Kashyyyk Commandos!

By Dark Don, in Star Wars: Legion

I was curious as to what kind of experiences people are having with the new wookies?

Are they hard or soft? Do you take more than one unit, maybe an army of them? Is Chewie essential to their use?

I have only used them as One unit, but I have two painted up.

Duck and cover + dodge support from Leia or officer helps alot, but their save is crap.

Chewie is not essential but very good for them.

I know Im going to have to grab a unit.

What more iconic creature could you find for Star Wars besides maybe a unit of Ewoks.

I see them as being a "hope they make it to the enemy for melee but when they do make it...OH BOY!"

An imperial player here, but I can share what I've seen. Wookiees are heavily terrain dependent, otherwise, they get melted at range by concentrated fire. If they can get to close range, they generally can rip apart anything that stands in their way.

The biggest mistake I usually see people make is to try and use their ranged attack, rather than charging them in. Their ranged attack isn't bad, but it's not great in comparison, and not what Wookiees should be used for.

56 minutes ago, Alpha17 said:

An imperial player here, but I can share what I've seen. Wookiees are heavily terrain dependent, otherwise, they get melted at range by concentrated fire. If they can get to close range, they generally can rip apart anything that stands in their way.

The biggest mistake I usually see people make is to try and use their ranged attack, rather than charging them in. Their ranged attack isn't bad, but it's not great in comparison, and not what Wookiees should be used for.

I'd agree. I bring the Bowcaster Wookiee sometimes, but only for the extra body, not the gun.

59 minutes ago, arnoldrew said:

I'd agree. I bring the Bowcaster Wookiee sometimes, but only for the extra body, not the gun.

I tore Boba apart with them from range. They hit consistently enough with the bowcaster to at least get 1 pierce through on him.

I would have preferred to charge him, but he was about a millimeter out of reach, so I aimed and shot.

2 hours ago, Dark Don said:

I was curious as to what kind of experiences people are having with the new wookies?

Are they hard or soft? Do you take more than one unit, maybe an army of them? Is Chewie essential to their use?

I’ve found having a medic unit is helpful. Keep it in range 1 to restore a mini, probably twice, then send your medic unit out to capture an objective. It doesn’t matter if the enemy is pumping fire into the Wookiees if they stay alive - you just keep your other units alive and either a) hitting or b) securing objectives. I always take the bowcaster and usually have tenacity. Emergency stims is awesome too, especially if you have a medic!

I've had a few games playing with them and really like them. They tear through stormtroopers and put pressure on your opponent. I agree with most suggestions here. I give mine Recon Intel, Tenacity, Duck & Cover, and a bowcaster. Having a medic nearby can allow you to add back a wookie right before the charge. As with most melee units, you want them to activate near last turn 1 and near first turn 2 to get a double activation. And LOS blocking terrain is key.

In one game, I was suppressed when the wookies activated. So rather than move once and be in range of Scout Trooper guns, I fired the bowcaster to take out 2 of them. So there's rare utility in the bowcaster.

I love them but i use them as a close range shooting unit - bowcaster and concussion grenades. I add the trainings if at all possible as well.

Too many force pull shenanigans and tgey have no pierce in melee so i usually dont do that

I love the Wookies, they are probably my favorite unit in the game at the moment. You don't need Chewie but what I like to do is run 2 units of Wookies with Chewie in the mix. I deploy them in a blob, usually in a location where I can use terrain for cover moving in, use Chewie to soak up some damage on the way in then once engaged in Melee they rip units appart.

Medical Droid can definitely be helpful in restoring a 3 health mini.

Melee is where it is at with them. The good thing is once they are in Melee other enemy units can't shoot at them. I only use their guns situationally even though I do take the Bowcaster usually. They are a fantastic meat shield.

1 hour ago, Thrindal said:

I love the Wookies, they are probably my favorite unit in the game at the moment. You don't need Chewie but what I like to do is run 2 units of Wookies with Chewie in the mix. I deploy them in a blob, usually in a location where I can use terrain for cover moving in, use Chewie to soak up some damage on the way in then once engaged in Melee they rip units appart.

