When you spend pip to heal with Intellect of 4 you heal 4 wounds. If you spend 2 pips, is it 8, or do they have to be on someone else?
Quck clarification on heal/harm
Heal and harm base power cannot be activated multiple times. So if you have no grades and get 2 pips, then 1 is wasted.
If you have the magnitude upgrade you can use it to heal a 2nd person.
To heal or inflict more you need the strength upgrades.
3 hours ago, damnkid3 said:Heal and harm base power cannot be activated multiple times. So if you have no grades and get 2 pips, then 1 is wasted.
If you have the magnitude upgrade you can use it to heal a 2nd person.
To heal or inflict more you need the strength upgrades.
To add to this, the Medicine skill upgrade also adds a flat amount to your heal/harm total based on your ranks in Medicine.
The base power is 4 wounds with Intellect 4.
If you upgrade:
The right side Control (20 XP): +4 strain recovery
Either Strength upgrade (35 XP away from the right side Control): +1 wound AND +1 strain recovered per pip (after the first)
Both Strength upgrades (15 additional XP): +2 wounds AND +2 strain recovered per pip (after the first)
Bottom-Left Control (50 XP): Add Medicine ranks to wounds and strain recovered (regardless of any pip other than the first)
Got it. Thanks!
5 hours ago, bsmith23 said:Got it. Thanks!
One thing to remember with Heal, that makes it a good skill, is...well a lot of things, but one complaint I've seen voiced frequently, is along the lines of "why bother with this power if I can just use a stimpack and get the same results?"
1. Stimpacks have diminishing returns with each use, but Heal stays the same amount of healing each time. Still limited to 5 uses a day, but it has the potential for a LOT more healing per use.
2. With the right upgrades it can used at range, and on multiple targets, making it far superior to a stimpack.
3. It can raise the dead
Plus it's also got the flipside use of Harm, which can be scary powerful for someone willing to use it in that way. Especially someone with a lot of ranks in the medicine skill to further boost the damage output.