Iron Kingdoms Warmachine/Hordes

By bigbucky, in Your Settings

I've always thought the Iron Kingdoms setting had one of the most unique and cohesive feels in any rpg. But their rpg was adapted from the miniatures game and you can tell. So decided to port it to Genesys. I got a little carried away so there is a lot there but I'd be happy to hear any feedback. Made a bunch new Talents. Designed new rules for Alchemy because I hate foraging and time/money becomes pretty meaningless in an rpg. Wrote a bunch of spells to give it more of the IK feel. Wrote some Battle Plans and Fell Calls to use in combat. Still working on Blood Magic.

Edit:

Here's an easier PDF file to view

https://drive.google.com/open?id=1UDgjXZxKwhljJXKC64nT_JiguugZqgoB

Here's link to the Excel file

https://drive.google.com/open?id=1wqdZZvGNeHPPvws4629QwZYFfHkIhD77

I also edited one of the previous Genesys fonts so that spacing and size is more consistent. If you don't want to install it you can probably still figure it out (b = boost, d = difficulty, etc)

https://drive.google.com/open?id=1prNwNNGy3nxPjznJONSnqFippIqj6I2T

If you're not familiar with the setting here's a pinterest board that should give you a feel for it. It's a steampunkish, nations at war setting.

https://pin.it/7tn2eksiuj3yue

Edited by bigbucky

Thank you. I too love the setting but think that PP's RPG is underwhelming. I'll take a look over what you've provided.

Does Mechanika just replace Mechanics?

Did I miss warjacks, warbeasts, and Skorne?

Not sure how you are handling Gunmages based on me flipping thru the pdf

There's a page in the PDF regarding runes/runeshots that would cover gunmages. Limits how often they can do it per session, though, which seems odd to me. I'd probably have to just made it a style of magic, basically, and let them pay the stamina cost.