Hey UZZZZZ guys!

By Dominguez Games, in X-Wing Squad Lists

Bodhi Rook (49)
Fire-Control System (2)
Leia Organa (2)
Pivot Wing (0)

Bandit Squadron Pilot (23)
Homing Missiles (5)
Munitions Failsafe (1)

Bandit Squadron Pilot (23)
Homing Missiles (5)
Munitions Failsafe (1)

Bandit Squadron Pilot (23)
Homing Missiles (5)
Munitions Failsafe (1)

Bandit Squadron Pilot (23)
Homing Missiles (5)
Munitions Failsafe (1)

Lieutenant Blount (30)
Crack Shot (1)
Total: 200

View in Yet Another Squad Builder 2.0

Ideas on this list, with the global TL ability from Bodhi, should I run in a different ship to allow everyone else to get TL on a target? Thanks

What's the interaction between Homing Missiles and Munitions Failsafe? Assuming the opponent takes the hit you'd never get to use Munitions Failsafe would you?

31 minutes ago, eljms said:

What's the interaction between Homing Missiles and Munitions Failsafe? Assuming the opponent takes the hit you'd never get to use Munitions Failsafe would you?

Yep.

If the opponent takes the damage from Homing Missiles, there's no attack dice rolled. If you don't roll attack dice, there's no trigger for Munitions Failsafe.

I've though about this using an A-Wing as forward scout, but that was too pricey to keep the rest of the Zs.

Now, Zeb in a Rebel TIE would work...

22 minutes ago, theBitterFig said:

Yep.

If the opponent takes the damage from Homing Missiles, there's no attack dice rolled. If you don't roll attack dice, there's no trigger for Munitions Failsafe.

Oh yeah! whoops!

1 hour ago, eljms said:

What's the interaction between Homing Missiles and Munitions Failsafe? Assuming the opponent takes the hit you'd never get to use Munitions Failsafe would you?

I've been thinking about this too - at the end of the day its 1 point, and I think it makes the opponent more likely to take the 1 damage, or else of you roll 4 and roll badly, you won't lose that charge.

1 hour ago, XPav said:

I've though about this using an A-Wing as forward scout, but that was too pricey to keep the rest of the Zs.

Now, Zeb in a Rebel TIE would work...

Or another Z-95 with Afterburners instead of missiles. That'd be a ship which could really dart ahead, while everyone else just takes a 1 forward.

That would work -- you have one more health but one less evade dice compared to a TIE. But a TIE with afterburners would be better?

Either way, you run the risk of moving first and being out of range of the mass squad target lock.

1 hour ago, Tamatheemperor said:

at the end of the day its 1 point, and I think it makes the opponent more likely to take the 1 damage

A few thoughts on this:

  • It's four points on that list
  • I'm not sure you need to persuade people to take the one damage, people tend to take it anyway
  • Also not sure it would impact an opponents thinking that much even if that was the objective

I like the Tie w/afterburners and can also fit Jyn on the Uwing with leia. TL and go in with an evade by your side so you can eventually White k turn.

That's a nice list, but i don't like homing missiles that much. Most of the time they only do one damage. I play Heff with Leia, intimidation & Zeb, 4 talas with crackshot and Jake with proton rockets.