A quirky idea I've been floating... it seems to have some potential, but I'm curious if you folks could tighten it up a little further still!
Braylen Stramm (47)
Jamming Beam (0)
Ten Numb (46)
Selfless (3)
Jamming Beam (0)
“Dutch” Vander (39)
Dorsal Turret (2)
Veteran Turret Gunner (6)
Saw Gerrera (52)
Selfless (3)
Leia Organa (2)
Pivot Wing (0)
Total: 200
View in Yet Another Squad Builder 2.0
Everyone is Initiative 4, for modular maneuvering. B-Wings carry Jamming Beams just 'cause they're free, and I *might* need to burn some target locks in key situations. Braylen and Ten are there to be punchy, and get mods themselves via stress tokens. Dutch passes out target locks as needed in the early game, working mainly to keep Ten with a re-roll before Saw's abilities kick in, then just takes nuisance shots. Saw hangs back and pulls crits off of the gang, just to spread damage out a bit further. Leia ensures a clean pursuit after the first engagement.
Further thoughts include:
- Drop the Vet Turret Gunner for Selfless on the other two ships, just to REALLY spread out damage, and get Saw's ability to trigger better.
- Replace Dutch with Lieutenant Blount , allowing the Saw and the B-wings to take Hull Upgrades, and Selfless for everybody.
- For Hyperspace, go with Saw/Selfless/Leia, Dutch/Ion/VTG, Horton/Ion/VTG, and naked Garvin, for maximum token sharing shenanigans.