VIC-II Combo

By OberMatthew, in Star Wars: Armada Fleet Builds

1 minute ago, The Jabbawookie said:

I think the difficult part is arguing for Sensor Team...

If Sensor Team only was exhaust to use and didn't require spending the die...

For me the combination QBT, sensor team and the title "Warlord" is delightful (double hit + a new dice with acc.). What is certain is that it remains an upgrade too situational, and the previous combination expensive (but certain)

6 hours ago, OberMatthew said:

For me the combination QBT, sensor team and the title "Warlord" is delightful (double hit + a new dice with acc.). What is certain is that it remains an upgrade too situational, and the previous combination expensive (but certain)

so you remove a red die, add a red die and change a blank to a double hit. so it is a 23 point double hit acc... I can almost put in vader for that. also that is on a vic, so it is already a ton of points on there

Edited by Cleto0
On 3/15/2019 at 4:04 PM, Cleto0 said:

so you remove a red die, add a red die and change a blank to a double hit. so it is a 23 point double hit acc... I can almost put in vader for that. also that is on a vic, so it is already a ton of points on there

True... but i prefer to play with JJ when i use victory!

Anyway going back to talking about the sensor team, i can remove a die of any color, not exclusively red red... For example a blue acc, in this case i don't lose a die

1 hour ago, OberMatthew said:

Anyway  going back to talking about the sensor team, i can remove a die of any color, not exclusively red red... F  or example a blue acc, in this case i don't lose a die

So you remove an acc... to change a die to an acc and then a double? Why not go Warlord and H9s for the same result?

Edited by The Jabbawookie
11 hours ago, The Jabbawookie said:

So you remove an acc... to change a die to an acc and then a double? Why not go Warlord and H9s for the same result?

But with the H9 i change a die with a potential damage or a crit, in the case i mentioned instead i can use a blank or an accuracy that i don't lose but instead returns as a red dice. I'm wrong?

1 hour ago, OberMatthew said:

But with the H9 i change a die with a potential damage or a crit, in the case i mentioned instead i can use a blank or an accuracy that i don't lose but instead returns as a red dice. I'm wrong?

Ah, now I see what you’re getting at. The tricky part is that to come out ahead (losing Gunnery Team aside, which is a huge deal) you need a red blank and another die you don’t want to use. If you only have one blank H9s are equally good; if you have no blanks H9s are better. Personally I think the benefit is pretty unreliable (I’d crunch the numbers on two blanks but it’s 3am) and you’re highly likely to get a second GT Disposable Capacitors shot with a 105 degree front arc, which makes the combo in some ways a sacrifice of six dice. But there is, at least, a conceivable situation where it helps a shot.

Edited by The Jabbawookie

I apologize if i haven't been clear enough in previous posts!

@The Jabbawookie you're absolutely right, but then i can't find another way to use QTC on VSD

1 hour ago, OberMatthew said:

I apologize if i haven't been clear enough in previous posts!

you're absolutely right, but then i can't find another way to use QTC on VSD

And sometimes that is how it goes... I like to keep victories cheap so I can run more stuff.

🙁

1 hour ago, OberMatthew said:

🙁

You’ve found a justification, I think you should try it. :)