11 attack dice on 1 Ship ;)

By K13R4N, in X-Wing Squad Lists

(59) Cat [MG-100 StarFortress]
(6) Veteran Turret Gunner
(10) Finn
(9) Rose Tico
Points: 84

(66) Edon Kappehl [MG-100 StarFortress]
(6) Proximity Mines
(6) Proximity Mines
Points: 78

(38) L'ulo L'ampar [RZ-2 A-wing]
Points: 38

Total points: 200

Before I start, I want to say this isn't even that hard to get off which is the craziest part!

Cat has 3 out the front +1 for R1, +1 for R1 of mine, +1 Blank from finn. VTG 2 mobile arc +1 for R1 +1 for R1 of mine +1 blank for Finn.

For cats action I usually choose focus then I roll my results and add Finns blank, if the results are good with a focus I can spend the blank for a TL on my second attack. If the results are shocking I can spend my blank to TL and try again if there are still blanks I can get another lock for my second attack.

Edon is amazing with mines as I can move then place a device this means ships lower initiative I can see if they will be R1 and ships higher I can place right in front of them before they move (one game I did this on Fenn and he rolled hit/crit so he was left one 1 health *rip*)

Finally Lulo is ridiculously cheap so works really well as a flanker filler ship.

25 minutes ago, K13R4N said:

(66   ) Edon Kappehl [MG-100 StarFortress]
(6) Proximity Mines
(6) Proximity  Mines    
Points: 78               

You can’t have 2 copies of the same upgrade card on a ship...

Other than that, it sounds like something fun to try! ;)

Edited by DexterOnone
22 minutes ago, DexterOnone said:

You can’t have 2 copies of the same upgrade card on a ship...

Other than that, it sounds like something fun to try! ;)

Oops conner nets here we come!

Sounds neat, but a couple things that might rain on your parade...

I don't think Finn's ability works on the VTG bonus turret attack, since it's not a primary.

Also, I think you can only get one TL from Rose (not one, then another if you get more blanks) -- some language about "once per opportunity"

Finally, if a ship overlaps the mine, the mine blows up and gets removed so you don't get it for the attack bonus during engagement... not bad, of course, but you lose two attack dice if that happens.

Cat's ability says at least one friendly device.

You don't get an additional die for every mine the target is in range 1 of.

A five dice attack followed by a four die attack is still very nice, but you are a little starved of mods on them even with Rose.

17 minutes ago, ahdaniels76 said:

I don't think Finn's ability works on the VTG bonus turret attack, since it's not a primary.

No, Finn works fine.

The forward and turret arcs on the Bomber are both primaries.

1 hour ago, ahdaniels76 said:

I don't think Finn's ability works on the VTG bonus turret attack, since it's not a primary.

Finn refers to the frontarc (since its used defensivly as well), doesnt mention primary on the card 😃

1 hour ago, GuacCousteau said:

No, Finn works fine.

The forward and turret arcs on the Bomber are both primaries.

10 minutes ago, Muppetfluffer said:

Finn refers to the frontarc (since its used defensivly as well), doesnt mention primary on the card 😃

Finn is; “While you defend or perform a primary attack, if the enemy is in your forward arc”

So he’ll work for both shots from VTG as long as the target is in your forward arc... if your arc is pointing sideways, Finn will only trigger on the second shot if the target straddles the forward and side arcs.

1 hour ago, GuacCousteau said:

Cat's ability says at least one friendly device.

You don't get an additional die for every mine the target is in range 1 of. 

A five dice attack followed by a four die attack is still very nice, but you are a little starved of mods on them even with Rose.

He never suggested that he gets an extra die for more than one Mine. He's just bringing two in an effort to proc the ability more often, I think.

You can use Finch + Paige + seismic and proton bombs. Finch attacks, then with Paige ability, drops a bomb touching him to be range 1 of an enemy, and then CAT attacks and the bomb triggers her ability. Played against it last week and that caught me off guard. Still gimmicky, though.

1 hour ago, SpiderMana said:

He never suggested that he gets an extra die for more than one Mine. He's just bringing two in an effort to proc the ability more often, I think.

Oh, you're right.

All those +s, 1s and R1s, I think I read the +1 for mine bit twice each time. And also can't add, apparently. Or ignored that it was range 1.

Soz, @K13R4N . My bad.

4 hours ago, ahdaniels76 said:

Sounds neat, but a couple things that might rain on your parade...

I don't think Finn's ability works on the VTG bonus turret attack, since it's not a primary.

Also, I think you can only get one TL from Rose (not one, then another if you get more blanks) -- some language about "once per opportunity"

Finally, if a ship overlaps the mine, the mine blows up and gets removed so you don't get it for the attack bonus during engagement... not bad, of course, but you lose two attack dice if that happens.

Didn't know about the rose ability limitations which is a shame. What do you think about swapping one mine for c3po on the other bomber?

