Are Buzz Droids "Poison" (Buzz droids and opponents last ship)?

By Marinealver, in X-Wing

17 hours ago, theBitterFig said:

No one on this forum knows what it means for a remote in X-Wing to relocate. We've got some guesses, some adaptation from real world word definitions. But the actual rules? You don't know a thing, and neither do I.

I think this is a bit of an exaggeration as to the power of the rules. In most cases, the clarifications in the rules reference are for edge cases, and the rule itself is pretty straightforward in normal circumstances.

13 hours ago, SpiderMana said:

Stop beating the poor horse-corpse, geez.

I think at this point, the horse has been ridden to death, revived, ridden to death again, cloned, that horse ridden to death, and the planet Death Starred; yet people still wander the Graveyard searching for traces of genetic material to continue beating!

1 hour ago, KlatuSatori said:

That means that they have the potential to cause multiple ships to suffer crits on the turn they’re launched.

You mean if it gets launched so that it’s under multiple ships? That would be an interesting discouragement to tight formation flying.

This I do expect to have a FAQ/errata to clarify that launching it directly onto a ship means the ship immediately overlaps, like Prox Mines (Though I don’t think they’ve clarified Loose Cargo?). Multiple crits and the fact that neither of those ships could shoot it seems a bit too powerful, though it would take skill to pull off.

1 minute ago, SpiderMana said:

You mean if it gets launched so that it’s under multiple ships?

🤨 Wouldn't the Buzz Droid's controlling player, like with dropping proximity mines on ships, have to pick one ship for the template to be in the nubs of and have to place it in either the forward or rear nubs so it doesn't overlap any object (includes ships). At most a tight enough cluster of ships would result in the Buzz Droids and one of the ships in the cluster taking a hit, as the Buzz Droid card states.

1 hour ago, SpiderMana said:

You mean if it gets launched so that it’s under multiple ships? That would be an interesting discouragement to tight formation flying.

This I do expect to have a FAQ/errata to clarify that launching it directly onto a ship means the ship immediately overlaps, like Prox Mines (Though I don’t think they’ve clarified Loose Cargo?). Multiple crits and the fact that neither of those ships could shoot it seems a bit too powerful, though it would take skill to pull off.

I think it's pretty clear and the only way they could change it is to errata the card. For the most part it's going to be very hard to pull off multiple crits unless you're facing a swarm in formation (not adapting to the enemy squad), in which case there will probably be other ships around to shoot them down.

1 hour ago, Hiemfire said:

🤨 Wouldn't the Buzz Droid's controlling player, like with dropping proximity mines on ships, have to pick one ship for the template to be in the nubs of and have to place it in either the forward or rear nubs so it doesn't overlap any object (includes ships). At most a tight enough cluster of ships would result in the Buzz Droids and one of the ships in the cluster taking a hit, as the Buzz Droid card states.

The trigger for relocating the BDS is after an enemy ship moves through or overlaps you. From the rules reference:

While a ship executes a maneuver or otherwise moves, it overlaps an object if the ship’s final position would physically be on top of an object

A ship moves when it executes a maneuver or otherwise changes position using a template (such as barrel rolling or boosting).

A ship moves through an object if the template is placed on that object when the ship moves.


Even if they update the meaning of ship to include remotes or update move, move through or overlap to include remotes, overlap and move through are things that a ship does to an object; in this case the trigger is the enemy ship moves through / overlaps you, and NOT you move through / overlap the enemy ship. So, if the enemy ship(s) has/have not moved then the trigger hasn't occurred.

2 minutes ago, KlatuSatori said:

The trigger for relocating the BDS is after an enemy ship moves through or overlaps you. From the rules reference:

While a ship executes a maneuver or otherwise moves, it overlaps an object if the ship’s final position would physically be on top of an object

A ship moves when it executes a maneuver or otherwise changes position using a template (such as barrel rolling or boosting).

A ship moves through an object if the template is placed on that object when the ship moves.


Even if they update the meaning of ship to include remotes or update move, move through or overlap to include remotes, overlap and move through are things that a ship does to an object; in this case the trigger is the enemy ship moves through / overlaps you, and NOT you move through / overlap the enemy ship. So, if the enemy ship(s) has/have not moved then the trigger hasn't occurred.

2 minutes ago, Hiemfire said:

Nice. I think that pretty much nullifies everything I've said 😂

4 minutes ago, Hiemfire said:

Ah, I hadn’t realized that when they answered that, they outright said it applies to all objects.

That pretty much answers that, then. Assuming remotes are considered objects, of course, but that is an assumption I’m willing to make.

