V for Victory?

By Packerman29, in Star Wars: Armada Fleet Builds

V Is For Victory (398/400)
Empire

Commander: Admiral Motti

Objectives: Solar Corona, Hyperspace Assault, Most Wanted

[flagship] Victory I-class Star Destroyer (73)
- Admiral Motti (24)
- Expanded Hangar Bay (5)
= 102 total points

Victory II-class Star Destroyer (85)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Disposable Capacitors (3)
- Minister Tua (2)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 114 total points

Victory II-class Star Destroyer (85)
- Leading Shots (4)
- Disposable Capacitors (3)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 105 total points

Squadrons (77/134):
1x Mauler Mithel Tie Fighter Squadron (15)
1x Black Squadron TIE Fighter Squadron (9)
1x Maarek Stele TIE Defender Squadron (21)
1x Colonel Jendon Lambda-class Shuttle (20)
1x JumpMaster 5000 (12)

I’ve been waffling back and forth between motti and jerry. Also want to fit qbts on the Vic 1. But dont know wheee to shave 3 more pts.

Edited by Packerman29

XI7 isnt a good turbolaser for the vic because they just do not have enough dice for it to matter. Another thing is that you are using more squads than you should because these squads will get blown away, since there is only 1 scatter. I also think that you need more manuverability and damage, than survivability. that is why I have created this fleet. I think it showcases the victory's best aspects and turns these 3 ships into long range power houses (even the vic 1!). Have a go, let me know what you think

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Victory II (85)
• Governor Pryce (7) (devastating victory in a 3 activation list!)
• Gunnery Team (7)(see below!)
• Disposable Capacitors (3) (auto include!)
• Quad Battery Turrets (5)(LS at long range! kinda gets its thunder stolen by Dcaps)
• Leading Shots (4)(auto include!)
• Seventh Fleet Star Destroyer (5) (see below!)
= 116 Points

Victory II (85)
• Grand Admiral Thrawn (32) (a bit better than motti)
• Captain Brunson (5) (More health for thrawn!)
• Gunnery Team (7) (double that front arc!)
• Disposable Capacitors (3)(auto include!)
• Quad Battery Turrets (5) (LS at long range! kinda gets its thunder stolen by Dcaps)
• Leading Shots (4)(auto include!)
• Seventh Fleet Star Destroyer (5) (10 points for 2 copies and will save you 6-8 damage per game if you use it well. Motti saves you 6 all together, and that is if his ship is the one that survives the longest!)
= 146 Points

Victory I (73)
• Captain Needa (2) (TRCs?)
• Darth Vader (3) (No more ECMs!)
• Turbolaser Reroute Circuits (7) (3 red dice with 2 mods!)
• External Racks (3) (3 points for 2 black dice any day)
• Warlord (8) (mod those 3 dice!)
= 96 Points

Squadrons: (good cover screen)
• Ciena Ree (17)
• Valen Rudor (13)
= 30 Points

Total Points: 388

big bid... idk if worth but feel free to mess with this list. I personally love it and have had good success with it so far.

7 hours ago, Packerman29 said:

V Is For Victory (398/400)
Empire

Commander: Admiral Motti

Objectives: Solar Corona, Hyperspace Assault, Most Wanted

[flagship] Victory I-class Star Destroyer (73)
- Admiral Motti (24)
- Expanded Hangar Bay (5)
= 102 total points

Victory II-class Star Destroyer (85)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Disposable Capacitors (3)
- Minister Tua (2)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 114 total points

Victory II-class Star Destroyer (85)
- Leading Shots (4)
- Disposable Capacitors (3)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 105 total points

Squadrons (77/134):
1x Mauler Mithel Tie Fighter Squadron (15)
1x Black Squadron TIE Fighter Squadron (9)
1x Maarek Stele TIE Defender Squadron (21)
1x Colonel Jendon Lambda-class Shuttle (20)
1x JumpMaster 5000 (12)

I’ve been waffling back and forth between motti and jerry. Also want to fit qbts on the Vic 1. But dont know wheee to shave 3 more pts.

I would drop XI7s and Expanded hangar for 3 sets of QBTs. 4 points remaining could get you an External Racks and a SFO or upgrade black squadron for Tempest. You only have 5 squadrons and all 5 wont be around for ever. VSD-I can squadron most of the time and get a VSDII to do a squadron command on turn 2 and maybe turn 3 if you think they will still be around.

You probably want Motti on the ship with ECM that should sit in the middle of your formation. Swap out Most Wanted for Station Assault.