1 minute ago, Hiemfire said:Probably going to be fairly expensive I think (5+).
Looked at as a "look, no range limits" on target locking, it's essentially equivalent to Colonel Jendon's ability, which is about 3 points for a squad, but only two uses. However, it's not just garuanteeing you get a lock, it's also garuanteeing you get a lock on someone you actually have a shot on , or else letting you retroactively trade that lock back in for a defensive calculate. So even for ships with a native lock action, that's got to be up there with extra-action-granting abilities like collision detector or afterburners.
The fact that it doesn't have lock as a prerequisite is surprising - It's also going to be an option for the Lambda Shuttle, by the way - and will need to take into account the TIE Phantom.