1 minute ago, SpiderMana said:

Ah, I hadn’t realized that when they answered that, they outright said it applies to all objects.

That pretty much answers that, then. Assuming remotes are considered objects, of course, but that is an assumption I’m willing to make.

Ya, a RR update is most likely imminent. Purple actions, new object type, new obstacle, new debuff token, etc. I think it'll pop up concurrent with the points update.

4 hours ago, Hippie Moosen said:

Let's just stick to what's on the cards...

Actually, no. Let's just wait until it comes out.

10 hours ago, heychadwick said:

Actually, no. Let's just wait until it comes out.

But the rampant arguments and uninformed speculation!

18 hours ago, heychadwick said:

Actually, no. Let's just wait until it comes out. 

Or you could just, like, read the card? For real dude, it tells you exactly how it works. I'm not seeing what's so murky about their function. What needs clarified?

1 hour ago, Hippie Moosen said:

Or you could just, like, read the card? For real dude, it tells you exactly how it works. I'm not seeing what's so murky about their function. What needs clarified?

Because it wouldn't be the first time there were further rules than what is on the card. Why is so hard to understand?

16 minutes ago, heychadwick said:

Because it wouldn't be the first time there were further rules than what is on the card. Why is so hard to understand?

Everyone understands that there are rules that will be posted places other than the cards. No one has been questioning that, and bringing it up over and over doesn't build the case that there is necessary information missing for the buzz droids to function as buzz droids. I'm just trying to explain to you that, rules as written, they function in a way you seem to think isn't possible without some clause describing in further detail how they latch onto ships. That mechanic is on the card, because that's where it has to be. So again, what piece of info is missing, that makes them act in a way counter to what myself and others have described?

Edited by Hippie Moosen
1 hour ago, Hippie Moosen said:

Everyone understands that there are rules that will be posted places other than the cards. No one has been questioning that, and bringing it up over and over doesn't build the case that there is necessary information missing for the buzz droids to function as buzz droids. I'm just trying to explain to you that, rules as written, they function in a way you seem to think isn't possible without some clause describing in further detail how they latch onto ships. That mechanic is on the card, because that's where it has to be. So again, what piece of info is missing, that makes them act in a way counter to what myself and others have described?

I think you are confused. I have said from the beginning that I think there will be more rules that say it sticks to the ship. Never have I said that based on what we see so far that I think it says it does.

I disagreed with you when you said that the only logical thing to do was to consider that there will be nothing more until we see something more. Just because we don't see if there are any more rules or not now doesn't mean we should not think there might be. It's just my personal perspective. I believe that there will be more rules, but I acknowledge that I might be wrong.

39 minutes ago, heychadwick said:

I think you are confused. I have said from the beginning that I think there will be more rules that say it sticks to the ship. Never have I said that based on what we see so far that I think it says it does.

I disagreed with you when you said that the only logical thing to do was to consider that there will be nothing more until we see something more. Just because we don't see if there are any more rules or not now doesn't mean we should not think there might be. It's just my personal perspective. I believe that there will be more rules, but I acknowledge that I might be wrong.

There's cautious, and then there's acting as if it's prudent to assume that a reference card only contains half of the ability it exists to reference. I acknowledged that there are of course going to be additional rules for how remotes function in general, but assuming that there will also be an entry specifically for the Buzz Droids, hidden in the RR that explains a fundamental aspect of how they move, is just taking caution too far. I wont say that the spoiler articles are always 100% accurate on rules interpretations, but it's safe to assume that two cards of the same type, listing full movement rules, and those rules being very different from each other, clearly tells us that their movement rules will be unique to each named remote and that those will be on their cards. When you read a pilots ability, do you assume that there is a missing sentence in the rules reference explaining the rest of the ability? Of course not, so why are you expecting that here?

Edited by Hippie Moosen
1 hour ago, heychadwick said:

I think you are confused. I have said from the beginning that I think there will be more rules that say it sticks to the ship. Never have I said that based on what we see so far that I think it says it does.

I disagreed with you when you said that the only logical thing to do was to consider that there will be nothing more until we see something more. Just because we don't see if there are any more rules or not now doesn't mean we should not think there might be. It's just my personal perspective. I believe that there will be more rules, but I acknowledge that I might be wrong.

why assume there is going to be more rules?

with both the cards shown there is a full set of rules to play with this, why would they add more rules to it that are not on those cards? why would they leave them off?

As of what we know right now it works with no clarifications or further explanations needed.

2 hours ago, Hippie Moosen said:

Of course not, so why are you expecting that here?

