Autofire: Quick Question

By AceSolo5, in Star Wars: Edge of the Empire RPG

Hi,

Just to clarify, Autofire states that it need 2 Advantages to activate... so, overall success plus 2 advantages = 2 hits. Does each further hit with Autofire need another 2 advantages per hit or is it one Advantage per extra hit after it has been activated?

Cheers :)

Just now, AceSolo5 said:

Hi,

Just to clarify, Autofire states that it need 2 Advantages to activate... so, overall success plus 2 advantages = 2 hits. Does each further hit with Autofire need another 2 advantages per hit or is it one Advantage per extra hit after it has been activated?

Cheers :)

each activation of Auto-fire requires 2 advantages (or a triumph), but jury-rigged can reduce this to 1 advantage per activation

24 minutes ago, HappyDaze said:

each activation of Auto-fire requires 2 advantages (or a triumph), but jury-rigged can reduce this to 1 advantage per activation

And when you combine that with a high agility and ranged combat skill, things can get rather out of hand...

Cool, cheers both for clearing that up for me 😃

As for it getting out of hand, don’t worry... I’ll be using it against my players so just wanted to know how badly I can mess em up (insert evil laugh)!!

And unlike Linked, Autofire lets you assign hits to more than the original target (though in the group of available targets for Autofire the original target must be the hardest to hit).

DON'T. ALLOW. AUTOFIRE. IN. YOUR. GAMES. EVER!

It's fine.

There's also the common house rule, the Rambo Rule, where extra hits is limited to your brawn rating. Or just say you can't use jury rigged and it's fine

Edited by TheShard
On 3/4/2019 at 6:54 AM, HappyDaze said:

jury  -rigged can reduce this to 1 advantage per activation  

“...and that’s how you kill 6 stormtroopers per turn!”

Another option is to allow Jury Rigged to apply to it only once per action; so you get a second hit on 1 advantage, but don't get the third hit until 3 advantages, the fourth at 5, etc. This allows Jury Rigged to give it some extra edge without making it completely overpowered.

22 minutes ago, Vorzakk said:

Another option is to allow Jury Rigged to apply to it only once per action; so you get a second hit on 1 advantage, but don't get the third hit until 3 advantages, the fourth at 5, etc. This allows Jury Rigged to give it some extra edge without making it completely overpowered.

That's a workable house rule, but the developers have stated that reducing each activation by 1 is the intended working. It is disgustingly powerful in the hands of a competent shooter. Thankfully, Jury Rigged cannot be applied to the Auto-blaster (as it is not personal gear).

It's unfair to deny or limit the use of a talent that was bought with XPs just because the GM is unable to handle it. Did it ever entered your mind that if, as a GM, you have problems with autofire it might not comes from the capacity but from the way you handle minions ?

10 hours ago, WolfRider said:

It's unfair to deny or limit the use of a talent that was bought with XPs just because the GM is unable to handle it. Did it ever entered your mind that if, as a GM, you have problems with autofire it might not comes from the capacity but from the way you handle minions ?

The issue isn't just minions, auto-fire and jury-rigged can let you slaughter rivals and nemeses ridiculously easily as well.

I think restricting autofire to disallow using jury rigged in conjunction is fine. It's still very powerful.

I'd make the same restriction against a doc and pressure points. It's restrict it where it only bypasses natural soak not armor, and it doesn't work on droids or those that are mechanical in nature.

The balance of the game is good but not perfect.

Also a gm should strictly enforce weapons restrictions where they exist. No one let's a machine gun into a bar or office setting willingly. Authorities get called immediately.

Yeah, though the Heavy Blaster Rifle is hardly a huge machine gun and it’s the most common Autofire weapon. It’s not significantly larger than a regular blaster rifle. Anywhere that allows you to open carry a rifle or carbine will allow an HBR.

1 hour ago, BadMotivator said:

Yeah, though the Heavy Blaster Rifle is hardly a huge machine gun and it’s the most common Autofire weapon. It’s not significantly larger than a regular blaster rifle. Anywhere that allows you to open carry a rifle or carbine will allow an HBR.

Unless the locality sensibly bans civilization ownership of auto-fire weaponry.

In the USA, you can't legally go hunting with a fully automatic rifle. Not even in Texas.

What does hunting have to do with this conversation?

2 minutes ago, BadMotivator said:

What does hunting have to do with this conversation?

Ok, open carry a fully automatic around and see what happens.

12 minutes ago, HappyDaze said:

Unless the locality sensibly bans civilization ownership of auto-fire weaponry.

Utterly pointless. In practical terms, they are only moderately more dangerous and its very easy to modify a semi-automatic into a select-fire weapon. Its even easier to make a simple open-bolt type of SMG that is only capable of fully automatic fire. That type of firearm is one of the simplest you can manufacture.

The Star Wars universe is clearly one where in most places there are few if any restrictions on possession. Even planets firmly under the Empire's boot aren't portrayed with restrictions on blaster ownership. There might be some places where its not socially acceptable or even illegal, but they are definitely the exception and not the rule.

