Four the First Order

By Amc879, in X-Wing Squad Lists

I want to try and fly these 4 ships, but have no idea what kind of build would work well. Any suggestions? Personally I like Scorch in theory but have never used him/her. I would like midnight in the list but am not sure what to cut.

TIE/sf Fighter - •“Quickdraw” - 57
•“Quickdraw” - Defiant Duelist (45)
Fanatical (2)
Special Forces Gunner (10)

TIE/fo Fighter - •Commander Malarus - 41
•Commander Malarus - First Order Enforcer (41)

TIE/vn Silencer - •“Recoil” - 61
•“Recoil” - Quantity Over Quality (59)
Predator (2)

TIE/fo Fighter - •“Scorch” - 41
•“Scorch” - Zeta Leader (35)
Fanatical (2)
Advanced Optics (4)

Total: 200/200

View in the X-Wing Squad Builder

If you add in Midnight, take out Malarus and AO on Scorch. That way you will have 2x I4 and 2x I6 so can have a bit of flexibility with activation order.

I'd agree with @Deffly .

Scorch is not bad - essentially he's a cheap 3-dice attack ship (which the first order doesn't really have); I4 is nice but not game-winning, and 3 dice is nice but not devastating - fanatical/advanced optics is powerful, provided he doesn't get focused down and blown to pieces when he first gets shot at, which is an issue because since his ability relies on blue moves once he gets into combat, he's a lot more predictable than a normal TIE/fo.

Malarus seems like the weak spot. She's good, but her ability is best when used to draw fire....and she doesn't really have the ability to do that. If she's packing Elusive, she's a nightmare to kill (Elusive + Evade + her pilot ability means she can survive what look like suicidal head-on engagements whilst something scarier outflanks), but since you've got Quickdraw on board, you've pretty much got your 'up the centre' element already.

"Recoil" and "Scorch" are nice flankers; if they can come up the flank, they can generate a lot of firepower for relatively modest cost. What they need is to be ignored whilst they do it, and trolling "Midnight" and "Quickdraw" in front of your enemy should do just that. If you're going with that approach, though, something other than Fanatical might be a better choice for "Scorch" - you want him to be ignored rather than getting shot at, since once he's being fired upon, if he's stressed he can't pull extreme moves to lose a pursuer the way a silencer or unstressed first order fighter could. Maybe Crack Shot?

I find Midnight not very impressive. I would go for Backdraft instead of Malarus for 6,4,4,4 with all ships with 3 dice attack.

FCS is a must on QD as she wants to have mods for double tap attacks.

Edited by Oldpara

QD with FCS and SFG and Recoil with Predator fit nicely with Longshot and Midnight, both with Fanatical. That gets around Scorch's maneuverability weaknesses, but keeps an extra dice, and Midnight's annoyances

thank you @Magnus Grendel for the great tips on how to fly each pilot. I thought about the up the middle vs the flankers and thought this would be a good list since each ship can be on its own and there is no formation needed. I really wanted to fit Kylo and Quickdraw with 2 others

TIE/vn Silencer - •Kylo Ren - 79
•Kylo Ren - Tormented Apprentice (76)
Hate (3)

TIE/fo Fighter - •“Null” - 31
•“Null” - Epsilon Ace (31)

TIE/fo Fighter - •“Scorch” - 35
•“Scorch” - Zeta Leader (35)

TIE/sf Fighter - •“Quickdraw” - 55
•“Quickdraw” - Defiant Duelist (45)
Special Forces Gunner (10)

Total: 200/200

View in the X-Wing Squad Builder

It's impressive that you've got both "Quickdraw" and Kylo in a 4-ship list... just shows how many poitns you can save if you're very stingy with upgrades on the high-end First Order ships!

"Scorch" is fine - if you consider him a cheap TIE interceptor analogue he doesn't need much provided you don't overestimate what he can do.

"Null", on the other hand.....Initiative 7 is all well and good but is he really going to achieve much with it? He is, after all, basically just a TIE fighter. With stuff like Advanced Optics and Afterburners, he can be surprisingly capable, able to get range 1 shots with reliable modification, or kitted out with a Targeting Synchroniser he's a great support for a missile squad. I guess you're not sinking many points into him but I'd suggest at least considering the other TIE/fo 'pocket aces'.

Lieutenant Rivas is nice but probably not useful in this squad, since he really wants to be supporting a squad with missiles or ion/tractor cannons so you can reliably trigger his ability by flinging orange and red tokens at enemy ships; given Quickdraw lacks a Fire Control System and Kylo has no ordnance aboard, I doubt anyone in your squad is likely to lock an opponent very often.

TN-3465, on the other hand, might work very well. "Quickdraw" lacks the passive modification to really support her double-tap pilot ability, and Kylo having Hate means he's laden with lots of 'spare' force tokens if being shot at, so you can afford to actually use his pilot ability and tag I'll Show You The Dark Side on someone. TN-3465 helps both; if she can park at range 1 of someone she can turn any attack die result into a condition-triggering Icon damage crit , even a blank.

TIE/sf Fighter - •“Quickdraw” - 57
•“Quickdraw” - Defiant Duelist (45)
Fire-Control System (2)
Special Forces Gunner (10)

TIE/vn Silencer - •Kylo Ren - 76
•Kylo Ren - Tormented Apprentice (76)

TIE/fo Fighter - •“Muse” - 38
•“Muse” - Epsilon Leader (32)
•Squad Leader (6)

TIE/fo Fighter - Zeta Squadron Pilot - 29
Zeta Squadron Pilot - (29)

Total: 200/200

View in the X-Wing Squad Builder

I think i want to try running Muse with squad leader to support quickdraw. Otherwise I do like TN3465 as a way to push more damage in

On 3/12/2019 at 8:25 AM, Amc879 said:

TIE/sf Fighter - •“Quickdraw” - 57
•“Quickdraw” - Defiant Duelist (45)
Fire-Control System (2)
Special Forces Gunner (10)

TIE/vn Silencer - •Kylo Ren - 76
•Kylo Ren - Tormented Apprentice (76)

TIE/fo Fighter - •“Muse” - 38
•“Muse” - Epsilon Leader (32)
•Squad Leader (6)

TIE/fo Fighter - Zeta Squadron Pilot - 29
Zeta Squadron Pilot - (29)

Total: 200/200

View in the X-Wing Squad Builder

I think i want to try running Muse with squad leader to support quickdraw. Otherwise I do like TN3465 as a way to push more damage in

Tbh, I'd get Hate on Kylo before a SL Muse. But generally, this looks DOPE

22 minutes ago, Greebwahn said:

Tbh, I'd get Hate on Kylo before a SL Muse. But generally, this looks DOPE

Why is this? My thought is muse can help Kylo get out of arc or QD get double mods. Hate assumes Kylo is in arc and getting shot.

Thats true, but Muse is not very useful on her own. I'd rather have 2 more independent ships than Kylo and support

Though that is just my own preference. I'm always afraid of bringing a pure support

I tried Muse with SL last weekend. It didn't work well since Muse moved first and wasn't alway in range when I needed him. I normally fly Muse close to Scorch to bleed off Scorch's stress.

Was it effective? The order of gaining and losing stress seems odd

3 hours ago, Seianus said:

I tried Muse with SL last weekend. It didn't work well since Muse moved first and wasn't alway in range when I needed him. I normally fly Muse close to Scorch to bleed off Scorch's stress.

Scorch can do a red maneuver to gain a stress. Then at the start of the engagement phase, Muse takes the stress of Scorch. When Scorch goes to shoot, takes a stress to throw another attack die.