Rebels hyperspace, X,X,U

By martini74, in X-Wing Squad Lists

1st place, local tournament, hyperspace, 3 rounds. Happy with how this list performed, but some things were just, meh... for lack of better word

Hyperspace#1v.1 (52) Wedge Antilles [T-65 X-wing] (2) R4 Astromech (0) Servomotor S-foils (6) Afterburners (1) Marksmanship Points: 61

(62) Luke Skywalker [T-65 X-wing] (6) R2-D2 (0) Servomotor S-foils (3) Heightened Perception (6) Shield Upgrade Points: 77 (50)

Magva Yarro [UT-60D U-wing] (8) Saw Gerrera (2) Leia Organa (0) Pivot Wing (2) Fire-Control System Points: 62 Total points: 200

Things I am considering

1. Magva Yarro: her ability came into play once. Considering going to two-tubes but leave the rest the same.

2. R2D2: would it be better to go down to the cheaper/generic astromech? Never once regenerated a shield the whole day

3. Possible ideas: better talent for wedge?

Help. Ideas, comments.

I recently played a list that's somewhat similar:

Wedge with S-foils, R3 Astromech, Proton Torpedos [67]
Luke with S-foils, R3 Astromech, Proton Torpedos, and Heightened Perception [80]
Bodhi Rook with Pivot Wings, Leia Organa and Tactical Officer [53]

The R3s and Bodhi's ability are good for setting up target locks for the first 2 turns of engagement. Ideally You coordinate Wedge to have a focus before he moves so that you can "balance out" his lack of force compared to our favourite Nerf-Herder.

Leia's ability is great...used it twice in my last game. If Proton Torpedos are a bit too pricy for your tastes, you can definitely remove them for 2 shield upgrades on the X-Wings and a 12pt bid.

31 minutes ago, Glyph said:

I recently played a list that's somewhat similar:

Wedge with S-foils, R3 Astromech, Proton Torpedos [67]
Luke with S-foils, R3 Astromech, Proton Torpedos, and Heightened Perception [80]
Bodhi Rook with Pivot Wings, Leia Organa and Tactical Officer [53]

The R3s and Bodhi's ability are good for setting up target locks for the first 2 turns of engagement. Ideally You coordinate Wedge to have a focus before he moves so that you can "balance out" his lack of force compared to our favourite Nerf-Herder.

Leia's ability is great...used it twice in my last game. If Proton Torpedos are a bit too pricy for your tastes, you can definitely remove them for 2 shield upgrades on the X-Wings and a 12pt bid.

Bodhi isn't hyperspace legal :(

1 minute ago, Glattyator said:

Bodhi isn't hyperspace legal :(

Darn. I apologise. All events I have locally are all extended. We're a small meta in a small island nation in the Mediterranean. We have to travel abroad for something like that...

1 minute ago, Glyph said:

Darn. I apologise. All events I have locally are all extended. We're a small meta in a small island nation in the Mediterranean. We have to travel abroad for something like that...

Yeah I am just getting used to hyperspace myself, but to be on the topic here is the list I have been running and it wrecks face.

Set up wedge to be closest to 2tubes for gaining the focus token (you will almost never use your red coordinate) and Perco increases offense for both pilots. Luke is great at taking lead with force tokens and ability Pro torps + a shot from Tubes will remove almost any ship from the board round 1

Benthic Two Tubes — UT-60D U-Wing 47
Perceptive Copilot 8
Leia Organa 2
Pivot Wing 0
Ship Total: 57
Half Points: 29 Threshold: 4
Wedge Antilles — T-65 X-Wing 52
Proton Torpedoes 12
Servomotor S-Foils 0
Ship Total: 64
Half Points: 32 Threshold: 3
Luke Skywalker — T-65 X-Wing 62
Proton Torpedoes 12
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 78

Half Points: 39 Threshold: 3

199 bid 1

I know it isnt the main idea, but Hieghtened Perception on Luke was worth it. Went against a Poe/3 named A-wing list. Being able to fire off shots at Poe before he could was great. Made him use the focus tokens on defence.

8 minutes ago, martini74 said:

I know it isnt the main idea, but Hieghtened Perception on Luke was worth it. Went against a Poe/3 named A-wing list. Being able to fire off shots at Poe before he could was great. Made him use the focus tokens on defence.

I totally agree!

Saw is aces too. Yes, I damage my own ship, but the fact that he is a dice modifier, even when stressed. His ability easily pushed an extra 7/8 damage through the day.

Current idea:

Hyperspace#1v.2

(52) Wedge Antilles [T-65 X-wing] (2) R4 Astromech (0) Servomotor S-foils (6) Afterburners Points: 60

(62) Luke Skywalker [T-65 X-wing] (4) R2 Astromech (0) Servomotor S-foils (3) Heightened Perception (6) Shield Upgrade Points: 75

(47) Benthic Two Tubes [UT-60D U-wing] (0) Pivot Wing (2) Leia Organa (8) Saw Gerrera (2) Fire-Control System (6) Shield Upgrade Points: 65

Total points: 200

The talent on Wedge was just a throw on. Dropping down initiative on the U-wing will be fine. I only saw a single initiative 1 throught the tournament. Adding a shield to the U will help with Saw G.