Just now, BadMotivator said:

Utterly pointless. In practical terms, they are only moderately more dangerous and its very easy to modify a semi-automatic into a select-fire weapon. Its even easier to make a simple open-bolt type of SMG that is only capable of fully automatic fire. That type of firearm is one of the simplest you can manufacture.

The Star Wars universe is clearly one where in most places there are few if any restrictions on possession. Even planets firmly under the Empire's boot aren't portrayed with restrictions on blaster ownership. There might be some places where its not socially acceptable or even illegal, but they are definitely the exception and not the rule.

It's been done in real life, so it has a point even if you don't agree with it. Look at the bump stocks issue of today and consider how damaging auto-fire is in SW. It's not st all hard to imagine trying to restrict that just as disruptors are restricted.

9 minutes ago, HappyDaze said:

Ok, open carry a fully automatic around and see what happens.

There is no real visual difference between a select-fire firearm and a semi-auto version of that same firearm. Very close inspection is required, sometimes even complete disassembly.

So if someplace allowed you to open carry anything that was legal, but banned anything with Autofire, you could easily hide in plain sight. Heavy Blaster Rifles are not visually much different from a regular blaster rifle, and given the many thousands of manufacturers in the Star Wars universe you'd be hard pressed to notice anything was off.

10 minutes ago, HappyDaze said:

It's been done in real life, so it has a point even if you don't agree with it. Look at the bump stocks issue of today and consider how damaging auto-fire is in SW. It's not st all hard to imagine trying to restrict that just as disruptors are restricted.

But in the setting everything points to there being no such restrictions. The only restrictions are placed on things like Disruptors or Thermal Detonators.

Empire controlled planets are not called out as having massive weapon regulations or restrictions. We see people marching around with blaster rifles slung at their backs and pistols at their hips and the Stormtroopers don't even look twice. Even during Rogue 1 when they were on Jedda, Baze Malbus was carrying that Heavy Repeating Blaster around in a discrete but still painfully obvious fashion and the Stormtroopers didn't try and take it away.

Star Wars clearly has little in the way of weapons regulation, outside of the explicitly stated prohibition on Lightsabers. It would definitely be a local oddity and not a widespread thing. Certainly not something the Empire does anything with. Otherwise, they'd be stopping every dang light Freighter because even the most under-gunned clunker has some dang heavy firepower strapped to it.

Edited by BadMotivator
13 minutes ago, BadMotivator said:

There is no real visual difference between a select-fire firearm and a semi-auto version of that same firearm. Very close inspection is required, sometimes even complete disassembly.

So if someplace allowed you to open carry anything that was legal, but banned anything with Autofire, you could easily hide in plain sight. Heavy Blaster Rifles are not visually much different from a regular blaster rifle, and given the many thousands of manufacturers in the Star Wars universe you'd be hard pressed to notice anything was off.

Look at the Encumbrance. The HBR is 50% more than the blaster rifle and it has Cumbersome. That's going to he pretty obvious.

7 minutes ago, BadMotivator said:

But in the setting everything points to there being no such restrictions. The only restrictions are placed on things like Disruptors or Thermal Detonators.

Empire controlled planets are not called out as having massive weapon regulations or restrictions. We see people marching around with blaster rifles slung at their backs and pistols at their hips and the Stormtroopers don't even look twice. Even during Rogue 1 when they were on Jedda, Baze Malbus was carrying that Heavy Repeating Blaster around in a discrete but still painfully obvious fashion and the Stormtroopers didn't try and take it away.

Star Wars clearly has little in the way of weapons regulation, outside of the explicitly stated prohibition on Lightsabers. It would definitely be a local oddity and not a widespread thing. Certainly not something the Empire does anything with. Otherwise, they'd be stopping every dang light Freighter because even the most under-gunned clunker has some dang heavy firepower strapped to it.

I'll agree that weapons enforcement is terribly inconsistent. That doesnt mean the GM has to leave it that way.

2 hours ago, HappyDaze said:

Look at the Encumbrance. The HBR is 50% more than the blaster rifle and it has Cumbersome. That's going to he pretty obvious.

That's because teh DLT-19 heavy blaster rifle prop was built using an MG34 machine gun.

5 hours ago, BadMotivator said:

Utterly pointless. In practical terms, they are only moderately more dangerous and its very easy to modify a semi-automatic into a select-fire weapon. Its even easier to make a simple open-bolt type of SMG that is only capable of fully automatic fire. That type of firearm is one of the simplest you can manufacture.

The Star Wars universe is clearly one where in most places there are few if any restrictions on possession. Even planets firmly under the Empire's boot aren't portrayed with restrictions on blaster ownership. There might be some places where its not socially acceptable or even illegal, but they are definitely the exception and not the rule.

That's only true for the OT, which is played in the Outer Rim. It's supposed to be lawless, and western-y feel. The law still works in the "civilized" regions