Dropping a rigged cargo net onto an opponent ship

By player3506368, in X-Wing Rules Questions

When you drop the rigged, does the ship that it overlaps, gain a stress at that point, that could even affect the ability to make a move -red sloop for instance, making it invalid, and therefore a white 2 straight.

Can you point me to the specific rules.

Cheers

5 hours ago, player3506368 said:

When you drop the rigged, does the ship that it overlaps, gain a stress at that point, that could even affect the ability to make a move -red sloop for instance, making it invalid, and therefore a white 2 straight.

Can you point me to the specific rules.

Cheers

Once placed, the Rigged Cargo is a debris field (Rules Reference, p20).

When a ship overlaps a debris field, it gains a stress and rolls a die, taking a crit damage if a crit is rolled (Obstacles, page 13).

A stressed ship cannot perform red maneuvers; if a stressed ship reveals a red maneuver it does indeed perform a white 2 forward (Maneuvers, page 13).

There's an ambiguity in the rules with dropping Rigged Cargo directly on a ship. This is an entry in the official FAQ pinned to the top of the rules forum:

Quote

Q: If the Loose Cargo from Rigged Cargo Chute [Illicit] overlaps another ship, what happens?

A: It is placed underneath the ship, and the ship overlaps it.

However, the rules reference only provides instructions on what to do when you overlap an obstacle while moving, so despite the clarification from FFG, it remains unclear whether Rigged Cargo applies its stress + possible crit when dropped directly on a ship.

Overlap only ever results from moving so it's not a stretch to see why they stated while moving on the obstacle interactions, they needed to split from maneuver and not from maneuver just for the miss action step. Then you've also got the precedent of proximity mines landing under, causing overlap, and immediately detonating. No, rigged isn't a device, but it's a strong precedent. All this in conjunction with the Q/A (though they could have elaborated MUCH better) give ample reason to rule that you immediately take a stress and roll (cue people losing their minds over "immediately" just to be funny).

I think that ffg is the final bastion of resistance to the campaign for clear English, or American, for that matter.

Thanks guys.

On 3/11/2019 at 2:37 PM, Killerardvark said:

Overlap only ever results from moving so it's not a stretch to see why they stated while moving on the obstacle interactions, they needed to split from maneuver and not from maneuver just for the miss action step. Then you've also got the precedent of proximity mines landing under, causing overlap, and immediately detonating. No, rigged isn't a device, but it's a strong precedent. All this in conjunction with the Q/A (though they could have elaborated MUCH better) give ample reason to rule that you immediately take a stress and roll (cue people losing their minds over "immediately" just to be funny).

Don't the rules for prox mines specifically say "after a ship overlaps OR moves through, it detonates"? There is no "or" in the rules for obstacles.

10 hours ago, powersink said:

Don't the rules for prox mines specifically say "after a ship overlaps OR moves through, it detonates"? There is no "or" in the rules for obstacles.

yes, the rules for devices clearly state that the player who places a device that detonate when overlapped chooses which ship that overlaps the device will suffer the effects instantly when the device is placed.

the rules for obstacles don't list any effects from overlapping debris, though. only when moving through or moving and overlapping.

just like there are no inherent effects of overlapping an asteroid without moving (except if you do a 0 speed maneuver, but that's still moving in a way, since it's executing a maneuver) except for not being able to perform attacks, there are no inherent effects of overlapping debris what so ever.

you can still perform actions while standing on a rock, you just miss your perform action step when you move over one. you don't get any stress from standing on debris, you just get it by moving over it.

9 hours ago, meffo said:

yes, the rules for devices clearly state that the player who places a device that detonate when overlapped chooses which ship that overlaps the device will suffer the effects instantly when the device is placed.

the rules for obstacles don't list any effects from overlapping debris, though. only when moving through or moving and overlapping.

just like there are no inherent effects of overlapping an asteroid without moving (except if you do a 0 speed maneuver, but that's still moving in a way, since it's executing a maneuver) except for not being able to perform attacks, there are no inherent effects of overlapping debris what so ever.

you can still perform actions while standing on a rock, you just miss your perform action step when you move over one. you don't get any stress from standing on debris, you just get it by moving over it.

To expand upon this: Devices like Proximity Mine and Connor Net do specifically detonate when placed under a ship (friendly or otherwise). "Rigged Cargo Chute," however, is an illicit upgrade, not a device , so you can't look to the device rules for help. Instead, since it allows you to place a "Loose Cargo Token" on the field, which counts as a debris field, you'd want to look at obstacle rules. Since those rules do state what happens while you overlap an obstacle during your activation or when you move, but do not say what happens (positive or negative) when a token is placed under you... the obstacle rules don't help either. :D

2 hours ago, emeraldbeacon said:

To expand upon this: Devices like Proximity Mine and Connor Net do specifically detonate when placed under a ship (friendly or otherwise). "Rigged Cargo Chute," however, is an illicit upgrade, not a device , so you can't look to the device rules for help. Instead, since it allows you to place a "Loose Cargo Token" on the field, which counts as a debris field, you'd want to look at obstacle rules. Since those rules do state what happens while you overlap an obstacle during your activation or when you move, but do not say what happens (positive or negative) when a token is placed under you... the o  bstacle rules don't help either. :D

to expand upon it even further: since the rules don't indicate anything happens, nothing happens.

it is clearly stated what effects you suffer from being at range 0 of an asteroid. since debris is not listed along side it, it has no effect.

i'm still expecting this to be changed in the next iteration of the rules reference, but we'll see. i think it's reasonable that you should receive stress from getting a bunch of debris dumped on you. on the other hand, i also think it's reasonable that the autopilot drone should have a crew slot. and obviously an illicit slot as well. and that veteran turret gunner should be 10 points. among other things. :P