Definitely swap magva, for a cheaper pilot, and maybe add her instead of saw as crew. With the new points left over give wedge predator.

11 hours ago, Glattyator said:

Benthic Two Tubes — UT-60D U-Wing 47
Perceptive Copilot 8
Leia Organa 2
Pivot Wing 0
Ship Total: 57
Half Points: 29 Threshold: 4
Wedge Antilles — T-65 X-Wing 52
Proton Torpedoes 12
Servomotor S-Foils 0
Ship Total: 64
Half Points: 32 Threshold: 3
Luke Skywalker — T-65 X-Wing 62
Proton Torpedoes 12
R2 Astromech 4
Servomotor S-Foils 0
Ship Total: 78

Half Points: 39 Threshold: 3

199 bid 1

That’s the exact list I’ve been running lately but without the R2 astro, so I have a 5p bid. Really tough list, I’m currently 6-2. Leia is a beast...

One of my 2 losses was against an Inferno Squad Swarm due to an unlucky block on Iden with the U wing which allowed Howl to regroup, (had to break formation a bit to avoid rocks) and prevented Howl from being shot down by both torps. Facepalm... If I hadn’t gone for that block, Howl would have eaten both torpedoes...

Opponent’s dice were hot as well with Seyn even rolling a natural crit on 2 dice which allowed Hask to roll an additional die as he dealt me the damage card under shields.

The other loss was to a Rey/Poe. I messed up the first engagement doing a 3 bank with Benthic, which left me a bit too far from R2 of Wedge, so his torp on Rey was fired with only TL... It didn’t go well, as I only got 1 hit even after spending the TL. Then Luke exploded that same turn due to perfect dice from Poe’s Torp (had TL+Focus so I expected that), plus 4 dice from Rey (added Finn’s blank) at r3 with a focus and rey’s blank-to-hit ability. Luke rolled 0 evades on 5 dice, and only 2 focuses, so he went poof. I couldn’t recover from that...

I was able to beat Poe/Nien/Ello twice, a 2 Ion Y-wings, Wedge and Garven list, 2 silencers (Blackout, Recoil) and Muse, and a Luke/Han which I faced twice.

i’m taking it to the next Hyperspace Trials

On 3/3/2019 at 4:39 AM, martini74 said:

1. Magva Yarro: her ability came into play once. Considering going to two-tubes but leave the rest the same.

I am flying Magva and I agree with you that her ability is not often used - not because it is not good, but because your opponent refrains from using the LOCK action. So you can consider that it ''passively'' impacts your opponent to use focus instead and to never have access to the Focus + Lock full modifier.

And Init3 VS the Init2 of Benthic. And the later needs to have Perceptive Copilot, which makes him very expensive.

17 minutes ago, Comte Oseric said:

I am flying Magva and I agree with you that her ability is not often used - not because it is not good, but because your opponent refrains from using the LOCK action. So you can consider that it ''passively'' impacts your opponent to use focus instead and to never have access to the Focus + Lock full modifier.

And Init3 VS the Init2 of Benthic. And the later needs to have Perceptive Copilot, which makes him very expensive.

I have only used Benthic, so I can’t really speak of Magva, but I see both as usful support ships. I prefer Benthic, as he’s only 3 points more over the typical Magva build, and even if he’s supporting a friendly ship, he still contributes with his 3 dice focused gun.

I’ll explain my reasoning here:

Magva usually carries Leia and Tac Officer. If she coordinates, she ends up tokenless.

On the other hand, if Benthic has perceptive copilot, there’s no room for Tac. Officer as Leia is a must, so the difference is 6p (8p for copilot minus 2p from not bringing Tac. Officer).

Magva is already 3p more expensive than Benthic, so in reality, you’re paying 3p more for a support ship that also carries a better gun. I’d take that any day. Also, with Benthic you have the possibility of giving a focus to stressed ships, which you can’t do with Magva. That ship can also focus if it’s going to be attacked by multiple ships, and ends up with 2 of them. If you really want to coordinate with Benthic you still can. It’s red, but it’s good to have the option available.

In the 8 games I played, Benthic was crucial getting the final damage on several wounded ships thanks to his focused 3 dice gun.

I am flying Magva + Saw + Partisan + Garven.

It happens that I cascade-coordinate from the Partisan to ensure that the ship with the best shot has full mods. And having 4 ships with 3red dice (and most of the time Agi2), 95% of the time with at least 1 mod (Saw, a focus from Garven, or from the Partisan), with the passive protection from Magva - I still feel that this list better suits my play style.

One thing for sure: Uwing + Leia = LOVE

59 minutes ago, Comte Oseric said:

I am flying Magva + Saw + Partisan + Garven.

It happens that I cascade-coordinate from the Partisan to ensure that the ship with the best shot has full mods. And having 4 ships with 3red dice (and most of the time Agi2), 95% of the time with at least 1 mod (Saw, a focus from Garven, or from the Partisan), with the passive protection from Magva - I still feel that this list better suits my play style.

One thing for sure: Uwing + Leia = LOVE

That looks pretty scary!