2 hours ago, Icelom said:

As of what we know right now it works with no clarifications or further explanations needed.

Same answer for both: I feel as if it makes more sense that the Buzz Droids will stick to the ship it hits.

Simple as that. I just have an opinion that there will be more rules or a clarification that says they stick. It's just how I think how they will work. I could be wrong. I could be right. It's just my opinion and none of us will be right or wrong until the new ships come out.

43 minutes ago, heychadwick said:

Same answer for both: I feel as if it makes more sense that the Buzz Droids will stick to the ship it hits.

Simple as that. I just have an opinion that there will be more rules or a clarification that says they stick. It's just how I think how they will work. I could be wrong. I could be right. It's just my opinion and none of us will be right or wrong until the new ships come out.

I’m pretty confident in my opinion that you’re gonna be wrong.

55 minutes ago, heychadwick said:

I feel as if it makes more sense that the Buzz Droids will stick to the ship it hits.

How would you cost them, if that's the case? That's an awfully powerful upgrade, suddenly.

1 hour ago, heychadwick said:

Same answer for both: I feel as if it makes more sense that the Buzz Droids will stick to the ship it hits.

Simple as that. I just have an opinion that there will be more rules or a clarification that says they stick. It's just how I think how they will work. I could be wrong. I could be right. It's just my opinion and none of us will be right or wrong until the new ships come out.

Well the only response I have to that, is to repeat myself and say that they do stick to ships as written. They just use language that specifically avoids using any word to say that the droids are sticking, instead only describing how they stick to things or can be made to unstick themselves. The method of sticking is explained, but not named.

I grant you the possibility does exist that, there could be additional rules to somehow disallow barrel rolls to shake off the droids, but if that were to happen I'd expect it to be done by simply saying you can't barrel roll through, onto, or while touching a device, rather than a line or two of text that only refers to the Buzz Droid Swarm.

This bickering is pointless.

Why the need to one up each other anyway? The droids have come and their much anticipated buzz droids are coming too. I urge calm and... oh heck, it’s the internet. You may resume your fires, rioting and looting.

6 hours ago, heychadwick said:

Same answer for both: I feel as if it makes more sense that the Buzz Droids will stick to the ship it hits.

Simple as that. I just have an opinion that there will be more rules or a clarification that says they stick. It's just how I think how they will work. I could be wrong. I could be right. It's just my opinion and none of us will be right or wrong until the new ships come out.

As @Hippie Moosen has pointed out, the "sticking" bit is achieved quite well by the ability as printed on the card. There's no need for additional rules to make them stick. Viewed another way, there's no reason to pick which guides they relocate to if there are additional sticking rules.

11 hours ago, Max Teranous said:

I’m pretty confident in my opinion that you’re gonna be wrong.

That's cool. I might be. Maybe not.

11 hours ago, SpiderMana said:

How would you cost them, if that's the case? That's an awfully powerful upgrade, suddenly.

I hate engaging in speculation about point costs. I have no idea.

10 hours ago, Hippie Moosen said:

Well the only response I have to that, is to repeat myself and say that they do stick to ships as written.

Personally, I think that the Buzz Droids will move with the ship when it does. I don't think it will only stick for 2 turns and then gone. I don't know about Barrel Rolling away from it. I could see it, but could also see it not working.

9 hours ago, LagJanson said:

This bickering is pointless.

Nice Tarkin quote.

I agree its pointless, but I disliked the tone some had when addressing people with my opinion and wanted to point out that one didn't have to be crazy to have my perspective.

3 hours ago, heychadwick said:

Personally, I think that the Buzz Droids will move with the ship when it does. I don't think it will only stick for 2 turns and then gone. I don't know about Barrel Rolling away from it. I could see it, but could also see it not working.

They don't, though. If they're on the front, you can relocate them to the front again, providing there's room. And Barrel Rolling absolutely does free you, since you move without overlapping the token, meaning it does not get to relocate. It's an incredibly well-designed card, both mechanically and flavor-fully (hence why I linked to the clip from the movie...)

I would have thought you, if anyone, would see that.

2 hours ago, ObiWonka said:

They don't, though. If they're on the front, you can relocate them to the front again, providing there's room. And Barrel Rolling absolutely does free you, since you move without overlapping the token, meaning it does not get to relocate. It's an incredibly well-designed card, both mechanically and flavor-fully (hence why I linked to the clip from the movie...)

I would have thought you, if anyone, would see that.

I'll admit I can see a BR freeing you. It just doesn't seem right to have them fall off when you move, though.

Maybe we get an answer during that live feed in an hour?