Ackbar Doubles version 3

By DblVsdGuy, in Star Wars: Armada Fleet Builds

After playtesting the original list (can be found here and a battle report here ) I wanted to do some changes.

This is the latest version, it just needs some playtesting but its always nice to hear the input from different sources.

This list contains more support for the big ships and its a move away from the initial 2-ship configuration. Bail is gone and the list now instead relies on waiting out the opponent instead of that crucial Bail-turn. Tycho and Shara are also gone and instead replaced with General Drawen and more anti-squadron capabilities on the MC75, which are very untested.

Name: Double akbar v3
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Sensor Net

MC75 Armored Cruiser (104)
• General Draven (3)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Flechette Torpedoes (3)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Mon Calamari Exodus Fleet (5)
= 137 Points

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Projection Experts (6)
• Early Warning System (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Mon Calamari Exodus Fleet (5)
= 190 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

Squadrons:
• 2 x VCX-100 Freighter (30)
= 30 Points

Total Points: 400

Thankfull for suggestions :)

My biggest concern would be the VCXs getting tied down by squadrons preventing your ability to manipulate the token game. I'd want to run this with a few A wings on interception duty, that's just me though.