First order hyperspace

By Cal1889, in X-Wing Squad Lists

(62) Lieutenant Tavson [Upsilon-class command shuttle]
(5) Pattern Analyzer
Points: 67

(32) "Muse" [TIE/fo Fighter]
(2) Fanatical
Points: 34

(33) "Longshot" [TIE/fo Fighter]
(2) Fanatical
(4) Advanced Optics
Points: 39

(45) "Quickdraw" [TIE/sf Fighter]
(10) Special Forces Gunner
(2) Fire-Control System
(2) Fanatical
Points: 59

Total points: 199

Idea is to set them all up in formation and ideally joust. While I know pattern analyser isn’t usually taken on racism, it gives her more options and it doesn’t stop her ability from working when muse is taking the stress from a red move away. If you have any ideas on how I could improve this list, or have a variation of it that you fly, please post it here.

Consider elusive on quick draw.

Helps control how much damage you take.

Maybe Scorch with just Fanatical instead of Longshot

Friend of mine is running more or less this at the moment.

The other night he had PerCo and Adv Optics on Tavson and an Omega alongside Muse, both with Crack Shot. QD build was the same.

It was decent. 1st run, he fanned them out a bit and my Fangs got in and threw their weight about. 2nd time, he basically jousted, keeping them all at R1 of each other and slooping about, worked much better. I got wrecked.

I could see the value in the Tavson build but the Upsilon only managed 1 shot over both games. Might have been down to my list... So leaner might give more value elsewhere. Like Scorch. He has used him in there before and given me something of a target priority, he is trouble.

Phasma on the shuttle can be pretty good at controlling your opponents moves and restricting their dials

Thanks to everyone replying to the post,

im definitely going to make a few variations on my list based on what you’ve all put.

Why Muse? I've played a list like that but with Longshot instead, but I don't know if that's better or not.

14 hours ago, Yearfire said:

Why Muse? I've played a list like that but with Longshot instead, but I don't know if that's better or not.

i like longshot , With trickshot, being abel to do 4 trough a rock at range 3 is amazing.

I pair him upp with Scorch.

Last game i played , scorch killed a U wing all by himself allmost.

My total list is Tavson, Qd, Scorch, Longshot

Easly the most fun ive had with a list for a long time

I have now altered the list into something I like more

Upsilon build

(62) Lieutenant Tavson [Upsilon-class command shuttle]
(5) Pattern Analyzer
Points: 67

(32) "Muse" [TIE/fo Fighter]
Points: 32

(45) "Quickdraw" [TIE/sf Fighter]
(10) Special Forces Gunner
(2) Fire-Control System
(3) Elusive
Points: 60

(35) "Scorch" [TIE/fo Fighter]
(2) Fanatical
(4) Advanced Optics
Points: 41

Total points: 200

just had a game today and found that compared to my previous two games with this list, longshot struggled to get his ability to work. In fact it didn’t trigger during the entirety of the game. As a result, I have adjusted to scorch who will provide me with more consistent benefits.

20 hours ago, Yearfire said:

Why Muse? I've played a list like that but with Longshot instead, but I don't know if that's better or not.

Muse was originally there so that tavson could do a stop, still get an action with pattern analyser, then have the stress removed at the start of engagement so her ability could still trigger. While this is still an option in my new build, muse can also be used when scorch wants to do a white move the next turn and also wants an action, giving him even more utility in the list.

Can anyone suggest any further improvements to this list?

if you can find the points for it

Collision detector on Tavson is a blast.

I playd it , stod on a rock from a 2 turn, My opponent got in, and put himself in a position were he tought i was gona make a 2 turn of the rock. No a hard stop, staying on the rock , giving me a 5 dice targetlooked shot at a 4 hull Redline.

He was not happy.

it gives u allot more flex

My vertion of the list i played was this , with loongshot instead of muse, and no adv optics on scorch. If i play this list in extended, i ditch the fcs and give tavson the biocryptic code and jambeam

Lieutenant Tavson — Upsilon-Class Command Shuttle 62
Collision Detector 6
Ship Total: 68
Half Points: 34 Threshold: 6
“Quickdraw” — TIE/SF Fighter 45
Elusive 3
Special Forces Gunner 10
Fire-Control System 2
Ship Total: 60
Half Points: 30 Threshold: 3
“Longshot” — TIE/FO Fighter 33
Trick Shot 2
Ship Total: 35
Half Points: 18 Threshold: 2
“Scorch” — TIE/FO Fighter 35
Fanatical 2
Ship Total: 37
Half Points: 19 Threshold: 2

Edited by IgotTargetlocked

Another benefit of Muse that I just remembered...

My mate brings all debris and will quite happily park Tavson on it, knowing he can get an action to shoot with if fired upon, after Muse strips his Debris stress. Makes it a good deal less predictable.

On 3/3/2019 at 8:28 PM, Cal1889 said:

Muse   was originally there so that tavson could do a stop, still get an action with pattern analyser, then have the stress removed at the start of engagement so her ability could still trigger. While this is still an option in my new build, muse can also be us  ed when scorch wants to do a white move the next turn and also wants an actio n, giving him even more utility in the list. 

This combo doesn’t work, since Scorch picks up his stress after Muse triggers.