Just theory crafting and sim testing atm but Vermeil, Echo plus 2 more I4 is a list that I've spent some time with and am looking to get back into at some point soon... This version is now at the point of needing table time to prove/disprove it's worth. So I'm sharing, for final pre-table approval/dissection:)
TIE Reaper - •Major Vermeil - 51 •Major Vermeil - Veteran of Scarif (49) Tactical Officer (2)
TIE/ph Phantom - •“Echo” - 55 •“Echo” - Slippery Trickster (50) Juke (5)
TIE Advanced v1 - •Seventh Sister - 49 •Seventh Sister - Sadistic Interrogator (46) Hate (3)
TIE/sk Striker - •“Pure Sabacc” - 45 •“Pure Sabacc” - Confident Gambler (44) Ruthless (1) Total: 200/200
Echo is a R3 sniper into surprise sneak attack, Sabacc a flanker, Vermeil a battering ram, Seventh Sister rides on Vermeils shoulder.
Feeling like Sabacc is heavy bait, if he sets up near Vermeil, that should be where the heat goes. If I can, I fake Sabacc out and 7th Sis in. The latter is surprisingly survivable, particularly if she evades and gets a roll into focus from Vermeil on the initial engage, (reason for TO, so Verm can sloop if needed). They may buy space for Echo and Sabacc to cause pain from outlying positions. If Sis doesn't take damage, Sabacc can proc Ruthless to recharge her Crack Shot ability for a consecutive turn of evil laughing. Otherwise, Vermeil is his target victim.
Vermeil then blocks/jams/becomes a PITA, dies. 7th Sister can bail and recharge force as Sabacc comes in to throw 5 dice and Ruthlessly put nails in Vermeils coffin. Echo will carry on Echoing as long as possible. Win condition is likely having Echo and 7th Sister alive and kicking.
Once Sabacc bails out, if my opponent doesnt buy the bait and goes to nuke him, the other 3 should be able to capitalise quite nicely.
So theory seems ok, dials need to be set and on point, green dice need to be friendly....