I think the Guardian firearm spread is interesting. I'm wondering where they go from here as far as new big weapons.
Shotgun is good for investigators that already have a high combat value to start. So Mark for instance with the Shotgun shooting at 8 skill is not bad against most stuff. You are likely to get pretty decent damage out of the weapon if you throw anything else into the skill check (someone stacking combat bonuses like Beat Cops and Ace of Swords even more so). That said Shotgun is too close to Lightning Gun in XP cost and most people would much prefer reliability. Especially when you aren't playing on Easy. On Easy Shotgun is probably not that bad an idea. On Hard I think Shotgun is going to be more a liability than a boon. You are better off taking the more reliable BAR or Lightning Gun. With Lightning Gun you are getting a much more efficient weapon at the cost of 1 more resource and 1 more xp. With BAR you are getting a slightly less damaging but more accurate weapon for the ammo expended.
I actually think BAR is quite a good comparison if we use Shotgun as a standard for big weapons. Lightning Gun feels slightly over powered by comparison IMO even at it's resource cost and xp value. Unless you get an auto fail the Lightning Gun is gonna pretty consistently give you 3 damage per ammo used, which is staggering. It's not too bad if taken as is (considering it cost 6 to put out), but if you start Sleight Of Handing it or Throwing more ammo on it the weapon gets pretty nuts.
Where Lightning Gun falls down is that it's overkill on most enemies though the same criticism can be leveled against Shotgun. BAR is kinda nice in this respect since you can scale it's output based on the ammo expended thus matching the cost to the threat. Though if you are just fighting a bunch of cultists you might have been better off just taking the upgraded .45.
All that said I usually do pretty well with just the upgraded .45s at lower player counts. Also the .45 gives you a free hand to use Machete without having to resort to a bandolier, which is nice for conserving ammo and resources. I feel like these big weapons aren't needed until you start hitting 3+ players and those big enemies start having mountains of HP to work through if you are trying to succeed through combat.
Edited by phillos