Terrifying Technology: Vulture preview

By thespaceinvader, in X-Wing

1 minute ago, Force Majeure said:

"Once  lau  nched, these missiles deploy an aggressive buzz droid swarm, ready to latch onto an enemy ship and tear it apart from the outside  ."

This is nothing but flavor.

8 minutes ago, FranquesEnbiens said:

What if they say nothing else, and the card is the only thing that governs how it behaves?

in my opinion, a barrel roll would then shake it off.

4 minutes ago, thespaceinvader said:

Fluff terms from the article are not rules.

^ (out of reactions, :( )

5 minutes ago, SpiderMana said:

This is nothing but flavor.

It's true, but other Devices have other rules that are not on cards to tell what they do. This could be an indicator that there are more rules out there.

I think it's funny that so many people are so sure that there can't be some other rule out there that says more....all because the preview article didn't mention it.

4 minutes ago, PanchoX1 said:

in my opinion, a barrel roll would then shake it off.

As would any forwards movement if the Buzz Droids were relocated to the rear nubs when the were last overlapped or moved through.

6 minutes ago, SpiderMana said:

This is nothing but flavor.

Out of reacs. Bacon? 🥓 🥓 🥓

8 minutes ago, heychadwick said:

Proximity Mines and Proton Bombs have rules that aren't on their cards. Why is it such a crazy thought that there might be some extra rules for this thing?

As I stated, I don't think it makes a clear case either way based on what they have. You can say RAW from what little we see, but there can easily be more rules out there. Why do you guys think it's some radical idea that there might be more rules?

There certainly could be further rules, but this isn't exactly the same as devices, where we don't have a card that explains everything they do. I know you are simply speculating at this point, and that we don't know if "relocate" or any other potential keyword will be defined.

What I don't understand right now is how anyone is convinced, without any other rules to support it, that barrel rolls, reverse maneuvers, and anything else that would cause a ship to move without moving over or overlapping the BDS token will tote the BDS along. I am curious, if FFG does not have any additional clarification, or the rules for remotes say "do what's on the card," how anyone could justify moving the token in any other way than what is stipulated on the card.

Edited by FranquesEnbiens
Just now, heychadwick said:

I think it's funny that so many people are so sure that there can't be some other rule out there that says more....all because the preview article didn't mention it.

True, haha...

Bringing your own personal unique glasses to view the new thing is a constant in this game; almost never makes logical sense; usually always is squashed; but she keeps on coming.

...part of the fun? or opposite?

Anyway, forum fodder.

Now where's my tea?

4 minutes ago, heychadwick said:

It's true, but other Devices have other rules that are not on cards to tell what they do. This could be an indicator that there are more rules out there.

I think it's funny that so many people are so sure that there can't be some other rule out there that says more....all because the preview article didn't mention it.

I think it’s just a matter of assumptions.

One side assumes there must be more information.

The other deals only in what is known and thus plans based on the known.

There’s no current evidence supporting additional unknown rules. That doesn’t mean it won’t be there. It means we cannot quantify it and thus refuse to speculate on what the unknown rule is, if any

2 minutes ago, ScummyRebel said:

There’s no current evidence supporting additional unknown rules. That doesn’t mean it won’t be there. It means we cannot quantify it and thus refuse to speculate on what the unknown rule is, if any

I absolutely agree. I think it's like trying to guess if someone is a blonde, red head, or brunette from seeing their leg.

Image result for only a sith deals in absolutes

I didn't think the swarm sticking or not would be such a big point of contention for people. How I'm reading it, I'm in complete agreement with everyone saying that the swarm falls off if not placed in front of the ship, and that it can be shaken by doing a barrel roll. Since the person controlling the swarm decides where it's placed it's like you're deciding if you want the ship that picked em up to take them or if you would rather try to latch onto someone else. If there weren't ways of getting rid of them that didn't involve attacks it really bumps up the power of these things. losing shots for any reason is crippling in this game. barrel roll to shake off the droids sounds plenty thematic to me as well.

The card for Buzz Droid Swarm is pretty cut and dry, and once compared to the card for the DRK probe droids, it's pretty clear that those are the only details that there will be for how to move, attach, and remove that swarm.

3 minutes ago, Hippie Moosen said:

.... it's pretty clear that those are the only details that there will be for how to move, attach, and remove that swarm.

Yes....so clear that we are having this discussion because it's so clear. :)

What makes you think there will be absolutely nothing else coming out for it?

16 minutes ago, heychadwick said:

I  think  it's funny that so many people are so sure that ther  e  can't be some other rule out there that says more....  all because the preview article didn't mention i  t.   

I’m not convinced that there can’t be more rules. I’m convinced that there won’t.

IMO, it seems best balanced RAW from what we’ve seen so far, no added “connection” rules. It doesn’t feel like we need any more info, unlike bombs and mines where there’s the obvious question of “what happens then?” (Which, btw—Discord missiles line up perfectly with those as an example. You launch/drop a token, and have to reference somewhere else for what the token does. In case of Buzz Droids, it so happens that the reference is on the remote card instead of the Rules Reference.)