Medical Droid can definitely be helpful in restoring a 3 health mini.

Melee is where it is at with them. The good thing is once they are in Melee other enemy units can't shoot at them. I only use their guns situationally even though I do take the Bowcaster usually. They are a fantastic meat shield.

Medical droids only heal 1 life. If you restore a Wookiee mini then it comes back with 2 wounds

The impact X blog says the rule of thumb with a full unit is charge into white defense dice and shoot into red.

3 hours ago, Thrindal said:

I love the Wookies, they are probably my favorite unit in the game at the moment. You don't need Chewie but what I like to do is run 2 units of Wookies with Chewie in the mix. I deploy them in a blob, usually in a location where I can use terrain for cover moving in, use Chewie to soak up some damage on the way in then once engaged in Melee they rip units appart.

Medical Droid can definitely be helpful in restoring a 3 health mini.

Melee is where it is at with them. The good thing is once they are in Melee other enemy units can't shoot at them. I only use their guns situationally even though I do take the Bowcaster usually. They are a fantastic meat shield.

Medical droids are a huge waste on Wookiees. They only heal 1 hp no matter what the unit is, so if you manage to bring back a Wookiee it will have 2 wound token on it. Bringing back 1 hp isn't a good idea if it's behind a t-shirt save (white die with no surge). I'd only do it in specific situations (bring back a body when they are guaranteed to go before getting damaged again so you have more dice in a key attack), and most of the time I'd be healing almost anything else. Your last paragraph is totally on, though. They're too fragile to be standing there shooting at people, generally. My last game I was swinging to kill whoever I was engaged with and then using my second action to move to the next target so no one could shoot them. From turns 2-5 they finished off 4 units.

Bringing back a wookie on one wound might have more potential to achieve something than a rebel trooper with a slightly better t-shirt save though.

8 minutes ago, DarkTrooperZero said:

Bringing back a wookie on one wound might have more potential to achieve something than a rebel trooper with a slightly better t-shirt save though.

Yeah, see the "specific situation" as mentioned in my post. Also, remember that you can only bring back a model that was killed that round.

At 3 health each model, the 4 man teams are very very tough. Tenacity is a must, as is duck and cover. However, the units are very expensive (point cost wise). Its difficult to run 3 full squads at 800 points. Chewie is not a must for running Wookies, but IMHO, he is a must for running rebels. Their range fire is limited, even with the bowcaster-I have had good luck splitting my fire. Get them engaged asap, against regular troops. Avoid Vader, they cannot stand up to him (who can?)

30 minutes ago, Thalandar said:

At 3 health each model, the 4 man teams are very very tough. Tenacity is a must, as is duck and cover. However, the units are very expensive (point cost wise). Its difficult to run 3 full squads at 800 points. Chewie is not a must for running Wookies, but IMHO, he is a must for running rebels. Their range fire is limited, even with the bowcaster-I have had good luck splitting my fire. Get them engaged asap, against regular troops. Avoid Vader, they cannot stand up to him (who can?)

I'd probably put them into Vader. He can only kill at most 2 models per turn, and it's pretty likely they will last for 3 turns. I'd pay ~110 points to keep Vader occupied for half of the game, especially if I can set him up for something else (i.e. Luke) to finish him off.

20 minutes ago, arnoldrew said:

I'd probably put them into Vader. He can only kill at most 2 models per turn, and it's pretty likely they will last for 3 turns. I'd pay ~110 points to keep Vader occupied for half of the game, especially if I can set him up for something else (i.e. Luke) to finish him off.

That's what I thought, too. But Vader wasn't alone he had 2 squads of royal guard with him. It ended up a big furball (pun intended), with 2 squads of wookies dead, vader a 5 wounds, and each squad of royals had only 1 guy left. Han finished off the royals and chewie pulled Vaders arms out of their sockets.....I wouldn't call it a win, I 'd say I survived...barely.

