it, what Scum is most missing is a solid Ace. I mean, yes, Fenn in a thing; but he's not not solid. He's got a hard shell and a soft, squishy core. Poe, Wedge, Vader, Kylo - they can all take a licking and keep on kicking. Look at Fenn cross-eyed and he pops. And let's not talk about the synergies available to the other factions, please; they make me sad. A TIE swarm is a thing of delicate horror.

I think my next experiment will involve Han and...Guri? Fett? But seriously, Scum seems to be pushing for two ship builds - or two ships and bumper that doesn't particularly want to fly in formation with its Aces. And the current meta laughs at two ships. I too have a HS event coming up, and I think I'm going run my off-meta Resistance Bomber list, as it still stands a better chance than Scum.

maybe 2 ships plus escape craft? is where its at.

1 hour ago, Da_Brown_Bomber said:

maybe 2 ships plus escape craft? is where its at.

I think this ^^^^^.

Will still be only two ships dealing damage...

Paul Heaver has some success with boba/qi'ra/trickshot/slave1 title + Old T + Lando/Tactical officer. pretty sure he had a mine or seismic on boba too.

id like to see perceptive copilot and debris gambit paired with escape craft so boba can double focus and evade near obstacles but thats just a bit too many points to make work.

1 hour ago, Da_Brown_Bomber said:

debris gambi  t          

Not in Hyperspace unfortunately.

2 minutes ago, Hiemfire said:

Not in Hyperspace unfortunately.

crap. forgot its outof hyperspace.... was too expensive with perceptive copilot neway lol.

There have been a few "X-wing famous" folk do fairly well with Scum, both in Hyperspace and Extended, with quite a wide variety of things (Heaver, Oldpara, etc.). I think the takeaway is that if you plan on flying Scum: 1) pick a list, almost any list; 2) practice **obsessively**; 3) play perfectly; 4) pray for luck.

Jeez, that sounds pessimistic. But seriously, that's been my experience so far. Grain of salt, etc, etc.

14 hours ago, flooze said:

Will still be only two ships dealing damage...

True, but one of the two attacks will hopefully be modded by a coordinate from the escape craft.

anyone tried four starvipers yet? four black sun assasins with predator or fcs is 200 points.

13 hours ago, Da_Brown_Bomber said:

Paul Heaver has some success with boba/qi'ra/trickshot/slave1 title + Old T + Lando/Tactical officer. pretty sure he had a mine or seismic on boba too.

id like to see perceptive copilot and debris gambit paired with escape craft so boba can double focus and evade near obstacles but thats just a bit too many points to make work.

You still get to reinforce which is situationally better than evading...