So many Buzz Driod questions...

By Cubanboy, in X-Wing

9 minutes ago, Hiemfire said:

Which could work as a good way to get a Buzz Droid swarm out of the way of your squad with minimal repercussion. Bank through and then roll away from the Buzz Droids.

For that matter, you have to move to the front or rear guides if you can. If you're on the rear guides (because you can't fit on the front ones without overlapping an obstacle) then boost would get you clear.

Equally, if you're on the front guides, a reverse move by a quadjumper would get you clear (and for that matter, if they can be shot at, they can possibly be affected by other attack-esque effects, so a quadjumper may be able to hit the tractor button and send them flying).

I don't think they're devastating. But they are, essentially, reactive mines, so they have a lot of potential to leave enemies going "aaaaaaahhhhh!!! I'm covered in beeeeees!!!!!!" and rolling back and forth for no good reason to try and shake the things off. That in and of itself is nice for a swarm. Most importantly, the buzzbots specify "enemy" ship, so you can fly your own drones through them without messing your life up.

Edited by Magnus Grendel

If you K-Turn with droids on your front then do the droids stay where they are when you perform the 180 turn? Meaning they would then be in your back guides? I figured since its not 'stuck' then it shouldn't flip to still remain in the front guides?

5 minutes ago, Ghosthacked said:

If you K-Turn with droids on your front then do the droids stay where they are when you perform the 180 turn? Meaning they would then be in your back guides? I figured since its not 'stuck' then it shouldn't flip to still remain in the front guides?

If you overlap it, and then there is space to place it in front of your ship after the K-turn, your opponent can choose to place it in the front guides.