15 minutes ago, Force Majeure said:

"Once launched, these missiles deploy an aggressive buzz droid swarm, ready to latch onto an enemy ship and tear it apart from the outside."
---Emphasis mine---

"Latch" hasn't been defined as far as I know.

"Latch" does not appear on the "Buzz Droid Swarm" card. Neither the term "latch" nor the term "attach" appear on the card.

The only other remote we have been shown also uses the term "relocate" for moving the token. This is a term not seen in rules text before this wave.

swz30_probe-card.png

The cards that put both of these remotes on the field use the term or terms for devices, launch and drop, after they are placed on the playfield.

swz31_discord-missiles.png swz30_probe-droid.png

Will Remotes be considered Devices? Rules Reference page 13.

Quote

OBJECTS

Ships, obstacles, and devices are all objects. The exact position of objects in the play area is tracked and restricted by game effects.

• Ships can acquire locks on objects.

• Ships can move through objects.

Will "relocate" be specific to devices?

13 minutes ago, heychadwick said:

Yes....so clear that we are having this discussion   because it's so clear. :)

What makes you think there will be absolutely nothing else coming out for it?

The DRK probe droids card is a remote the same as the Buzz Droid Swarm. FFG tends to categorize things and have them share the same rules, with remote being the category for these bad boys. From what can be gathered based on the two previews, remotes can be shot, can be overlapped, but don't move unless specified by their card, and don't interact with being overlapped unless again specified on the card.

Two remotes that list exactly how they move and what happens when they are overlapped seems to indicate that the cards tell you what you need to know and that's it. The only additional ruling on them will likely be that they can't just be placed in the battlefield and must be launched as the result of an upgrade, and of course the clarification that they can be locked and/or shot at.

Or any future update to the rules reference can include remotes as a fourth type of object and relocate will be something specific to remotes.

*for clarity I was responding to Frimmel*

Edited by Pa Weasley
8 minutes ago, Frimmel said:

Will "relocate" be specific to devices ?

🤨 Top left of the upgrade, it isn't a Device.

swz31_discord-missiles.png

Buzz Droids and DRK-1 are Remotes though so it may be specific to those, or could end up being a term to define moving out side of the current Maneuver, Boost, Barrel Roll or Rotate.

Just now, Hiemfire said:

🤨 Top left  of the upgrade, it isn't a Device   .

I think he knows that, he’s just saying that the “remotes” might be lumped under the “device” header once they’re on the battlefield.

1 minute ago, Hiemfire said:

🤨 Top left of the upgrade, it isn't a Device.

swz31_discord-missiles.png

Buzz Droids and DRK-1 are Remotes though so it may be specific to those, or could end up being a term to define moving out side of the current Maneuver, Boost, Barrel Roll or Rotate.

Are you deliberately taking this out of context? Discord missiles uses the same word "launch" as do other upgrades that refer to devices. I am using that term and the presence of "drop" on the Probes which is a device to suggest that a "Remote" may be considered a device once it has been launched or dropped.

1 minute ago, Frimmel said:

Are  you  deliberately taking this out of context? 

No, he’s pointing out that Discord Missiles are not a device card, and currently Devices are the only cards that place devices. 😁

4 minutes ago, SpiderMana said:

I think he knows that, he’s just saying that the “remotes” might be lumped under the “device” header once they’re on the battlefield.

Exactly. I suggest also that "relocate" will be specific for effects changing where a device or perhaps specifically a remote is positioned on the playfield.

24 minutes ago, Frimmel said:

Will "relocate" be specific to devices?

I think it will be that "relocate" will be specific to Remotes which I'm guessing will be classified more generally as an Object, a 4th one like @Pa Weasley mentioned. Remotes might not necessarily be a device because they are the result of a device in the case of DRK-1 Probe Droids but also the result of a missile in the case of Discord Missiles.

Edited by Skitchx
2 minutes ago, Skitchx said:

I think it will be that "relocate" will be specific to Remotes which I'm guessing will be classified more generally as an Object, a 4th one like @Pa Weasley mentioned. Remotes aren't necessarily a device because they are the result of a device in the case of DRK-1 Probe Droids but also the result of a missile in the case of Discord Missiles.

The term "relocate" suggests to me it is not to be considered executing a maneuver nor another form of moving such as a boost or barrel roll. Ships "move" while remotes "relocate."

7 minutes ago, Frimmel said:

The term "relocate" suggests to me it is not to be considered executing a maneuver nor another form of moving such as a boost or barrel roll. Ships "move" while remotes "relocate."

Agree 100%. FFG wanted to have a way to move Remotes but didn't want to use the same term that ships use. They also wanted to make the movement distinct from boost or barrel roll because those are already defined and have certain limitations e.g. can't overlap.

Edit: Also, Relocate doesn't require the use of templates to move like "Move" does e.g. Buzz Droid Swarm.

Edited by Skitchx

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