Are Buzz Droids "Poison" (Buzz droids and opponents last ship)?

By Marinealver, in X-Wing

34 minutes ago, feltipern1 said:

It doesn't actually specify who relocates the Buzzies, if I recall correctly. I was actually jumping on the forum to post that observation when your post came up. It still applies - who actually controls the placement of the Buzz Droids on the ship that overlaps them?

The Separatist player who launched them controls them. "YOU" control them just like you control any of your other ships that you are flying. The word "you" is used many times when referring to pilots of ships. These are going to be treated in the same manner in terms of ownership.

1 hour ago, heychadwick said:

I guess we will just have to see. I'm fine if I'm wrong. I just think it will be that they stick. I'm just saying that people sometimes jump to a conclusion based on partial information from FFG leaks.

There is no partial information here, the card says what it says. The card specifically says you have to move through or overlap in order for the buzz droids to reposition to the front or back pegs. If the ship moves away from them without moving through or overlapping how can the reposition happen? The golden rules always have been that text on a card overrides what is in the rules reference and the rulebook, unless there is errata. Short of FFG specifically releasing something in the rulebook as errata that directly contradicts what is on the card, these don't stick.

Edited by Skitchx
11 minutes ago, Skitchx said:

There is no partial information here....

How do you know there is no partial info! :)

5 minutes ago, heychadwick said:

How do you know there is no partial info! :)

Because I can read the whole card.

If the seperatists are able to keep their vulture droid carrier alive long enough to hold on to their buzz droids to end game, you are doing something very wrong in your attack approach. Buzz droid carriers should be among your top priority to destroy. These will most likely come out early in the game.

Question: when it says they can't overlap an object, does this include ships? Could you just bump an enemy ship to move them to your rear arc and then jet away the next turn?

21 minutes ago, Skitchx said:

Because I can read the whole card.

...and yet there can be more rules not on the card.

42 minutes ago, Skitchx said:

Short of FFG specifically releasing something in the rulebook as errata that directly contradicts what is on the card, these don't stick.

Any errata would have to be of the card itself. If it is just a change to the rules that contradicts the card then the card would overule it.

buzz droid threat range, except I learned how to read

8xKOmPq.jpg

2 minutes ago, Hiemfire said:

Any errata would have to be of the card itself. If it is just a change to the rules that contradicts the card then the card would overule it.

The card itself doesn't say whether it stays or moves. An errata or FAQ can easily say it one way or the other. We don't have long to wait, though. I have my opinion (which could be wrong) and I'm happy to wait.

30 minutes ago, Skitchx said:

Because I can read the whole card.

by reading a whole proximity mine card (just the card), can you tell if it even does any damage? How about a Proton bomb card, just the card?

I dont care one way or another, I just wanted to point out people are stating counter tactics as hard facts to something we DO NOT know the full rules for. I will state that it has an equal chance to work exactly as how some are saying it does where a simple barrel roll will get rid of them as they dont fall off from simple barrel rolls. In this case I was merely pointing out that I scream the loudest and the most frequently was creating an echo chamber effect of how these things work and how to counter them when there is still Rules we do not know. I am not stating they work one way or the other, I am reserving judgment until we see the Remote rules update.

10 minutes ago, PanchoX1 said:

by reading a whole proximity mine card (just the card), can you tell if it even does any damage? How about a Proton bomb card, just the card?

What card?

Proximity Mines don't have a rules card. They have an upgrade card that allows you to equip them and tells you to how to deploy them.

Well Buzz Droids have that too, it's called Discord Missiles. Probe Droids have that too, and in their case it has the same name.

Proximity Mines et al. need an entry in the RR because they don't have a card explaining the rules of how they work.

Buzz Droids and DRK-1 Prode Droids do.

These are not comparable things just because you're assuming they both count as devices.

Anyone who isn't using a bit of modesty and skepticism about how various remotes work is being foolish. We may think we know. We don't know for sure.

Even if a bunch of folks ultimately guess correct, the total confidence some folks are claiming is utterly unsupported.

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27 minutes ago, PanchoX1 said:

by reading a whole proximity mine card (just the card), can you tell if it even does any damage? How about a Proton bomb card, just the card?

You obviously know the answer to that otherwise you wouldn't have asked the question.

12 minutes ago, GuacCousteau said:

What card?

Proximity Mines don't have a rules card. They have an upgrade card that allows you to equip them and tells you to how to deploy them.

Well Buzz Droids have that too, it's called Discord Missiles. Probe Droids have that too, and in their case it has the same name.

Proximity Mines et al. need an entry in the RR because they don't have a card explaining the rules of how they work.

Buzz Droids and DRK-1 Prode Droids do.

These are not comparable things just because you're assuming they both count as devices.

I was going to say something similar to this but this is better than what I would have said so I'll just quote it.

3 hours ago, heychadwick said:

Maybe I'm wrong.

[Ron Howard] He was.

This is an extremely well-designed card.

21 minutes ago, ObiWonka said:

[Ron Howard] He was.

This is an extremely well-designed card.

