Running another warden test list.
I'm actually enjoying Warden more than I thought I would. It's not great, but makes a fun gimmick list to run that occasionally does crazy damage.
My List:
198/200
'Ventalhala
Ventala Skirmishers [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22
Ventala Skirmishers [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22
Ventala Skirmishers [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22
Ventala Skirmishers [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22
Deepwood Archers [30] 2x2
Warden of Horn and Branch [5]
Fire Rune [7]
Simultaneous Orders [2]
Total Unit Cost: 44
Deepwood Archers [30] 2x2
Warden of Horn and Branch [5]
Fire Rune [7]
Simultaneous Orders [2]
Total Unit Cost: 44
Leonx Riders [18] 2x1
Rank Discipline [4]
Total Unit Cost: 22
Church's List:
I dont have Church's list, but it consisted of...
Ravos/Insatiable
Kethra/Kingsbane of Magarth
3x3 Zerkstar/Obscene Warsprinter
2x2 Rippers
Objective and Deployment:
We randomly drew the objective and deployment. Ended up being pretty goofy with Unprepared and Encircling Maneuvers.
Setup:
I leave my Leonx to be deployed later. The Ventala run a line in front of the Deepwood blocks, in theory this is a nearly unapproachable wall for anything 2 armor or less.
Church holds his Rippers off the table.
He positions the Zerkstar for a flank and runs Ravos nearby for easy snacking. Kethra takes the inside edge.
Round 1:
Church tiptoes his Uthuk forward, holding on initiatives for as long as possible.
The Ventala leap forward but come up short of shots.
My Leonx deploy far to the left, while Church places his Rippers to interrupt the Ventala onslaught.
Round 2:
The Rippers catch one Ventala unit and cut it down to one figure. The Ventala return fire and kill two rippers with a third badly wounded. My dice were not great.
My leftmost Deepwood got LoS blocked by the Ventala (a result of changing the plan with one unit and not adjusting the other).
This prevented a large amount of damage potential as Church brought three powerhouse units into combat range.
Round 3:
Three Ventala units grind the Rippers down rapidly, but it opens them up to Kethra as easy targets.
Kethra explodes one whole unit of Ventala.
The Zerkstar goes for a Ventala flank but falls short.
The deepwoods use this opportunity to start putting damage on the star.
Ravos gets a bit jammed up on Kethra, which was an odd thing to see the tubby guy stumble.
Round 4:
The Ventala on the left make a bank charge for the Zerkstar, but hit Kethra instead. They manage to land a wound, but explode for touching her.
The remaining Ventala put a wound on Ravos, before he pins the Archers.
The Zerkstar melees, at nothing, and warsprints just short of catching the Deepwoods.
My Leonx are finally close.
Round 5:
The Zerkstar reforms, and warsprints into the Deepwoods. It rolls poorly, and does 3 damage.
The Leonx hit the rear of the Zerkstar and take a tray off. They stay disengaged.
While Ravos devours the Archers he caught, the other Deepwoods shift and fire rune at the Zerkstar. Warden also gets a wound on Ravos.
The last Ventala put another wound on Ravos and then square off against Kethra.
Round 6:
The Leonx strike the rear of the Zerkstar again, this time clearing most of a rank with a great roll. They lose a tray to the thorns damage coming from the Zerkstar though.
Kethra explodes the last Ventala.
I made a mistake here, I did not close in with my Leonx, and it allowed Church to pin my Archers with the Zerkstar.
Round 7:
The Leonx charge once more, but at threat 1 do very little.
As the Zerkstar chews on the Deepwoods, Ravos arrives to join the feast.
Kethra uses her witchy skill and blows up the last Leonx with a successful roll.
Round 8:
The last Deepwood falls before they can strike back.
Uthuk win!
Afterthoughts:
This is a better example of the warden build. It has great potential, but a few bad dice can make it a costly points sink.
I'm going to try it with more reasonable numbers of Ventala and see if it's a nice 5 pt bonus.
Kethra in Kingsbane Magarth build is the ark of the covenant in Indiana Jones. She'll melt anything that looks at her wrong. Church can break down how much non combat damage she can give out.
I really screwed myself on round 2 by doing a march 2/skill at i7 with my Deepwoods. It cut off two attacks that turn against the Zerkstar.
Speaking of the Zerkstar, that thing soaked a lot of damage again against small attacks. Losing 1 out of 2-4 damage is harsh (says the guy spamming Ventala...).
The Leonx missed their target entrance time in the fight, but when they arrived, they really tore it up. If not for the thorns damage killing 3 cats, it could have finished the star off by turn 8.
Thanks for reading!