18 hours ago, GreenDragoon said:I think I'm just a very bad player!
The individual ship is easy, sure, because it has 3 greens and a ridiculously good dial plus a rear arc.
But using these ~40 points well enough to win games is not exactly easy. Play against a 5 Yions or BBBBA or some scum han+fenn lists and tell me your secrets!
And if it is so easy, please go ahead and play extended with them. They are ez mode after all.
Ummm, a couple of things. First, I didn't mean to insult you, but you're not the only one with experience with running 5RZA (I've actually followed and enjoyed your thread, so I can understand your reaction here). I have been playing them -- among other lists -- since December as well but have about 12-15 games with them and I have yet to lose.
My point was addressing the comment that this list "doesn't allow for a single mistake," which to me was, frankly, preposterous. There's a long way between that and "EZ mode," though. I already gave my reasons why I think the 5 RZ2 list allows for plenty of mistakes and I stand by it despite not having as many games as you. I'm not sure what you've flown before, but in general, I've flown 3-5 arc based ship lists since Wave 3 and have a respectable record with those types of lists. I use this comparison because I just realize that, in general, I have so many more options for decisions with RZ2s than I do with a similar ship that doesn't have linked actions and a rear arc option (often with more expensive ships).
In the end, I have been looking forward to flying good Awings for a long time and after a bunch of games with them, these just don't fly the way I thought Awings would and that feels like it's in large portion due to the rear arc.
12 hours ago, GreenDragoon said:That is why I don't agree with saying that A-wings are ez mode (otherwise: where are they in extended?!) and the rear arc is annoying/amazing but not the key component. Free boost + optics is. E: or rather all together of course. But optics play a huge part that is severly underestimated. If interceptors had 2h2s at i3 and 40pt, I'd give that a try too. Or RZ1s with optics.
You're right that it's a combination, but the rear arc is the central culprit, imo. It just provides a duty cycle that is so strong. (It's easy enough to test if you want to fly RZ1 with optics -- just never change your arc and see how different it is). I think the Interceptors you describe would be tried by anyone. That's just way too cheap and too durable of a platform for 3 Attack Dice.
Also of note: I don't use optics. Partially because I think that while it does look mathematically strong (though I think its use shrinks with heroic), but also because I think it emphasizes something the Awings are already good at -- consistent damage. I've been using those points for other things that help the Awings put burst damage out, like prockets, whichcompliment the rear arc and often force my opponents into bad situations because they do not want to take that five dice attack. This is something that also works better against those lists you mention struggling with since the Awings have higher I and optics isn't very often going to swing the damage to the point where you can take one off before it shoots.
Edited by AlexW


