Terrifying Technology: Vulture preview

By thespaceinvader, in X-Wing

6 minutes ago, heychadwick said:

I am having doubts that they don't stick or that a Barrel Roll will clear them. I know what it says, but I just think it has to be different.

Not every ship can barrel roll as a white action. Plus, you're forcing them to spend their action to reposition, instead of focusing or target-locking. It could even force them to choose between staying in place and eating a damage, or barrel rolling but losing their shot.

28 minutes ago, ScummyRebel said:

Seems like these will be hard to consistently trigger. More an annoyance than anything else.

A crit without possibility to defend should be hard to trigger consistently. If they get a couple hits in, great, but using them to scare your opponent where you want them can also be useful.

I noticed two things here:

No bullseye arcs on the generics?

Discord missile requires calculate to fire, but not to equip. Iiiiiiinteresting. Use DFS to equip it elsewhere and pass the calculate to fire?

15 minutes ago, mcintma said:

I'd say 7-10 points, it's likely you'll get at least 1 crit *plus* force either wasted actions next turn (barrel roll or fly near a rock etc.) and/or wasted shot(s) at an Agi 3 target. Loose Buzz Droids will mess with your opponent's plans and get in their head. These look really good to me, compared to say one procket at 7 points.

That seems like too much. I would be surprised if they are more than 3 or 4 points. They will be pretty good against low ship count lists, but against swarms or higher ship count lists they will be more of an annoyance than anything else.

I think Energy-Shells will be the more useful missile while these will be more of a gimmick.

Edited by Jo Jo
Just now, PaulRuddSays said:

No bullseye arcs on the generics?

They're just obscured by the front prongs.

2 minutes ago, JJ48 said:

A crit without possibility to defend should be hard to trigger consistently. If they get a couple hits in, great, but using them to scare your opponent where you want them can also be useful.

There’s real value in making them burn an action to roll them off - either they lost their preferred action, or they took a linked stress. I’m OK with that as an interesting decision tree.

3 minutes ago, JJ48 said:

A crit without possibility to defend should be hard to trigger consistently. If they get a couple hits in, great, but using them to scare your opponent where you want them can also be useful.

I get that, my point is that you’re not bringing them for the crits. You’re bringing them to be annoying and try to force your opponent into suboptimal choices. Which is also why I’m hoping they stay cheap-ish.

7 minutes ago, PhantomFO said:

Not every ship can barrel roll as a white action. Plus, you're forcing them to spend their action to reposition, instead of focusing or target-locking. It could even force them to choose between staying in place and eating a damage, or barrel rolling but losing their shot.

It's a bit like a console fire damage card but worse. Console fire only has a chance to deal damage, and even then it's normal damage compared to critical from the buzz droids. And console fire can be pretty nasty.

1 minute ago, thespaceinvader said:

They're just obscured by the front prongs.

Nice catch. I guess someone else will find the error, then!

The Separatists are looking so cool. The Buzz Droids are easily the most exciting thing they showed off today, and I really hope that they find a home in the meta. Still gonna fly for the Republic, but I love how the CIS is shaping up.

What's got me intrigued is that there don't seem to be any vultures that get above I3. I'm not sure if that's gonna hold true for all of their droid fighters, but if it does that may make I4 a little more valuable. Right now, if initiative is important to your strategy, your looking at groups of I5's or maybe I6's depending on your faction. Maybe we'll see I4 pilots get a little more love since they will be able to pick off priority clanker targets before they can shoot, or simply out fly them in general.

Edited by Hippie Moosen
4 minutes ago, Jo Jo said:

That seems like too much. I would be surprised if they are more than 3 or 4 points. They will be pretty good against low ship count lists, but against swarms or higher ship count lists they will be more of an annoyance than anything else.

I think Energy-Shells will be the more useful missile while these will be more of a gimmick.

If these are 4 points they will be autoinclude at 3x per list IMO. They are better by far than, say, a rigged cargo chute at 4 points.

1 hour ago, ObiWonka said:
  • Be Arvel
  • Have Zeb Crew

Why does everybody forget Captain Oicunn?

...okay, I know why the forget him, but it still makes me sad. Makes him sad, too.

3 minutes ago, Parakitor said:

Why does everybody forget Captain Oicunn?

...okay, I know why the forget him, but it still makes me sad. Makes him sad, too.

Because I haven't played a ton of 2E yet. :( But yay Oicunn/Arvel/Zeb buff!

1 hour ago, MasterShake2 said:

If we're assuming you eat the first crit, a barrel roll will able to shake them on the next turn...I guess spinning is a good trick.

