VIC-II Combo

By OberMatthew, in Star Wars: Armada Fleet Builds

Hi guys,

now i will show you a combos (with VIC-II) and you will tell me if i'm crazy or if they can work!

Dice roll valid for all of the examples

RED = Hit , Blank , Crit

BLUE = Hit , Crit , Acc

I)

Title: Warlord

Turbolaser: QTC

Weapon Team: Sensor Team

First step:
Using "Sensor Team" i remove a blue die with the hit face and turn the red blank into an acc

Second step:
with QTC i add another red die with the face acc

Third step:
With the title "Warlord" I change one of the two acc into a red die with double damage

After all this confusion i can get an acc and a double damage. It's not true?

II)

VSD-II and Arquitens with " Hand of Justice "

Title: Warlord

Turbolaser : TRC

Officer: Needa

Weapon Team: Sensor Team

First step:
I spend an "Evade" defense token and transform the red die with blank in a double damage. (TRC)

Second step:
with "Sensor Team" i remove a blue hit and turn a red hit into acc

Third step:
I turn the acc into a
double damage through the title "warlord"

With this combination I can have 4 certain damage with only two red dice. Of course, I sacrifice an evade, but if the build includes a light cruiser with hand of justice the problem could be resized

Edited by OberMatthew

Yes, you can also do H9s and Warlord and have a similar effect. Oh, and if you add Kallus, it works on squads too!

It is legal and works the way you think it does. The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team. Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak.

2 minutes ago, CommanderDave said:

Yes, you can also do H9s and Warlord and have a similar effect. Oh, and if you add Kallus, it works on squads too!

But if I use the H9 I have to change a damage with an acc, while QTC I add an acc, right?

4 minutes ago, The Jabbawookie said:

It is legal and works the way you think it does. The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team. Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak.

Ahhh ok, now i understand the difference!

I edited the Topic with a new combo idea " II) "

39 minutes ago, OberMatthew said:

I edited the Topic with a new combo idea " II) "

With steps 2 and 3, you lose 1 damage and convert 1 damage to 2, for a net gain of 0. The TRCs do some lifting, though, and in a perfect world you would spend a blank.

you are right, it's math matthew! 🤦‍♂️

With Captain Jonus + Warlord, you can also turn a blank into an acc, acc into a double when attacking ships. You can't use it against squads though, and it relies on Jonus being within distance 1 of an enemy ship. H9 + Warlord is the most consistent.

4 hours ago, OberMatthew said:

Hi guys,

now i will show you a combos (with VIC-II) and you will tell me if i'm crazy or if they can work!

Dice roll valid for all of the examples

RED = Hit , Blank , Crit

BLUE = Hit , Crit , Acc

I)

Title: Warlord

Turbolaser: QTC

Weapon Team: Sensor Team

First step:
Using "Sensor Team" i remove a blue die with the hit face and turn the red blank into an acc

Second step:
with QTC i add another red die with the face acc

Third step:
With the title "Warlord" I change one of the two acc into a red die with double damage

After all this confusion i can get an acc and a double damage. It's not true?

@Dreadnowt went over to this combo rather than the standard H9/Warlord setup some time back if I recall. I was dubious until I ran into it on the table, it's kinda nice to guarantee the acc/double result from the side or rear of a Vic 2!

1 hour ago, Akhrin said:

@Dreadnowt went over to this combo rather than the standard H9/Warlord setup some time back if I recall. I was dubious until I ran into it on the table, it's kinda nice to guarantee the acc/double result from the side or rear of a Vic 2!

never underestimate a Warlord... even if it is a VIC I. it can roll 6 damage out the side with a CF command. It can. *shudders* it can....

Precious suggestion!

I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC?

20 minutes ago, Norell said:

I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC?

Not really, unless you have some other form of accuracy generation. Jonus could do the trick in place of Sensor Team.

50 minutes ago, Norell said:

I wonder if the I) combo works without the Sensor Team. Do the dice generate enough accuracies that justify the 10 points spent on the QTC?

QTC requires a red die to have an accuracy icon, in order to add the second red die with an accuracy. Not reliable without Sensor Team or Jonus (I'd prefer Jonus because then I can take Gunnery Team).

[ flagship ] Victory II-Class Star Destroyer (85 points)
- Moff Jerjerrod ( 23 points)
- Warlord ( 8 points)
- Captain Brunson ( 5 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Turbolaser Cannons ( 10 points)
- Leading Shots ( 4 points)
= 145 total ship cost

1 Captain Jonus ( 16 points)

This could work. You have room for a Gozanti, a Glad-II and full squads. A Glad-II Demo also loves Jonus.

Playing i fell in love with the combination of QTC and Warlord ... 1 red acc and double damage to each attack, even from the less armed zones

On 3/8/2019 at 12:12 PM, OberMatthew said:

Playing i fell in love with the combination of QTC and Warlord ... 1 red acc and double damage to each attack, even from the less armed zones

Too expensive I think Maybe more like this?

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Victory I (73)
• Gunnery Team (7)
• Spinal Armament (9)
• External Racks (3)
• Warlord (8)
= 100 Points

Gozanti Cruisers (23)
• Comms Net (2)
• Suppressor (4) (cut able)
= 29 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

ISD Kuat Refit (112)
• Darth Vader (36)
• Governor Pryce (7)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 177 Points

Squadrons:
• Captain Jonus (16)
• Mauler Mithel (15)
• Black Squadron (9)
• Tempest Squadron (13)
• TIE Phantom Squadron (14)
= 67 Points

Total Points: 398

honestly 2nd player is still very good with this type of build.

Very competitive list, well jonus and warlord. But i prefer to increase the side damage of the victory, perhaps using QBT or EA...

QTC in my opinion is inadvisable on a VIC-I, so it is right to use it differently

Boarding Troopers + Vader + External Racks. Boosts the side and front damage, 79 points before the commander.

On 3/7/2019 at 1:52 AM, The Jabbawookie said:

It is legal and works the way you think it does. The real opportunity cost (and one reason Sensor Team isn’t well-liked) is the loss of Gunnery Team. Since you’re spending a die anyway, H9 Turbolasers do about the same thing while allowing you to get that extra front shot and giving you guaranteed hits on all your flak.

Agreed. If only the H1MC80 could carry a Weapons Team slot...it might be the only ship that wants Sensor Team.

17 hours ago, DunaMoose said:

Agreed. If only the H1MC80 could carry a Weapons Team slot...it might be the only ship that wants Sensor Team.

Gunnery Team would still eclipse it, unfortunately. Two Ackbar shots with six to ten dice is a hard act to follow.

6 hours ago, The Jabbawookie said:

Gunnery Team would still eclipse it, unfortunately. Two Ackbar shots with six to ten dice is a hard act to follow.

True, true. Gunnery Team is arguably the best.

20 hours ago, DunaMoose said:

True, true. Gunnery Team is arguably the best.

Good luck arguing against it 😂

3 hours ago, Cleto0 said:

Good luck arguing against it 😂

Easy. Advanced Gunnery and second player.

47 minutes ago, DunaMoose said:

Easy. Advanced Gunnery and second player.

I think the difficult part is arguing for Sensor Team...