| Rear Admiral Chiraneau — VT-49 Decimator | 80 |
| Trick Shot | 2 |
| Minister Tua | 7 |
| Fifth Brother | 9 |
| Hull Upgrade | 2 |
| Ship Total: 100 | |
| Half Points: 50 Threshold: 9 | |
| Soontir Fel — TIE Interceptor | 52 |
| Predator | 2 |
| Ship Total: 54 | |
| Half Points: 27 Threshold: 2 | |
| Academy Pilot — TIE/ln Fighter | 23 |
| Ship Total: 23 | |
| Half Points: 12 Threshold: 2 | |
| Academy Pilot — TIE/ln Fighter | 23 |
| Ship Total: 23 | |
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Half Points: 12 Threshold: 2
Trying to make the most of the Decimator, and I'm gonna take this to an event in a couple of weeks, I think the synergies work pretty well, but I'd be interested to see what people think RAC is great, especially with Tua and the extra hull to always guarantee the reinforce, fifth Brother doubles down on RACs effect and is a free focus, and with trick shot you don't mind flying behind rocks to get at least one green dice on the return. Soontir is well, Soontir, and the ties are great for blocking or just putting through a little extra damage. Been working for me so far! |
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You want Crits? I'll show you crits! RAC+Soontir
5th Bro has always felt slightly redundant on RAC to me. He's perfectly fantastic with just Tua.
If you've got some academy Pilot goons flying wing, maybe consider Ruthless on Chiraneau instead of Trick Shot? Since there's pretty good odds you'll be causing a critical, it seems like a fair trade, especially if you've blocked your target and it has no defensive tokens.