I guess we will find out in a couple of weeks!

59 minutes ago, GuacCousteau said:

These are not comparable things just because you're assuming they both count as devices.

no, I'm not assuming that at all. What I'm doing is being open to the possibility and that there may be more fleshed out rules to come, having the opinion that there will be AND not discounting that there may NOT be more rules to come. No more, no less.

I would really love for everyone to please remember the Slam and Bomb article for the k-wing, which contained so much misinformation and falsehoods about how slamming and bombs work that it basically got edited down to " you can slam. and "you can bomb."

absolutely nothing in articles is rules.

33 minutes ago, nikk whyte said:

I would really love for everyone to please remember the Slam and Bomb article for the k-wing, which contained so much misinformation and falsehoods about how slamming and bombs work that it basically got edited down to " you can slam. and "you can bomb."

absolutely nothing in articles is rules.

Right, but we aren't referring to the article text at all, we are referring to the card text. I believe the only case of incorrect card text we have seen was the init 5 Mace Windu (RIP).

Is it possible there is a section in the RR that expands on the buzzdroid rules? of course. But it seems odd to have partial rules on a card. Bombs are a different story because they don't have a rules card, so they need an entry in the RR.

We probably do need a RR section on remotes in general to understand how they work (do they count as ships for bombs exploding, and for cards like swarm tactics, etc).

Edited by evcameron

6 hours ago, GuacCousteau said:

Where do you think this clarification that the template will 'stick' to the ship will be written? Why wouldn't it just be written that way on the card if that was the intention?

To me, this is the biggest thing. If they had wanted, they could have made it a condition or created a new "stick" term (similar to "launch" vs "drop").

5 hours ago, kempokid said:

If the upgrade wasn't designed to "stick," why didn't they clarify that when the ship they attached to repositions/executes a maneuver, they stay put?

The Lambda pilots don't explicitly clarify that when they overlap a ship, that ship doesn't take ten face-up damage cards. I guess I should keep that possibility open, because after all, it'd be rather thematic for a large, heavy shuttle to do massive damage by ramming.

Also, for the record, I don't see any indication that the droids (as opposed to the munition upgrade) "attach" to anything.

5 hours ago, Xeletor said:

So I can't make a chain of buzz droids? Common FFG! The shape made me hope for a droid-caterpillar. RIP geliebter DreiDroid!

How would a chain work? They do damage at range 0...

4 hours ago, Skitchx said:

I think it would have been more thematic if these had two hull but only 1 green dice or 3 hull but no green dice.

I respectfully disagree. High Agility means they're tough to hit, while low hull means they're very brittle. This sounds perfectly thematic for a swarm to me.

3 hours ago, svelok said:

buzz droid threat range, except I learned how to read

8xKOmPq.jpg

Droid fighters and a Resistance bomber? Illegal list. You forfeit the game and I win!

Edited by JJ48
1 minute ago, JJ48 said:

How would a chain work? They do damage at range 0...

Now it is obvious it doesnt. But back then we just knew the templates stacked. Imagine they were a debuff, they could stack and trail and more debuffs make it longer amd more likely to be picked up by other ships.

I like them more the way they are.

Also: if they add enough "remote" drones to xwing, it will be like aramda with its squadron minigame! Bring 10 remotes to double the game time

39 minutes ago, evcameron said:

Is it possible there is a section in the RR that expands on the buzzdroid rules? of course. But it seems odd to have partial rules on a card.

In fact, they have complete rules on the card. They are 100% functional with what we already know. So there's no reason for additional rules to exist. Bombs, with cards that just tell you how/when to drop them and nothing else, do not work this way. It really is that simple.

If anyone is still confused about why so many of us are positive that buzz droids are fully spoiled, I shall explain. Both cards (Buzz Droid Swarm and DRK-1 Probe Droid) are examples of a new mechanic called remotes. When the rules reference is updated, it will tell us general info on remotes, not specifics on how every single remote operates. I am certain of that because every remote has a reference card that explains everything the remote can do once launched. Placing details of a remotes individual functions anywhere else defeats the purpose of the remote cards.

No, the buzz droids don't "stick" through anything, but they do stick in almost any situation where they aren't being directly addressed by their victim. That's how they should work in a game that is all about the decisions made by the players.

Trust the RAW, and stop trying to play rules lawyer to find any excuse to say that the Buzz Droids can't be removed. There need to be ways to remove the things. If they just stayed on forever everyone would hate this card in no time at all.

Edited by Hippie Moosen
1 hour ago, JJ48 said:

The Lambda pilots don't explicitly clarify that when they overlap a ship, that ship doesn't take ten face-up damage cards. I guess I should keep that possibility open, because after all, it'd be rather thematic for a large, heavy shuttle to do massive damage by ramming.

I think this is a poor comparison. There are rules for bumping/overlapping. There are not rules yet for when a remote attaches to a ship.

Just now, kempokid said:

I think this is a poor comparison. There are rules for bumping/overlapping. There are not rules yet for when a remote attaches to a ship.

Probably because there's nothing indicating that remotes do attach to a ship.