New blog entry breaking down the upcoming Count Dooku crew card
https://nathanxwing.home.blog/2019/03/04/count-dooku-smug-separatist/
New blog entry breaking down the upcoming Count Dooku crew card
https://nathanxwing.home.blog/2019/03/04/count-dooku-smug-separatist/
Probably going to be my favorite crew option for the Seps. Anytime attack or defense dice are rolled Dooku can do something, so long as the other parameters are met. He's potent but not inane.
if Han has R2-D2 and an opponent's Dooku calls a hit, who wins
1 minute ago, svelok said:if Han has R2-D2 and an opponent's Dooku calls a hit, who wins
Certainly not the judge.
1 hour ago, svelok said:if Han has R2-D2 and an opponent's Dooku calls a hit, who wins
If Dooku's player calls it for the first R2-D2 roll the Han player wins, if the Dooku player calls it for the Han reroll the Dooku player.
Dark Courier with Count Dooku, DRK-1 Probe Droids and Scimitar Title.
Could be a nice support/control ship for the separatist. Jamming a ace and control the dice.
5 hours ago, Arkanta974 said:Dark Courier with Count Dooku, DRK-1 Probe Droids and Scimitar Title.
Could be a nice support/control ship for the separatist. Jamming a ace and control the dice.
Depending on cost this has real potential.
I feel like palpy has been robbed.. I guess that's why Palp had Dooku killed in the film.
Really good article, love the debris of death.
not sure if he will be great out of the box due to cost of the ship to carry him, but if he is on a support ship that hangs back he could coordinate for his action and then use his ability, giving a significant boost to the selected ship. When the separatists get the sheathpede shuttle there may be a cheap enough option to make it worth while.
9 hours ago, Hiemfire said:If Dooku's player calls it for the first R2-D2 roll the Han player wins, if the Dooku player calls it for the Han reroll the Dooku player.
Can't use Dooku on something that is not a roll.
Yet again Han is made more complex than needed...
20 minutes ago, thespaceinvader said:Can't use Dooku on something that is not a roll.
Yet again Han is made more complex than needed...
He's not, though. There's a difference between a reroll and a roll, and you can use Dooku on a roll only.
Han just DGAF and can reroll a Dooku'd dice.
4 hours ago, thespaceinvader said:Can't use Dooku on something that is not a roll.
Yet again Han is made more complex than needed...
Depends on how "other game effects" gets clarified, if it gets clarified at all. If Magva and Midnight affect Hanning the dice then Dooku doesn't work on it. If they don't then Dooku's ability does.
Edited by HiemfireIt's made complex partly because of the differences in order of resolution involved:
On any non-attack roll, the order of resolution is player order - Han and Dooku are both triggered by the same thing - a die roll - so whoever is first player resolves first.
On attack or defence rolls however, Dooku definitely resolves in the relevant player's 'modify dice' step, but Han arguably doesn't, as he's not a reroll (and thus not a modification? It's really not clear), and therefore arguably triggers and resolves immediately after the dice are rolled.
Han is just a mess.