If a ship overlaps a mine it rolls two dice anyway with no defence dice and +1 damage so I would take that trade 😂 .

I've run double bombers with Finn/Rose in many combinations. It works decently with Cat and Finch (with Paige) if you have Han and possibly advanced sensors. The trick is that Finch, being in front, has to survive. The problem is that he is very expensive.

Edon has the same survival issue due to having to fly past or two turn to put his Prox Mine somewhere useful. It's more likely to blow up on deployment and therefore no Cat bonus. However, with Ben Teene he can be really nasty.

Positioning is everything for the super gunner bomber. It works well against aggressive players who think they can joust it (even TIE swarms that joust.) it works poorly against hit and fade.

On 3/8/2019 at 4:00 PM, DexterOnone said:

Finn is; “While you defend or perform a primary attack, if the enemy is in your forward arc”

So he’ll work for both shots from VTG as long as the target is in your forward arc... if your arc is pointing sideways, Finn will only trigger on the second shot if the target straddles the forward and side arcs.

I don’t think Finn and Veteran Turret Gunner work together, as Finn specifies a primary attack and Veteran Turret Gunner say “.. you may perform a bonus (turret) attack ..”

2 minutes ago, gandash2 said:

I don’t think Finn and Veteran Turret Gunner work together, as Finn specifies a primary attack and Veteran Turret Gunner say “.. you may perform a bonus (turret) attack ..”

The Resistance Bombers turret is a primary attack, as it’s printed on the pilot card/base.

On 3/8/2019 at 6:55 AM, GuacCousteau said:

The forward and turret arcs on the Bomber are both primaries.

is there a ruling on this as i cant find any?

57 minutes ago, Anatak12 said:

is there a ruling on this as i cant find any?

Primary weapons are the ones printed on the Pilot card as part of the stat line for the ship. The Starfortress has a forward arc primary and a dual turret primary.

1 minute ago, Hiemfire said:

Primary weapons are the ones printed on the Pilot card as part of the stat line for the ship. The Starfortress has a forward arc primary and a dual turret primary.

I had thought so, but you know, so many rules to keep straight. thank you.

so just to clarify,

Paige Tico

Resistance only

After you perform a primary attack, you may drop 1 bomb or rotate your .

After you are destroyed, you may drop 1 bomb

works on both forward and turret attacks. combined with veturen turret gunner there is a possibility for 3 attacks

20 minutes ago, Anatak12 said:

I had thought so, but you know, so many rules to keep straight. thank you.

so just to clarify,

Paige Tico

Resistance only

After you perform a primary attack, you may drop 1 bomb or rotate your .

After you are destroyed, you may drop 1 bomb

works on both forward and turret attacks. combined with veturen turret gunner there is a possibility for 3 attacks

Unfortunately for these fat bombers, no. There is a hard limit to a single bonus attack per per ship per round.

7 minutes ago, Kleeg005 said:

Unfortunately for these fat bombers, no. There is a hard limit to a single bonus attack per per ship per round.

but you can trippel attack with a ghost with a turret. or is that just a ghost thing with titles. makes sense though i guess

32 minutes ago, Anatak12 said:

but you can trippel attack with a ghost with a turret. or is that just a ghost thing with titles. makes sense though i guess

Nope. No ship can currently make more than 2 attacks in a round.

4 minutes ago, Hiemfire said:

Nope. No ship can currently make more than 2 attacks in a round.

then what about Golden rule page one.

If the ability of a card conflicts with the rules in this guide, the card ability takes precedence.

now according to the cards you can get three attacks around.

lol, this is how arguments start.

No matter what a ship can only perform one bonus attck in a round. The Ghost/Attack Shuttle/Turret trick still limits you to one bonus attack (either from the turret or the rear arc, not one of each).

3 minutes ago, SwampyCr said:

No matter what a ship can only perform one bonus attck in a round. The Ghost/Attack Shuttle/Turret trick still limits you to one bonus attack (either from the turret or the rear arc, not one of each).

then you are saying that this is BS? and not true?

Golden rule page one.

If the ability of a card conflicts with the rules in this guide, the card ability takes precedence.

42 minutes ago, Anatak12 said:

then you are saying that this is BS? and not true?

Golden rule page one.

If the ability of a card conflicts with the rules in this guide, the card ability takes precedence.

They are saying that you are interpreting it incorrectly. If there was an upgrade that said “you may perform a third additional attack per turn” it would be a card contradicting the base rules reference.

As it is, the upgrades you’ve referenced only give you an opportunity to take a bonus attack, not the ability to ignore the rule of only one bonus attack per turn.

Edited by Phelan Boots

Can we talk about how Delayed Fuses allows Cat renewable devices in order to trigger her ability. Also, I’d like to bemoan there isn’t a Resistance/Generic probe device that she can benefit from. What I wouldn’t give to let her run DRK-1 Probe Droids!