I only recently started using wookies, and I absolutely love them.

I've run a small unit of them with Tenacity in WonderTwins list at a tournament last weekend and they've participated greatly into each of three games. I finished second (but undefeated), the player who beat me on tiebreakers was running a Han list with three corps, 3 walkers (2xflamer1xrotary), sniper team and... two small units of Wookies, each with Tenacity and Recon Intel.

I've run them both with and without the crossbow, and it is by no means a necessary upgrade, though it is nice to have that option in your toolbox. I love tenacity on them, and I found I'd rather play more with terrain than spend points on Duck&Cover. Recon Intel is fun if you have spare points. So far two builds for them stood out in my games with and against them:

1. Budget - small team with Tenacity. 79 points that may not kill everything, sure, but is a nice, very mobile and surprisingly sturdy distraction.
2. Full On - with crossbow, Tenacity and Emergency Stims. At 122 points these guys are on the table to chew bubblegum and wreak havoc, and they're all out of bubble gum.

Also, I'm surprised to read some of the comments regarding their ranged capabilities - they're perfectly fine shooting their pistols if they can't reach melee! Also, it might not be beneficial to charge halfway across the board with little to no support in tow, or run away from an objective you're holding.

18 hours ago, Thalandar said:

That's what I thought, too. But Vader wasn't alone he had 2 squads of royal guard with him. It ended up a big furball (pun intended), with 2 squads of wookies dead, vader a 5 wounds, and each squad of royals had only 1 guy left. Han finished off the royals and chewie pulled Vaders arms out of their sockets.....I wouldn't call it a win, I 'd say I survived...barely.

Honestly it sound stop me like you used 200 odd points to get 400 odd points into a state where you could fairly easily eliminate them. I'd call that a win, even if the Wookies were defeated.

my sparring partner and i have used the Wookies a few time and every game they have rarely contributed, they die really fast. Compared to my Royal Guard they are pretty meh.

My friend just got the wookiees and the last two games where he tried them out they were his MVP unit! Both games they ended up either tying up Vader (I foolishly dropped force push to save points) or kicking a full stormtrooper squad off of the central objective

I like them, they are a threat that an opponent has to deal with, or it will be painful. That can help draw pressure from other parts of your army. Like others have said, using terrain helps them get into a good position and stay alive longer. I have used the Bowcaster/pistols before, but it is usually incidental to trying to get them into melee. The Bowcaster allows them to routinely take out a corps mini, but shooting is not where they are best.

I actually run 3 of them. I use Luke with force Push and Stims, 3 fully loaded Wookiees with duck and cover, bowcasters and stims, 3 squads of reb troopers with z6 and med droids. (796).

I realize that it is only 7 activations and that is blasphemy in competitive rebel armies, but don't knock it till you try it. Med droids are all used up by round 3, but that is an extra body to kill and by round 3, I have superior map control. I have found it very effective.

General rule of thumb: Shoot at imps from heavy/light cover, charge at rebs.

Edited by weebaer
9 hours ago, Caimheul1313 said:

Honestly it sound stop me like you used 200 odd points to get 400 odd points into a state where you could fairly easily eliminate them. I'd call that a win, even if the Wookies were defeated.

That's what I was thinking.

11 hours ago, weebaer said:

I actually run 3 of them. I use Luke with force Push and Stims, 3 fully loaded Wookiees with duck and cover, bowcasters and stims, 3 squads of reb troopers with z6 and med droids. (796).

I realize that it is only 7 activations and that is blasphemy in competitive rebel armies, but don't knock it till you try it. Med droids are all used up by round 3, but that is an extra body to kill and by round 3, I have superior map control. I have found it very effective.

General rule of thumb: Shoot at imps from heavy/light cover, charge at rebs.

"Quality" focused Rebel lists are highly underutilized - Han/Chewie are great for this thanks to Guardian and Reckless Diversion. You can keep these elite units alive a lot longer.