D'qar Resistance

By RealSpecter, in X-Wing Squad Lists

So my FLGS is organizing a small Evacuation of D'qar tornament. Knowing local players I am sure to play against a 4 X-wings list and a mixed Tie SF/FO swarm.

I personally really like playing Vennie-based lists, but he is not available in this variant. So I came up with this:

MG-100 StarFortress - Cobalt Squadron Bomber - 87
Cobalt Squadron Bomber - (58)
•C-3PO (6)
Seismic Charges (3)
Veteran Turret Gunner (6)
•Rey (14)

T-70 X-wing - •Poe Dameron - 71
•Poe Dameron - Trigger-Happy Flyboy (68)
Heroic (1)
Black One (2)
Integrated S-foils (Closed) (0)
Jamming Beam (0)

RZ-2 A-wing - •Tallissan Lintra - 41
•Tallissan Lintra - Deadly Approach (35)
Heroic (1)
Cluster Missiles (5)

Total: 199/200

View in the X-Wing Squad Builder

Idea is for everyone to have double mods (bomber - calculate and Rey, Talli - TL + coordinate focus & Poe doing his thing). Lulo is also not available, so I gave Talli missiles for additional firepower. Even without using the secondary attack, they give her additional die on range 2. Plus I am expecting swarms, so they will come in handy anyways.

What do you guys think?

I like the thought you put into getting double mods on all ships. The problem I see is that it depends on using Coordinate on Tallissan, which means she has to be at range 2 of the Cobalt Sq. Bomber. Which I guess isn't awful, but those A-wings really like to fly unpredictably, and you're telegraphing where all your ships are going. I guess you could just Calculate with the bomber until Talli ends up close enough to benefit from a coordinate after her long, round about flanking path. It could work.

I'm uncertain about Rey. She's definitely good, but I have found that Resistance Bombers without Trajectory Simulator don't scare me all that much, so I'm inclined to suggest switching that in for Rey. However, my only experience has been flying with TIE strikers, which move quite differently than anything available in this Evacuation of D'qar format.

You know what, I'd give it a try. Seismic Charges protects against ships coming from behind, and the fact that they detonate an obstacles gives them a much larger blast radius. Should be a fun event! We're doing ours on the 23rd, and I'm excited to pick up my First Order Conversion Kit!

Well, you lack Vennie, but as long as you can keep Tallie in position against whatever's the bigger threat, you can still get multiple dice and with Threepio and Rey, you've got enough tokens to keep the dice in line.

Honestly, my main concern is Poe. Without any extra toys, you're getting an X-wing which can focus/target lock - Not a bad thing, but he's very expensive; I realise that the usual suspects for double-mod X-wings aren't available, but you're paying an eye-watering 20 points for that ability.

Clusters are okay....I'd be tempted to spend the point to give her concussion missiles, though - yes, she should have lock/focus, but assuming you can spend both without needing anything for defence can kill an A-wing pretty quick, and once you get into knife fighting range you tend to find RZ-2 using their tail guns as often as their forward guns, and unlike a TIE/sf, you can't fire missiles backwards. 'Standard' range 2-3 missiles let Tallie hit someone from the comparative safety of range 3, where she gets a ranged defence bonus and her opponent doesn't, and if you do find yourself up against swarms, concussion missiles' effect might well trigger a few times.

4 hours ago, Parakitor said:

She's definitely good, but I have found that Resistance Bombers without Trajectory Simulator don't scare me all that much, so I'm inclined to suggest switching that in for Rey.

I keep wanting to try the combination of Finn and Veteran Turret Gunner, to be honest. Most of the stuff I'd want to use that'd make it tick isn't available in the D'Qar format, though.

Rose + Targeting Synchroniser could be pretty brutal, though, paired with some Torpedo-carrying X-wings.