Turr Phenir Buzz Droid Hardcounter LOL.

Edited by theBitterFig

Anyhow, I'm still terrified of Energy Shell Charges. I won't not be terrified of them until I see points. And slots.

I would be shocked if they were 3-4 points. They are launched in addition to the carrying ship's primary attack like bombs and mines. While the footprint is smaller than some devices meaning they're easier to dodge, they aren't eliminated until the opposing player actively takes the time to destroy them meaning there's a chance of swarms damaging opponents for multiple rounds. Balancing this with the limit of three and their one shot nature I'm guessing discord missiles are going to be closer to at least 6 to 8 points a pop.

2 minutes ago, theBitterFig said:

Turr Phenir Buzz Droid Hardcounter Lulz.

Haha. Shoot them and they blow up? You're free! Shoot them and miss? Do a barrel roll!

2012%252F12%252F04%252F19%252Fdoabarrelro.aBl.jpg%252F950x534__filters%253Aquality%252890%2529.jpg?signature=08M_US3nyL3s8iQM1StLNWVSQIY=

6 minutes ago, Pa Weasley said:

I would be shocked if they were 3-4 points. They are launched in addition to the carrying ship's primary attack like bombs and mines. While the footprint is smaller than some devices meaning they're easier to dodge, they aren't eliminated until the opposing player actively takes the time to destroy them meaning there's a chance of swarms damaging opponents for multiple rounds. Balancing this with the limit of three and their one shot nature I'm guessing discord missiles are going to be closer to at least 6 to 8 points a pop.

If you believe that Discord Missiles will be 6 to 8 pts, what do you believe the point cost of the Energy Shell Charges will be?

1 hour ago, Captain Mayhem said:

Would have been nice if the Discord Missiles  were usable on the Starviper!

I miss Forces of Corruption. The Zahn Consortium was so fun to play as. Their Starvipers armed with Buzz droids tore up X-wings like there were made of tissue paper.

7 minutes ago, RStan said:

If you believe that Discord Missiles will be 6 to 8 pts, what do you believe the point cost of the Energy Shell Charges will be?

My complete shoot from the hip guess is a seven point floor nine point ceiling. Built in reload plus the ability to flip a focus to a crit puts them pretty comfortably between concussion missiles and proton torpedoes in terms of ability.

I of course reserve the right to be utterly and completely wrong. 😀

Edited by Pa Weasley
31 minutes ago, Pa Weasley said:

I would be shocked if they were 3-4 points. They are launched in addition to the carrying ship's primary attack like bombs and mines. While the footprint is smaller than some devices meaning they're easier to dodge, they aren't eliminated until the opposing player actively takes the time to destroy them meaning there's a chance of swarms damaging opponents for multiple rounds. Balancing this with the limit of three and their one shot nature I'm guessing discord missiles are going to be closer to at least 6 to 8 points a pop.

If you fire them, you have to spend your token (or one nearby) before the enemy attacks. For a 2/2/3/0 ship with low initiative, that’s a recipe for pain.

Energy shell charges probably won’t have a huge cost either. Reload isn’t much of an issue when you don’t live very long in engagements and pop immediately.

Edited by PaulRuddSays
18 minutes ago, Pa Weasley said:

My complete shoot from the hip guess is a seven point floor nine point ceiling. Built in reload plus the ability to flip a focus to a crit puts them pretty comfortably between concussion missiles and proton torpedoes in terms of ability.

I of course reserve the right to be utterly and completely wrong. 😀

Not needing a lock surely makes them pricier than Concussions - so this is likely a decent estimate

28 minutes ago, Hippie Moosen said:

I miss Forces of Corruption. The Zahn Consortium was so fun to play as. Their Starvipers armed with Buzz droids tore up X-wings like there were made of tissue paper.

I mean, the consortium was just massively op in both theaters of combat relative to both other factions, of course they tore them up.

People shouldn’t forget just how fragile these ships are. You’re fairly likely to lose one every engagement that you have more than one 3 atk focus shot coming in. You can’t price upgrades on these up too high before the costs become prohibitive for something that will get initiative killed.

11 minutes ago, Nyxen said:

I mean, the consortium was just massively op in both theaters of combat relative to both other factions, of course they tore them up.

True enough. If you wanted a balanced game you had to do mirror matches, or stick to Rebels and Empire which were less off balance. If I remember right there were mass driver weapons that were just crazy good against everything, and Zahn was the only one who could use them. Still a great game though.