I am going to be GMing a 5th Edition game soon, and I wanted to have a bank of advantages and disadvantages which are thematic for each clan that I can draw on quickly to make flavourful NPCs which reinforce the clan roles. I have based some of these on the existing advantages and disadvantages from the core book, and others from advantages and disadvantages from previous editions.
Would appreciate any extra ones that come to mind, especially for Phoenix, Imperial and Mantis which I didn’t have many good ideas for.
CRAB
Advantages:
Inured to Horrors (Fire) [Scholar, Martial; Mental]
Large Stature (Earth) [Martial, Trade; Physical]
Experienced against the Shadowlands (Earth) [Scholar, Martial; Mental]
Blood of Osano-Wo (Earth) [Martial, Trade; Spiritual]
Famously Courageous (Fire) [Martial, Social; Interpersonal]
Disadvantages:
Shattered by Horrors (Fire) [Martial; Mental]
Bluntness (Air) [Social; Interpersonal]
Shadowlands Taint (Earth) [Martial, Social; Curse, Physical, Spiritual]
I don't get this art... (Water) [Social, Artisan; Interpersonal]
Old Battle Wound (Water) [Martial, Trade; Physical, Injury]
CRANE
Advantages:
Height of Fashion (Fire) [Artisan, Social; Interpersonal]
Owed Favours (Water) [Social; Interpersonal]
Dedicated Artiste (Fire) [Artisan, Social; Interpersonal]
In On The Good Gossip (Water) [Social; Interpersonal]
Unflappable Poise (Air) [Social; Interpersonal]
Disadvantages:
Accustomed to Luxury (Earth) [Martial, Social, Trade; Interpersonal]
Perfectionist (Water) [Any; Physical, Mental]
Pacifist (Fire) [Martial; Mental, Physical]
Vanity (Air) [Social; Mental]
Purple Mist of Entitlement (Fire) [Social; Interpersonal]
DRAGON
Advantages:
Mysterious Personage (Void) [Social; Interpersonal]
Ambidextrous (Air) [Martial; Physical]
Friend of the Brotherhood (Water) [Social; Interpersonal]
Perceptive Mind (Air) [Scholar, Social; Mental]
Level Headed (Earth) [Martial, Social; Interpersonal, Mental]
Disadvantages:
Ascetic (Void) [Social; Mental]
Head in the Clouds (Void) [Social; Mental]
Irresponsible Personage (Earth) [Social; Interpersonal]
Rumors of Worldly Attachments (Void) [Social; Interpersonal]
Detached and Aloof (Water) [Social; Interpersonal, Mental]
LION
Advantages:
Keen Genealogist (Earth) [Scholar; Mental]
Sworn to Bushido (Earth) [Social; Interpersonal]
Intense and Sincere! (Fire) [Social; Interpersonal]
Famed for a Valiant Battle (Water) [Social; Interpersonal]
Disadvantages
Hot-Tempered (Water) [Social: Mental]
Painfully Honest (Air) [Social: Mental]
Idealistic (Air) [Social: Mental]
Old War Wound (Air) [Martial, Trade; Physical, Injury]
Craves Glory (Earth) [Social; Interpersonal]
PHOENIX
Advantages:
Fukurokujin’s Blessing (Fire) [Scholar; Mental, Spiritual]
Lateral Thinking (Fire) [Scholar; Mental]
Just and Idealistic (Earth) [Social; Interpersonal]
Brilliant Theorist (Fire) [Scholar; Mental]
Widely Versed in Esoteric Lore (Fire) [Scholar; Mental]
Disadvantages:
Drawn to the Flame (Fire) [Scholar; Mental]
Hypercompetitive (Water) [Social; Mental]
Stodgy Traditionalist (Fire) [Scholar, Social; Mental]
Knows Better Than You (Water) [Scholar, Social; Mental]
Always Has An Opinion (Water) [Scholar, Social; Mental]
SCORPION
Advantages:
Dangerous Allure (Fire) [Social; Physical, Interpersonal]
Keeper of Secrets (Void) [Social, Scholar; Mental, Interpersonal]
Underworld Contacts (Water) [Social; Interpersonal]
Trained in Poisons (Water) [Scholar; Mental]
Heartless (Water) [Social; Interpersonal]
Unmemorable Face (Earth) [Social; Physical, Interpersonal]
Disadvantages:
Whispers of Treachery (Air) [Social; Interpersonal, Infamy]
Whispers of Shady Dealings
Has Beloved Family (Fire) [Social; Interpersonal]
Distrustful (Void) [Social; Interpersonal]
Vengeful When Slighted (Earth) [Social; Interpersonal]
UNICORN
Advantages:
Wily Trader (Water) [Trade, Social; Interpersonal]
Expert Rider (Water) [Trade, Martial; Physical]
Friendly and Gregarious (Water) [Social; Interpersonal]
Way of the Land (Water) [Trade, Martial; Physical]
Widely Traveled (Water) [Scholar, Trade; Mental]
Famously Compassionate (Water) [Social; Interpersonal]
Disadvantages:
Gaijin Heritage (Fire) [Social; Mental, Interpersonal or Physical]
Materialism (Void) [Social; Mental]
Moto Curse (Void) [Social; Mental, Curse]
No Time For Etiquette (Air) [Social; Interpersonal]
Bad with Animals (Water) [Social; Interpersonal, Infamy]
MANTIS
Advantages:
Seasoned Seafarer (Water) [Trade, Scholar; Mental, Physical]
Hero of the People (Earth) [Trade, Social; Interpersonal]
Surefooted (Air) [Martial; Physical]
Disadvantages:
Minor Clan Samurai (Air) [Social; Mental, Interpersonal]
Whispers of Avarice (Air) [Social; Mental, Interpersonal]
IMPERIAL
Advantages:
Blessed Lineage (Void) [Social; Spiritual]
Resourceful Bureaucrat (Air) [Scholar, Social; Interpersonal, Mental]
Powerful Connections (Water) [Social; Interpersonal]
Disadvantages:
Naivete (Air) [Social; Mental]
Spoiled (Water) [Social; Interpersonal]
filled in some gaps