1 hour ago, heychadwick said:I guess we will have to see. There is always points to balance things. As it stands now, only fragile ships can carry them. You can only have 3 at the most. It might be pretty easy to focus fire them down if you are terrified of them. There is also the possibility that your own ship will fly through them, especially if you take a lot of Vultures.
I do see lists with just a few ships being terrified of them. Lists with more ships not so much.
Your own ship flying through them means nothing. Read the card again. 3 green dice is nothing to sneeze at and could deny shots for many rounds. I'm of the opinion that points don't balance things, correctly designed mechanics balances things. Relying on points to balance something that is incredibly powerful to the point of being broken is lazy and doesn't bring balance it just makes the thing not worth taking. As they are right now, buzz droids are already very powerful.
If these attach on the front of a ship that doesn't have barrel roll what happens? At a minimum you have effectively denied shots from at least one ship that round. Round two begins these are attached to the front: they have already done a critical. Your opponent doesn't have barrel roll so he runs over them again but this time his wants to get rid of them so he runs right in front of an obstacle, probably out of position at this point. Whoops, you just move them to the back. Opponent doesn't want to shoot at them again. They deal another critical. Round 3 opponent may end up running over that obstacle, has to roll for damage and loses his action on that ship or gains a stress, still out of position. Stopping here, what is the result?
For the cost of one calculate you have done two critical damage, denied shots once, and denied an action or caused a stress, and caused a ship to get out of position and maybe take damage from the obstacle. This may be an extreme example, or it may not, we will see.
Let's say the opponent shoots them on the round they attach. For the cost of 1 calculate you have denied shots from at least one ship. Are there any other abilities in the game that deny the opponent shots on your ships?
Also, we don't know how FFG is planning to handle these in regards to list point values. Maybe if you destroy the buzz swarm you get however many points Discord Missiles are worth, but that adds a whole new complication to a game that was supposed to be simpler so it seems unlikely. I'm guessing FFG maybe hasn't considered this. So your opponent may effectively get nothing from doing damage to the buzz swarm in terms of MOV and actually making progress toward points on a ship.
Edited by Skitchx