Setup Midnight Masks with multiple players and acolyte doom token?

By KYakerDude, in Arkham Horror: The Card Game

When setting up Midnight Masks with more than one player you are supposed to place one or more acolyte. On the acolyte card, it says when it is spawned to add a doom token to it. Do you add the doom token when setting it up, or does setting up the game not count as a spawn action? Seems unfair to have doom tokens at setup. (But then, when is anything really fair?).

Yes, they do get doom.

The Campaign Rules say that you „spawn“ them. Even if the word „spawn“ would be omitted, you had to place 1 doom on them because the Forced effect triggers when the Acolyte „enters“ the game. (I don‘t know if a card could enter the game without „entering“ it.)

14 hours ago, KYakerDude said:

Seems unfair to have doom tokens at setup. (But then, when is anything really fair?). 

Don't forget that the doom goes away when you kill them. More investigators means you can afford to specialize, which in turn means you're more likely to have someone who can hit the ground running and blast the cultists away before they can do any harm (especially since they've only got 1 hit point).

Would you, or anyone else with questions find a video helpful?

Here is one we made earlier. About 2 years earlier :D

https://youtu.be/OuZU4IRK8m4

Hope it proves useful

The Arkham Chronicle Gang