36 minutes ago, gadwag said:Buzz droids are very thematic but are going to make the activation phase take forever to resolve
On the bright side, you can only have a maximum of 6 per game, and they're pretty easy to destroy, by the looks of things.
36 minutes ago, gadwag said:Buzz droids are very thematic but are going to make the activation phase take forever to resolve
On the bright side, you can only have a maximum of 6 per game, and they're pretty easy to destroy, by the looks of things.
1 minute ago, SpiderMana said:On the bright side, you can only have a maximum of 6 per game , and they're pretty easy to destroy, by the looks of things.
Took me a sec to realize you were looking at a Sep vs Sep matchup since the max per list is 3 Buzz Droids. 😁
17 minutes ago, Hiemfire said:Took me a sec to realize you were looking at a Sep vs Sep matchup since the max per list is 3 Buzz Droids. 😁
Indeed
5 hours ago, Hiemfire said:
Yikes, there'd need to be a way of tracking which tokens belonged to which player as they don't affect friendlies.
I've just realised why device tokens have two subtly different sides, one player gets the white outline border and one the plain side.
10 hours ago, MegaSilver said:Put it in the front nubs,that's how it sticks. If it's in the back it's easy to shake off.
[automated voice] Beep. Beep. Beep. This Quadjumper Is Reversing.... [/automated voice]
7 hours ago, SpiderMana said:On the bright side, you can only have a maximum of 6 per game, and they're pretty easy to destroy, by the looks of things.
True, but even persuading an opponent to spend fire shooting at a token not an enemy ship is arguably a win.
1 hour ago, rawbean said:Yikes, there'd need to be a way of tracking which tokens belonged to which player as they don't affect friendlies.
I've just realised why device tokens have two subtly different sides, one player gets the white outline border and one the plain side.
Ablative Plating, as well - it only protects (for some reason) from friendly bombs.
"Don't worry about the mine, lads, it's one of ours!"
<BOOOM>
"You cretin, Eccles."
Edited by Magnus Grendel15 hours ago, Animewarsdude said:I don't think the CIS will ever get a Int 6 coordinate ship, let alone a Int 6 pilot at the rate they are going. Outside of Ventress they don't have a real ace pilot to throw at that tier, and that is more the old 2D clones wars rather than actual canon and the fact that so far she is already in the game at Int 4. The CIS will much more be getting by with just swarms of low Int fighters. That isn't to say that the Buzz Droids won't be able to be maximized though, there is nothing to stop settling up the arcs such that it will be very likely that Fel will either get tagged by one of get one thrown into his path for the following round.
Lando's both initiative 4 and 5 in different factions (and Anakin is 4 and 6 in the same faction), so there's precedent to allow Asajj to be something other than 4. As a coordinate ship, probably not, though it remains to be seen who might fly the CIS version of the Sheathipede.
On a related note - surprised the CIS get a generic Initiative 3 Vulture Droid. Those things never looked especially competent, so seeing them having a better Initiative than Obsidian, Blue, Gray, Tempest or Zeta Squadron Pilots feels wierd.
Beating out namechecked trainees, like the Sienar-Jaemus Engineer, Epsilon Cadet, Academy Pilot, or Blue Squadron Rookie is one thing, but outclassing qualified sentient pilots is another.
Edited by Magnus Grendel2 minutes ago, Magnus Grendel said:On a related note - surprised the CIS get a generic Initiative 3 Vulture Droid. Those things never looked especially competent, so seeing them having a better Initiative than Obsidian, Blue, Gray, Tempest or Zeta Squadron Pilots feels wierd.
Beating out namechecked trainees, like the Sienar-Jaemus Engineer, Epsilon Cadet, Academy Pilot, or Blue Squadron Rookie is one thing, but outclassing qualified sentient pilots is another.
The I3s were visible the first time the spreads were revealed and being as the Separatists were not cutting corners, unlike the Trade Federation in Episode 1, when it comes to hardware it makes sense that they'd be comparable to veterans with good reflexes in some level of capability.
9 hours ago, theBitterFig said:
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Ah yes, I forgot animals have an effective measure for removing parasites and therefore never have fleas.
Those are awesome pictures by the way!
Edited by mazz0I wouldn't worry about them slowing the game down, they're not exactly going to take long to move.